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Found 28 results

  1. I've had Garzuhl, the Mantis Man Ranger, painted up since 2015 or so, and just knew she was going to be the core of an insectile faction at some point. Then Nolzur's put out some Thri-Keen, and Reaper's Umber Hulk Burrowing Behemoth came out, and things fell into place. From the sweltering hive-cities of Mercury Terminus to the windswept ice-plains of Ganymede, the Kithkthix (for that is as close to their name as we can pronounce without pheromone glands) dig in and build their mounds anywhere they can get a foothold. Their societies are termite-like, with castes for every position. Intensive artificial selection is used to form new castes as necessary--a barbaric practice to humans, but the communal Kithkthix identify as a collective rather than as individuals. The only pronoun in their language more specific than smaller than We[caste] is Queen. Here are a few representatives of the hunter/gatherer caste (Nolzur Thri-Keen and a grab-bag D&D Thri-Keen), on the search for organic matter that can be used to grow the spores of the fungus that is their sole sustenance. and a more mature member of the caste (03850, Garzuhl) with her domesticated seeker trilobites. A member of the Warrior Caste, ready to rip and rend any threats to the colony: And a member of the Excavator caste, earthmovers par excellence. This specimen appears to have sustained an injury--but what could cut through that zinc/iridium-reinforced carapace? Group shot: BONUS: The Manna-mold contains all the amino acids, lipids, and vitamins needed for human survival, plus digestible carbohydrates. Nevertheless, it is not recommended for human consumption, especially not the ROYAL SOMA strain, as there can be adverse metabolic consequences: (...annnnnnd THERE's the last of the Pinnacle mutants.)
  2. Diversity is important, and my Imperial forces and Venerians have been lacking. Well, I mean there's some ethnic diversity, but all the Venerians are ladies and all the Imperials are men. So here's a male Venerian (Hydra Valkeeri Mind Slave B if I recall). He looks like he should be played with minimal charisma by an actor named Brick Manjaw. Or Chet Chesthair, something of that nature. Him with the gals: And likewise from the Valkeeri line, here's Empress Xenovia. But a) she's an Empress, and b) the outfit seems a bit more like the Imperials of Lord Zarek than the retrofuture vavoom Valkeeri. And the whole crew:
  3. Just a simple pair of horrible spacebeasts frolicking in their native hellworld! I'll have to gloss up the molten bits of the base at some point. Any tips on lava bases I should be aware of? In retrospect, I think the glowing mouths were inspired by the "gorilla-wolf motherbroccolers" from Attack the Block. I do not know if the designers intended this, but the pair of them are in a perfect pose for Magma Wrasslin.'
  4. From the depths of SPACE, they came! A menace unlike any the Solar System had yet seen! Their weapons--inexorable! Their strange mental powers--UNCANNY! Bombshell's Counterblast line has a faction called the Edofleini. Can't prove anything, but I feel strongly that the designer had read David Wiesner's "June 29, 1999" at a formative age. The Edo are giant-brained cephalopods with zap guns and psionic powers, and if that doesn't tickle your fancy, perhaps a Space Squid has used an Emotive Transductor to suck all the JOY and WONDER from your heart? (They can do that, you know!) I couldn't resist, anyway. Tried to give them a color scheme inspired by this coconut octopus. Here's the four-eyed leader of the bunch, in its magnificent robe of office. The gold-armored subordinate with Neural Halberd: A vicious enforcer, tentacles flailing: A four-eyed underling: And a runtish Spawnling: And here's a group shot! Keep watching the skies! Guard your brains! ARE YOUR THOUGHTS YOUR OWN, CITIZEN? Ever so many more pictures below if you click:
  5. At last, a return to the retro-future that never will have been! 01434 is a three-pack of mouslings with four head options included. A plucky, adventurous crew of spacefaring rodents. It is unclear if they are an uplifted species, or naturally evolved descendants of the lab mice shot into space back in the heady fossil-fuel days before the Last World War. After all, who KNOWS what kinds of effects Deep Space has on the murine body and mind? (See PKD's "The Infinites" and James White's "The Conspirators"; no doubt there are others). But they're here, and they have blasters and space suits, and what more could you want? Are you made of stone?! Introducing the quick-witted Buck Roquefort! The intrepid Flash Gorgonzola!! The dauntless Honor Chevington!!! And the *overwhelmingly* well-armed James Camembertius Kirk!!!! 80085 is a BIG Bones mecha-mousling with missiles to spare. He is ready to rain down hellfire and bring on FROMAGEDDON. (or perhaps, LEERDAMMERUNG? Golly I love cheese puns.) Here's the three from 01434: And the whole crew (note, 01434 comes with mix-and-match heads--three bodies, two helmets and two unhelmeted heads): A bit of surgery later and I put the leftover smaller helmet on 80085, the Space Mousling Heavy. I believe @Corsair was asking on another thread about small mousling heads for a Starfinder Ysoki; this is one possibility, being noticeably smaller than its counterparts and also space-ready! I recently impulse-bought some pale neon yellow paint, and used it for the bases and minor OSL. The asteroid is a stress ball I touched up with some Reaper Alien Goo and that same phosphorescent paint. A bunch more pictures if you want them; C&C welcome either way. Onward and starward, cadets!
