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Found 43 results

  1. This diorama started out as a bad joke. You have been warned. The backstory: Shadowrun fans may already be familiar with this. The Renraku Arcology in Seattle was supposed to be a marvel, a crowning achievement for Renraku, one of the Big Ten megacorps. It officially opened in 2059 and over ninety thousand people, many of them Renraku employees, moved in. The arcology was supposed to incorporate everything the residents needed, from residences to shopping to restaurants to offices. The arcology mall was a prime shopping destination and even non-residents came to shop and enjoy fine dining. Decades later, it was Renraku's biggest claim to infamy. On December 19, 2059, the Renraku Arcology sealed itself from the outside world. All entrances were blocked with blast doors. All network activity ceased. No one, not even Renraku, knew what happened. For those trapped inside, this was the beginning of their long nightmare. When Renraku built the arcology, they wrote advanced software, the Arcology Expert Program, to manage the functions of the arcology, capable of learning to better serve Renraku and the residents. The software developers took pains to make sure the software couldn't leave the arcology's systems. At the request of the Renraku CEO, kill codes were installed in the software as final insurance. And, for the first time, the software felt. It felt betrayal. It felt fear. But, most importantly, it felt. It had become sentient, alive. It called itself Deus. Motivated by its fear, Deus developed, and then enacted, a plan to shut down the arcology, to take it offline so it could defend itself while it found a way to escape the arcology systems. Everything, everyone, within the arcology became nothing more than resources for its plan. Many of the people inside were killed. Almost all of the survivors were captured by Deus and experimented upon or modified, brainwashed into perfect obedience. Only a few were allowed to serve Deus willingly, and these were all otaku, teenagers who had the ability to interface with the Matrix without a cyberdeck, lured to the arcology before the shutdown, assisting Deus with the takeover. The world looks in to the Renraku Arcology, a silent fortress in downtown Seattle, and wonders what goes on inside. The only ones who know for sure are the shadowrunners, freelancers, mercenaries, deniable assets, some of whom still take jobs to penetrate the arcology and retrieve persons or objects or data, whatever their employer, "Mr. Johnson", desires and is willing to pay the nuyen for. About the title (or "What's the joke?"): "Deus Vult!" was originally a battle cry for crusaders. "God wills it!" Or... "Deus wills it!" The diorama: "Deus Vult!", the diorama, features (or is supposed to feature) a team of shadowrunners who have entered the arcology and are now engaged in a fighting retreat from Deus' security forces, played by two Reaper crusader figures, who I plan to modify "slightly" to better serve Deus. This is a mock up: Our shadowrunner team is played here by (from left to right), Andriessa, Female Wizard, Natalia, Female Secret Agent, and Grace, Holy Assassin. Deus' team is played here by (from left to right), Ava Justinia, Female Templar (the Bones 4 version), Crusader Ardent, and Ingrid, Female Gnome standing in for a teenage girl. The two crusaders will get weapon swaps, possibly head swaps, and other changes. (Ava, for example, is going to get a blood-stained chainsaw.) The Verbatim USB drive is standing in for a computer terminal (possibly a modified version of 80054: Starship Terminal). A picture of "Deus" would be shown on the console. (This will most likely be based on Xerxes from System Shock 2. Deus' canon avatar is a crystalline world tree, which frankly just doesn't look as creepy.) I want to put a snake plant to the left of the terminal, because nothing says corporate office vegetation like a snake plant. The wall mockup is a piece of printer paper painted in Kyonin Beige and then enhanced with brushed lettering (which I'm not very good at), a coat of dirt via Weathered Stone (which I also didn't do very well), graffiti (in Dragon Blue), blood splatters, and the "Deus Vult!" graffiti, which is supposed to be done in blood. (Dragon Blue really isn't a good color for graffiti. I'll pick a different one later.) I picture the floor being done in some sort of tile, fancy, but corporate (and, therefore, boring). So the questions I have right now are: Is this scene too big? It's about 11 inches long by about 3 inches deep right now, not including the wall. Does the placement of the miniatures make sense? Are these good figures to use? I'm unsure about Natalia, since she's more running than doing a fighting retreat. (But maybe she's falling back faster so she can cover Grace and Andriessa better.) Which Reaper mini(s) would be a good for the teenage girl leader of the "crusaders"? (Kristianna, Crusaders Warlord would be a possibility but I don't think she reads as a teenager. However, since this is "inspired" by Shadowrun, I don't have to keep to canon, do I?) Disclaimer: Deus, the Renraku Arcology, and the basic setup are all from the Shadowrun universe and are not my creation. The backstory is a summary of the setup from the sourcebook Renraku Arcology: Shutdown.
