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Found 2 results

  1. I was wondering if there was any traction on the COG team in development? Haven't really heard anything since the update a while back asking folks to send in their email if they were interested.
  2. Evilmonkey and I got together this weekend to playtest some ideas I've had for fixing the huddle and streamlining Indirect Fire. The full report and discussion of what we did is here... http://scsminimadness.blogspot.com/2012/11/fixing-cav.html Long story short: we still need to work on fixing the huddle, but we've found a solution we like for streamlining IA: Calculate target number Add TC of firing model, FRS/# value, and Target Lock bonus Subtract 2 for each range band beyond the first Subtract Jamming penalty [*] roll 1d10 If result is equal to or less than the target
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