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Found 12 results

  1. Metalchaos

    Dungeon Dwellers Diorama

    Good day everyone, I've been working on a diorama display for some time now and I thought some of you may like the see my progress. I used AutoCad for my sketches and Inventor to build the 3D model. Then I used Blender to texture the model and Slicer to generate de code for my Prusa printer. The following pictures are the steps I went through so far. It’s my first big project. It's taking long but it's a learning experience. Let me know what you think about it so far. The first image is a screenshot of the final model in Inventor. Some sketches in AutoCad software. Floor part in Invetor software. Generating the code of the floor in Prusa Slicer software. I got a printing error while printing the floor. The plastic filament and I had to stop the print. On the next picture, we can see how the parts are on the inside. There is some supports but most of the part is empty to save on printing time and material. I decided to print the remining floor tiles individually to salvage what I had already been printing. I then glued each tile on the base. I had another printing error on the column, and I had the print another one. The column was printed at the highest level of quality my Prusa i3 MK3S can print, which is at a 0.05mm of precision. The arch was also printed at 0.05mm. The level of detail is amazing. Even the ring was printed flawlessly without support. Here’s a screenshot of the wall assembly after I completed texturing it in Blender. Here’s a screenshot of the wall assembly in Slicer. I generated the code with supports to make sure the door arch would be print perfectly. It looks perfect like this, so I didn’t see a problem coming. Some parts of mu model were not right, there were some gaps. The software filled these gaps with support material, so when I see the issue, I decided not to stop the printing session. The support material is showing in drak green the the simulation. After, when I generated the code without support, I could clearly see the gaps. I think this happened because there were errors, holes I didn’t correct or masking I didn’t remove, on the model I imported from Blender. I will need to investigate farther. See the result after I removed all the support. Removing the support takes forever by the way. I’ll try to avoid supports if possible, in the future. Here’s a picture of the wall. It took 40 hours to print only and probably another 40 hours to build, texture and clean the model. I still need to fill the gaps the Greenstuff. Here are all the parts I printed for this project. And, all the parts together. I haven’t glue anything yet. There is still some sanding and cleaning to do. I will paint each part separately. I patched the gaps with liquid Green Stuff. Closeup of the first layer of liquid Green Stuff. I converted a 02712 Eye Best from Reaper Miniatures. This is the pewter version of model that was sculpted by Julie Guthrie. I added eye stalks from the 03440 Creature Components II, also from Reaper. The Eye Best will be pinned on the wall and the door. All the adventurers I'll be displaying on the diorama are from Reaper Miniatures Dungeon Dwellers brand. From left to right; 07012 Caerindra Thistlemoor, 07004 Stitch Thimbletoe, 07002 Baran Blacktree and 07008 Luwin Phost. The models can be moved from a recess to another to allow different layouts. More to come soon!
  2. The MapForge software (which runs on Mac & Windows) was designed to create customized tactical-scale battlemaps for RPGs, and is already supported by an impressive 80+ mapping content Add-Ons (12 of which are free!) covering all major game genres. Maps produced with the software can either be printed for use at the gaming table, or used in virtual tabletop software such as Roll20 or Fantasy Grounds. But despite the wealth of fantasy mapping content already available, GMs have been clamoring for even more. So we've got some great new content lined up, and are raising funds to cover the porting/development costs. Click here or on the image below to check out the latest Kickstarter campaign for MapForge, which just launched two days ago. Note that the software itself is already developed and available (though a new version is due out later this month); this crowdfunding campaign is only to fund the development/porting of the new fantasy-genre mapping content. Fairly quick delivery of rewards is expected (August), and there are no shipping costs involved, since it's all digital downloads. Campaign launched on: May 22, 2019 Campaign ends on: June 17, 2019 Some boardgamers and wargamers were quick to catch on that the software can also be used to produce custom game boards or tiles for games such as Myth, Descent, HeroQuest, Aliens, Skull Tales, and many others.
  3. Does anyone use some sort of software to keep track of their miniature collections? With pictures and/or searchable tags? Anyone in the hobby for a while, and who invested in Bones (and many other miniature) Kickstarters; Warhammer armies; Heroclix armies; individual or box sets at your FLGS or online store, etc. has accumulated so many that they tend to forget what exactly they own anymore. I know I went over the 1000 individual miniature mark after Bones 2. And with Bones 4 around the corner, it keeps growing alarmingly fast. And I know I'm not the only one. Sure for the Kickstarters miniatures, I can always go back to the original campaign page and look up the images. But there certainly must be a simple application that would do the same job as Reaper's tag search, but without requiring coding skill. I think my ideal format would be something that would show: Picture; name; company; manufacturer code (if available); sculptor name (if available); and any amount of tags (male - fighter - sword - elf - bow), and then filter the results. I know it can be done; I just don't know how. I know there are image organization software, movie collection software, comic book collection software, music collection software, etc. But haven't found anything more generic for miniatures. February 2019 Update: I'm taking the Excel route afterall.
  4. When it comes to map-making software and mapping assets for pen-and-paper RPGs, the sci-fi genre usually gets short shrift. GMs of sci-fi RPGs like Starfinder, Star Wars RPG, Traveller, Shadowrun, Stars without Number, and other game systems need and deserve a good set of tools and assets to create great looking battlemaps, whether printed for use at the gaming table, or for use in virtual tabletop software like Roll20 or Fantasy Grounds. I'm running a Kickstarter campaign to try to provide a turnkey solution for this under-served market. I hope some of you will check it out. If you've invested in nicely painted minis, you'll want nice battlemaps to place them on. No need to limit yourself to non-customizable pre-printed battlemaps.