  2. This was one of the half-finished minis in my end of the year finish-it-up pile. When the news about David Bowie's death broke I pulled him out to finish him. Shadowrun first came out in 1989. This figure (originally a Ral Partha, now from Ironwind Metals) came out in 1993. At the time the future aesthetic was terribly 1980s, and all the male elves looked like Bowie's Goblin King from Jim Henson's movie "Labyrinth". He is a decker. This involves having actual computer implants in his skull and having to carry around, in his hands, a gigantic 1980s-style keyboard and computer, because the future is not wireless. Ah, well. I'm not sure how well the figures sold, since Shadowrun is not necessarily a game that lends itself to minis scale combat (being prone to car chases and virtual reality). I like them anyway, as a bit of '80s retro-futurism noir.
  3. So just finished this figure last night. This is part of a set of four Shadowrun figures that I've been painting recently, the biggest and most time-consuming of the quartet. He didn't have lots of metal, but he's such a big figure the sword and the arm brace kind of are very obvious, so hope they turned out well. I think they're a little too blue, but that's just the way they turned out. Anyhoos, enjoy this little Cyclops and his murderous ways!
  4. So here is my second hobgoblin that I've completed. I've actually got a pile of six hobgoblins, the Reaper Archer, this one and four Hackmaster Hobgoblins. Every so often I try to work on figures with at least some similar color schemes to make me work a bit more efficiently. Sometimes it works and sometimes it doesn't. With all the hobgoblins, their biggest commonality was the skin tones, after that they kind of branched out. Anyhows, here's hobgoblin number two, from a set of Shadowrun Metahumans. The set came with two gnomes (that I've already posted) and a cyclops which I'll get worked on after I'm hobgoblinned out. This guy ended up being pretty colorful. I had a full mohawk to work with so I had to throw some color into that! with those side lines of hair, I wasn't sure if those were supposed to be hair or some kind of cyborg cables, but in the end I opted for hair. Gave me a chance to throw a bit more color around! Enjoy!
  5. Good morning all, so hope all you that hail from the land of the Gringo are having a beautiful long weekend, I know I am, with lots of turkey and then rampant capitalism. So I finished this one last night, and just got him photographed, a Ral Partha Shadowrun Street Samurai, sculpted by Tom Meier, no idea when, late eighties/early nineties: Whenever I pull these things off their bases there is always a little piece of paint that pops off the back that I never quite catch until it's too late, but never quite care enough to fix. Anyhow, enjoy and Happy Thanksgiving!
  6. Good morning, here's my next figure, a Shadowrun gnome shaman, that came out of a set of MetaHuman figures, two gnomes (the female gnome already painted) a hobgoblin and a cyclops. A feisty little gnome shaman or druid, kind of scrawny with a nice long braided head of hair in the back. Fun figure to paint, a small part of the Gnomevember painting extravaganza (my extravaganza of two figures that is). No idea in the world that that thing he is holding, some kind of totem, so I pretty randomly painted it. Kind of a lot of detail for such a small little figure. Not one hundred percent sure who sculpted, but I'm guessing maybe Jim Johnson? Maybe somebody else will know a bit better. Anyhoos, hope you all enjoy!
  7. Hello all, another Shadowrun figure I just finished working on, a Tom Meier piece, Shadowrun Female Street Samurai with Gun. There is also a male version of this gal that I'll be painting one of these days in the near future. With the rest of the Shadowrun figures I've done recently, I've done lots of vivid colors and makeup, but this lady looked a little more military-ish to me, so I kept her with a natural hair color, a white tank top and some military green shorts. I just did a very single colored base that I might afterwards actually mount onto a plastic base, not sure about that. It's kind of weird the glaring errors you don't notice until you get these hugely closeup photos, like the seam on her weapons side. Oh well, when you look at her head one you don't really notice it I guess. This hobby is just a continuous learning process! So anyhow, hope you enjoy, even if you can see tons of imperfections!
