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I have been working on my wild west town of Calamity for a long time. I have managed to acquire a number of different rules for Wild West miniatures during the course of working through the build. I recently did a review of the different rule sets that I have managed to accumulate over the last couple of years. I thought some of you might be interested in seeing some of the myriad of rules that are out there for the wild west. These posts aren't reviews in the sense of whether I like the rules or not but more of a breakdown on how the game works and its basic mechanics. http://wargamesandrailroads.blogspot.com/2016/06/wild-west-rules.html http://wargamesandrailroads.blogspot.com/2016/06/wild-west-rules-boot-hill-tsr.html http://wargamesandrailroads.blogspot.com/2016/06/wild-west-rules-dead-mans-hand-great.html http://wargamesandrailroads.blogspot.com/2016/06/wild-west-rules-desperado-knuckleduster.html http://wargamesandrailroads.blogspot.com/2016/06/wild-west-rules-fistful-of-lead.html http://wargamesandrailroads.blogspot.com/2016/06/wild-west-rules-legends-of-old-west.html http://wargamesandrailroads.blogspot.com/2016/06/wild-west-rules-rules-with-no-name.html http://wargamesandrailroads.blogspot.com/2016/06/wild-west-rules-shoot-n-skedaddle.html http://wargamesandrailroads.blogspot.com/2016/06/wild-west-rules-gutshot-hawgleg.html http://wargamesandrailroads.blogspot.com/2016/06/wild-west-rules-compilation.html I tried not to be biased towards any specific set of rules because I know that people are not necessarily looking for the same thing that I am in a set of rules. For example if I was going to run a campaign more in line with an RPG, I would probably use Gutshot it just provides that extra level of detail that would really make a western RPG really pop. For more general shoot 'em up fun I would personally lean towards Shoot N' Skedaddle or Fistful of Lead; Reloaded. There is a western RPG out there called Aces and Eights by Kenzer Co and I do own it but I didn't include it here as it really is a true RPG Western game and I find that I have difficulty working my way through it. I also left out Deadlands for much the same reason although I'm a huge fan of the original system and still own most of the books for it.
Like the title says, What is your favorite miniatures game rule mechanic? And why? I'm not asking about your favorite rule set, but your favorite mechanic within a rule set. and if you have mroe than one, talk about them all. For example: "I like the way game X handles initiative because...." or "I like the way army building is handled in game Y because..." Conversely, if you want to talk about mechanics you hate, and why, I'd love to hear that, too. I posted this in the Sci-Fi section not because I'm looking at only Sci-Fi examples, but simply because I had to pick somewhere relevant, and this was as good as a place as the General Fantasy or or General Modern sub-forums. I'm just trying to get a discussion going about what people like and don't like about various miniature games.