  5. Hi folks. I am creating cross-platform map-making software (for Windows and macOS), suitable for creating both print-resolution maps and lower-resolution maps suitable for use with virtual tabletop software. It's called MapForge, and it will be sort of a spiritual successor to Dundjinni, but with a greater focus on stitching maps together from pre-existing map tiles and then customizing the resulting map (with additional decorations, etc.) to suit the GM's particular needs. MapForge should appeal to GMs of face-to-face game sessions and to those using any VTT software, who want to create their own slick-looking battlemaps to visually enrich their RPG sessions (in any genre), but who find existing mapping programs (including image-editing tools such as Gimp and Photoshop) too intimidating/confusing/expensive. I am currently running a Kickstarter campaign to fund the program's development. The software will be priced to be very accessible/affordable, probably $30 or so, but it's just $27 during the Kickstarter campaign. And to help offset the cost even more, there will be at least 9 free content Add-Ons for it, covering various genres. MapForge will also offer a free level of use, so having a license won't be required to make maps with it. Version 1.0 of MapForge should be ready to go on sale in July 2017. Shortly after that, MapForge will also have the ability to generate random "dungeon" layouts via Donjon. I hope you will all take a minute to check out the project, play around with the downloadable prototype, and if you like what you see, tell your GM friends about it. 
 Thanks! --Hernan (aka Heruca) PS: The campaign funded on day 1, and is now at 475% of the funding goal, with ~1330 backers and 9 days to go. All the Stretch Goals have already been unlocked.
  6. Anyone who may have missed out on the MapForge Kickstarter campaign...You can now get in on the MapForge Indiegogo campaign. There are two new videos to check out, even if you already backed the Kickstarter. And the MapForge Beta is available for download, so you can take the software for a spin.
  7. About this project Welcome Dwarves and Elves, Gouls and Ghasts, Witches and Wizards, Hackers and Cyborgs, Players and Game Masters. Welcome to the Realmware Kickstarter for Tabletop Tools! We hope you found yourself here safely and without hassle as we talk about how we can help make your tabletop roleplaying experience as immersive and enjoyable as possible. What we are offering today are two approaches to our goal in trying to achieve the optimum roleplaying experience, both of which were born from our own experiences as avid players and game masters ourselves. The first is with our Software, creating a one place, easy to use, few clicks as possible, modular design for all of your Game Masters needs in running the smoothest session possible. The second is with our Hardware, platforms put together and hand crafted by the Realmware team in Australia to fulfill yours needs at the table and to provide a new experience as tabletop gamers. All products in both the Software and Hardware were created by our small team of passionate players for ourselves at first and then we thought to extend it to the community. It is with this Kickstarter that we hope to expand our hopes, goals and passion to the rest of you. Software Masters Toolkit Masters Toolkit Our one stop shop for the use of virtual supplements to your adventure! The Masters Toolkit is our primary platform for launching all Software in the future and is split into five major sections, or modules, that all work together to make your tabletop experience not only immersive but reliably unbroken by tinkering with our system mid game if need be. Cartographer Cartographer The First of our modules, the Cartographer is our battle-map creator and builder for those sticky situations that your players will inevitably get themselves into. It is set up with a pre-existing grid for quick snapping tiles and contains a free hand palette tool for complete artistic freedom. Standout features of the Cartographer: All tiles and objects are digitally painted by one of our lovely artists on the team, Edina. All tiles are capable of snapping to the grid for easy placement or manual for creative freedom Map size is only dictated by device performance with minimal use of resources to accommodate for bare bone systems. Free hand palette tool if your inner artist takes you Maps are printable to A4 sheets or can be exported to image files or PDF Developed with a lighting and hue engine with realistic shadows Weather effects and cloud shadows Animated elements such as fire and running water Most of you will have noticed that a lot of these features are not static and are constantly changing making it unsuitable for printed out sheets. The more dynamic features are present for the use of the program on some of our Hardware, most specifically our Atlas Digital where the focus is to be using the Cartographer during game play, for more information on the Hardware scroll down. Soundscape Soundscape Our second module for the Software, our Soundscape is where we place all of the immersion building, sound based functions of the Masters Toolkit. This includes music, ambient sounds and special effects all geared and made to function with as little effort as possible for the user. Standout features of the Soundscape: All completely original works by Dante' and guest artists All songs can be customised by independently controlling the volume of each instrument Ambient sounds and tones to generate atmosphere Programmable ambiance to keep it varied enough to not get in the way of gameplay Special Effects sounds for when you really want to hit something with a sword All music, ambiance and special effect sounds are designed and placed within environmental, location and mood categories for ease of access Soundscape can be easily accessed from any part of the Software for quick changes whilst in play Custom playlists can be made to create your own categories, unique to your story Sounds can be linked to objects in the Cartographer. Friends and Foes The third module of the Master's Toolkit is an appendix of go to monsters and NPC's for your adventure. Standout features of Friends and Foes: Content specific to roleplaying systems Randomly generated NPC's can be saved here all entries can be edited if needed The Antiquity The fourth Module is similar to Friends and Foes but it's entirely for created items and notes associated to them. Standout features for the Vault items created can be saved here all entries can be edited if need be
  8. Hi all! Wasn't sure where to drop this topic so, Off-topic it is! Several years ago during D&D 4E, I started using a campaign management software called MasterPlan. Even after Wizards slapped them with a C&D for datamining, it was an invaluable tool. While I am no longer running campaigns (ok, at least not at the moment), I shared my discovery with my brother who's a budding writer who found it invaluable for keeping track of characters, story arcs and such. Being free, MasterPlan went the way of the dodo and I'm wondering if anyone here might be using any sort of campaign management software? The system doesn't really matter as he's not using any rule-sets. As his first book is due out in May (yay!) and he's in talks with publishers for 2 sequels, he's not keen on wikis and other open platforms, so something that installs locally would be preferred. Many thanks in advance!
  9. CashWiley