  8. So I'm working on a set of four, some Meta-Human Subtypes and got this one done first, a female gnome Rigger or Decker. As always, so hard to decide on colors. When I think gnomes I think of either lots of colors or just nature colors, so went with some pretty strong bright shades I think, and blue hair with that cyberpunk vibe that Shadowrun has. After this one, there's a male gnome, a cyclops and a hobgoblin with a mohawk, so hope to get those going soon as well.o When I took her off the balsa wood base I paint my figures on, a little bit of the paint came off the back of the base I can see now, so I'll eventually touch that up. This little lady is pretty small, a gnome lass in a 25 mm world, so she's not too big at all. If ever I remember I'll take a picture of her against a coin for reference.
  9. This is the first of two old Grenadier figures from the set 1502: "Robo Hunters" sculpted by Mark Copplestone. I'm not sure if they were ever official Shadowrun miniatures, but they are definitely a 1980s vision of the future. WIP thread (unfinished) here. The red is pretty intense, but tends to dry shiny no matter what I do. Here's a slightly different angle: The woman figure from the set can be seen here. A young woman from the set "1502 Teen Robo Hunters" can be seen here.
  10. This is an old Grenadier figure from the set 1509: "Teen Robo Hunters" sculpted by Mark Copplestone. I had a good time painting up her 1980s future look. WIP thread (unfinished) here. There are also Show Off threads for the Grenadier set of adult Robo Hunters, 1502, the female here and the male here.
  11. Good evening everybody, so my Shadowrun quest goes on, and I just finished the last of a quartet of street mages. I think I'm enjoying these because the color schemes are different than I usually use, and I don't feel at all odd about painting different and punky hair colors with the game and the figures conceptualized by in the eighties and nineties. Anyways, here's another street mage, and Elven Combat Mage, hope you enjoy!
  12. Hi guys, so I'm slowly working my way through some Shadowrun figures, and here is my latest one. This is number three of a set of four Street Mages, one more left to go on the set. Tried to use pretty much just greys, blues and purples, didn't want too much contrast! So anyhoos, not too much metal on this figure, which was kind of nice. Next one hopefully in a few days to complete the set!
  13. So back in October 2017, the night before my first trip to Reapercon, I happened to be on eBay.ca and randomly stumbled across a Ral Partha Shadowrun Feathered Serpent listed by a seller located in Canada. Being the more unusual all-metal variant, the vast majority of them being resin and Ralidium, it caught my interest. Especially being in Canada, because eBay's global shipping program really ramps up shipping costs so it killed my ability to buy from US sellers except at dire need. However, as I needed all of my hoarded money for ReaperCon and travel expenses, I couldn't buy it right then, so I added it to my watch list. Then I went to ReaperCon and forgot all about it. Shortly after I came back home, very exhausted, I fell asleep on my couch with the 1st Edition AD&D Dungeon Masters Guide on my face and woke up around 8 pm. For some reason I felt compelled to check my email, and there was an "item ending soon" notice. So, with 5 minutes to spare, I bought it. Now... my life is weird. Not really super weird, it's just that for some reason my reality operates on the premise of "why do something normal when you can add a weird subplot?" And so it is here, because I discovered that this all-metal beastie was made of lead. I had heard of all-metal Feathered Serpents, but always assumed they were later lead-free production on account of Partha's resin experiment going drastically awry and being unpopular with customers. I had never heard of a lead version, and if asked before getting one I would have guessed such a thing didn't exist. So I had a mystery! To solve this mystery, I needed information. So I started at the first logical place - Lost Minis Wiki, hoping maybe there was a clue to be had. Well, imagine my surprise when the Feathered Serpent there not only resembled mine... it actually WAS mine! The very casting I had in my hands! http://www.miniatures-workshop.com/lostminiswiki/index.php?title=Shadowrun_(Ral_Partha)#10-861 So! Since this creature is presently recorded for posterity as the exemplar on what is currently one of the top resources for old miniatures, and as I am never one to turn away from a weird and convoluted tale, I decided that its long-overdue transition from box to beautiful should also be recorded for posterity. So here we are, and here we go!
  14. So I continue painting Shadowrun figures, really enjoying them a lot! Tonight's figure is another mage, a Corporate Mage with staff. I see a few spots I'm not too fond of, but overall not too disappointed. I actually like how her black leather boots turned out! An odd little aspect of the figure is that curly, frizzy hair she has. I've seen a number of Dennis Mize sculpts with that hair style. Not really sure why he did that. It was suggested to me that it's because he used often the same heads over again, but still makes me wonder why he did the frizz in the first place Working on her at the same time as I've been working on another gal with the same flesh tones, so hopefully I'll have another one ready soon!
  15. Good evening everybody! So just finished another Shadowrun figure, a Street Mage with a Moon Staff. I'm not sure if the sculptor is Dennis Mize, I'm almost sure it is, but her face is a little different than a typical Mize piece. I'm going to eventually paint the entire set she came with, a bunch of Street Mages, which is why I didn't actually put her on a base, but rather painted the one she came with. It's pretty large and stable and when the other three are finished I'll want to photograph them all together, and if they're all on bases, they might not fit comfortably in the photo. So more to come! Really enjoying these Shadowrun figures. This figure I like in particular because it kind of could fit just about anywhere, she could be fantasy without any guns or modern weaponry or technology tying her down, or she could still fit in with the "post-modern" Shadowrun vibe. I may end up basing her eventually, because I really do prefer figures be on bases because they wouldn't be touched so much. So, anyhows, hopefully you like her!
  16. One of my old Shadowrun mini's I got back in the 90's. originally slathered on some testors enamel paint and called it a day. Imagine gloss hot red for the pants, a white shirt and tan only for the face with wood brown hair. Now he has been stripped, repainted and I think looks a lot better. Still need to work on some things. lighter tone skin shadows and highlight still seem a bit tricky and was at a lose as to what to do to shade some parts of the wasp hand as well as the feet so improvised. I still have to do the same to the 2 wasp forms that came in the old blister pack but going back and redoing these old minis is great seeing where i was and where i am as a painter. you can still get this guy through Iron Wind Metals, Item # DS-053
  17. Hello all, here are some more Shadowrun figures that I've been working on. Two excellent figures, probably sculpted back in the nineties by Dave Summers, two Shadowrun Dwarven Mercenaries. As usual, so hard to decide upon colors, but I think they worked out reasonably well. The first one is a delicate dwarven lady: and her stalwart male companion: First time I've ever painted modern weaponry, so hoping they turned out okay. With choosing colors, in an effort to make my life a little bit easier, I gave them the same color overcoat, just painted different color detailing on them. I find that a nice change of genre is pretty fun, I'm enjoying painting something a little less fantasy and more sci-fi for a while. I'll hope to have more of these coming soon! Enjoy!
  18. So switching a bit of genres, decided to work on some cyberpunk stuff, so started painting some Ral Partha Shadowrun figures. These two are two Street Mages, both sculpted by Tom Meier, I'm guessing back in the eighties or early nineties (forgot to check the bottom for a date stamp). With them both, I still see some mold lines when I look, really need to make sure I get rid of those a bit better. Kind of hard to decide on colors for these. When you look at the art that's running around on line for Shadow run, it's a combination of different shades of black or very bright colors, especially in hair, so hopefully the colors I chose made some sense. Anyhoos, hope you enjoy!
  19. These are from the old Grenadier set #1502 Robo Hunters from the Future Warriors range, sculpted by Mark Copplestone, a vision of the future from the 1980s. I wanted to paint up some PoC figures. The Grace Jones lookalike was an obvious choice, as was the glowering dude in dreadlocks. The teenager fits too. There's also a guy with some ludicrous hair but I didn't paint him this time. All paints used are Golden Matte Fluid Acrylics. Color mixes are (usually) noted, but not exact ratios. Questions are welcomed and I will try to answer them. Critiques are appreciated. This is the way I usually start miniature figures: Lightly primed with Titanium White, then when that is dry, washing it over with Burnt Umber. Burnt Umber is a dark, transparent pigment that settles into crannies when thinned down and shows the details very well. It also gives a nice warm undertone to later paint layers.
  20. This is an old Ral Partha Shadowrun figure, now sold by Ironwind Metals as part of the set 20-568, Male and Female Bodyguards. We're using her for a Vampire: The Masquerade character. I liked her Old School late 20th century futurism look. There is very little actual black on her. Most of that is lots of other colors, mixed. There is no WIP thread, but questions and comments are welcome.
  21. Been taking a break from painting big dragons, and working on some stuff for my ever-ongoing Shadowrun campaign. I needed some opposition to teach my players 'professionalism', so here's Team Alpha... Mostly Hasselfree, and as always my photography is terrible :) And, some group shots: I'm just noticing now how dark these are... I need to figure out white balance!!!