    Creating videos

    So Kuro is recording video! So cool. In his WIP thread, a side discussion about shooting video came up, so I thought it might be nice to have a thread on the topic. Recording, equipment, software, setups; there is a lot that goes into making videos! I did find a thread on software from a couple years back, so there's a starter on that part of the process, but it would be nice to have the different technical aspects in one spot.
  10. Funded. 15 days left. Has anyone used the d20 stuff? https://www.kickstarter.com/projects/magehand/d20pro-unlimited-virtual-tabletop?ref=category
  11. Paheej

    IP.Board

    What does everyone think about the Reaper's IP.Board forums? Especially compared to other forums you have utilized? Personally I've just been impressed by the overall "cleanliness" and feel, and was thinking of converting my own site from WordPress to IP.Board+CMS. However I'm wondering if the average user feels its as easy to use as I think it is. Additionally does anyone know if other parts of the Reaper site are also using the IP software? Or are they using something else for the other parts of the site?
  12. Hi, Years ago I had some of the DOOM miniatures. The classic PC game really changed my life and I still play it today online with people. I used to own the Baron of Hell, Lost Soul, Doom Marine, Cyberdemon, and a couple of others. Most of them are now lost or were sold. :( I am looking to build a complete set of them now. They can be painted, primed, or just plain as I intend to have the entire set painted. If you have any that you are interested in selling, please contact me. email is jeffwirz@hotmail.com Thanks again! I know they hard to find so am hoping someone here has some they would like to sell. Please let me know if this is the right area of the forum.
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