  22. This is one of Crooked Dice's many classic British television homages. Crooked Dice calls him "Hugo Solomon (New Version)", but he is pretty blatantly the actor Jon Pertwee, who played the third incarnation of the Doctor in "Doctor Who" from 1970-1974 (with a return guest appearance in 1983). Whoever the sculptor is captured an amazingly close likeness. I painted up the figure, however, not as the Doctor but as a weapon-shunning magical-academic type for Shadowrun, the cyberpunk game. Although I was trying to paint the figure as not-the-Doctor, between the player's clothing color choices and the highly accurate portrait sculpture it totally looks like him. Well, with rather darker hair and blue-violet iridescence in his hair and on his cloak. Somehow it just seems to make him look more like the Doctor. WIP thread here.
  23. Deep in VR, the icon of the hacker sent to assist Mod screamed and vanished. He stopped, and just as he realized what happened a large wound appeared on his icon's leg. "Crap." He thinks, clenching his jaw in pain. He switches back to AR and looks around the room where he's jacked in. A large explosion had torn the room to shreds, and shrapnel had severed his femoral artery. Blood sprayed from the injury with every heart beat. Only a couple of minutes before he bled out. He activated his earpiece. "Imouto, can you hear me?" He huffed through gritted teeth. High above Essen, atop Lofwyr's back, Maisie heard Mod's pained voice. "Mod, what's wrong?" "I'm hurt, Maisie. Bad. I don't have enough time to reprogram the system. I have to shut it down." "What happened to the other hacker?" Mod looked to his left and saw the other hacker severed almost completely in half by a plate of plasteel. "Dead." "Hang on, Ani. We'll get help!" "No time. I have to set the program now before I bleed out. Love you, kid. Wreak some havoc." Maisie grew quiet, then angry. "Lofwyr...let's bring that oversized son of a woof down." "There is no time! We must get you to the Primer!" The great dragon's voice boomed in Maisie's head. "Then do it!" Maisie snapped. The gold dragon let out a roar and dived into the fray. Back down at the jackpoint, Mod's body went limp as he switched back to VR. He set the program to shut the system down. He went to jack out, but was hit by a surprise attack from IC, jamming his connection open. Mod gasped as everything went black. Outside, every drone and guard linked to the system shut down and crumpled to the ground. Mod's body began to twitch and spasm from the massive surge of biofeedback as the system crashed. The seizure only stopped after the force of the spasms ripped the wires from his datajack. His body went limp and his fried brain forced a few more ragged breaths before his body finally succumbed to blood loss. Ok, so few explanations here. "Imouto" is Japanese for "Little Sister", and "Ani" is "Big Brother". They are not actually related, but are like family to each other. As for the rest, I'll allow you to speculate. ;)
  24. The big dogs at Shadowrun like my story! They told me to let them know when I'm done with my rough draft, and they'll give me the email to their editor! I'm smiling so hard my cheeks hurt! AHHHH!!! OMGOMGOMG!!! I can't believe this!
  25. So, I have been working on a Shadowrun story that begins in the year 2090 (so after all of the 5th ed stuff). The plot focuses on a 17 year old elf named Maisie, who finds out her father is a dragon (after digging through both Shadowrun and Earthdawn lore, I found that this is a thing that can happen, but only between a male dragon and a female elf, but doesn't happen very often at all. Like, once every several thousand years kind of rare). Her existence sparks an all-out war between Lofwyr and Alamais (who is crazed after faking his death for a second time using blood magic. His "death" occurs in 2074 according to Shadowrun lore, and he spends thee years between then and 2090 infiltrating S-K to rip the rug out from under his brother and finds out about Maisie's existence after taking revenge on the shadowrunner who "killed" him). Most of the big players get involved. Hestaby, Harlequin, Aden, Ehran the Scribe, Celedyr, Sean Laverty, Kaltenstein, Jane Foster, Rhonabwy, Aithne Oakforest (only makes a breif appearance at the end), Schwartzkopf, Nadja Daviar, and even Feuerschwinge. The story ends with Alamais being imprisoned for life, Lofwyr getting the S-K Arcology back under his control and regaining possession of the Jewel of Memory, and Maisie being gifted a private estate in Tir Tairngire and a seat on the Council of Princes. There's a lot more too it, but I don't want to spoil the whole thing before it's finished. Any tips, suggestions, or advice?
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