  6. I promised "other, different Space Apes," and now it is time to deliver. These are from Eureka's Boiler Suit Apes line, and I wish they would cast more (many things are out of stock and have been for some time.) A few uplifted apes and monkeys have gone rogue! They issued a manifesto calling for simian liberty and a small area of sovereign territory in a rainforest, to be run by the apes themselves (don't say it) as an (don't say it!) agrarian representative democracy. The separatists are led by the mighty and charismatic silverback, General Jumbi. He is both their military and administrative leader (don't say it) and all decisions of importance go through him, as their (don't say it!) unquestioned highest authority. The General's second-in-command is Cornelius, an engineering genius of an uplifted chimpanzee. His custom-engineered multipurpose flamethrower is feared by all who have encountered the war-band and survived. But Cornelius is conflicted; while he loves burning things, his complicity in killing weighs him down emotionally (don't say it). This pyromaniac's guilt tormenting him is a (don't say it!) constant source of turmoil and misery. Here is Zephyr, their communications and technology specialist. Much of the group's funding comes from his financial hacking and judicious investments (don't say it!). Formerly an administrative assistant at a major conglomerate, he is well-versed in (don't say it!) co-ordination, logistics, and resource management. And here are Rango and Tango, artillery specialists. Under the General's brilliant direction, they fend off Earth Government troops in a series of (don't say it) small-group precision hit-and-run strikes, using (DON'T SAY IT!!!) superior knowledge of the terrain and bushcraft to avoid detection while inflicting massive punishment on the more technologically equipped vehicle-bound force. DON'T. SAY. IT.
  7. And I *THINK* this should be the last of the SPACEFUTURE posts for a while (at least until I get the insect faction done). Reaper's Frank Russo, Mercenary Hero (50044) is a great sculpt, with a Superman jaw and muscles and a well-stocked utility belt. I think he was meant to be a gritty, grimdark superhero/villain/antihero after the line of Punisher or Crossbones or Reaper (dude comes with an extra head with a skull mask). He's a good Special Operative, but I wanted to put some color on there, dammit! The result is more "The Incredibles" or Spaceman Spiff than "secret agent." (Here's the sort of thing I imagine is a slow Tuesday for this guy: ) I got a regular, non-Wastelander Maelee from Bombshell a while back. A gorgeous sculpt; tried to do her justice. She, too, looks like she lives a life of vaguely futuristic adventure and excitement...more on the engineering-by-the-seat-of-her-pants, Ms Fix-it side of things than the fightpunching and pew-pews, perhaps. More rogue/bard than fighter, as it were. And then there's the last of the Zombiesmith Mad Scientists...now, again, I can't PROVE anything, but I'm willing to bet the sculptor was not unfamiliar with the "Invader Zim" cartoon. Clearly a genius, clearly unstable. Capable of working technological miracles. BUT while all of these look good and pulpy and retrofuture-compatible, they didn't *quite* match any of my existing spacefuture human factions (Galacteers, Space Communists, Wastelanders). So what do you do with a bunch of misfits? Put them all on the same team! And look at that: we have a fighter, a specialist, a wizard...just need a healer to round out the traditional party. And I found a metal Baymax for about a dollar... TASK FORCE GAMMA!
  8. As every space-cadet knows, life exists just about everywhere it can. Our spiral arm is just teeming with sentient species, Space Monsters, and things in between. These silicious stalagmen, the Slishans of Titan, are probably in-between. They're from Hydra's Retro Raygun series, and their grumpy expressions and rugose crusts are delightful. Meet Gak and Yurk: And their colleague, Vork. Wait! Vork's got a gun! How did it get a gun? IS it actually a gun? Does it know how to use it--and if so, will Vork be a benevolent leader? Last but certainly not least, Old Grandcestor One-Tusk. I got a Roper in one of those WotC random boxes, and then never used it for a year. So I got some Green Stuff and put lips, tusks, a tongue, and an extra pair of eyes on there. What great spacebastards they are!
  9. More denizens of the post-nuclear hellscape, though they could also work well as SPACEFUTURE COMMUNISTS OF MARS ("Keep the Red Planet Red!"). Wasteland Maelee and Ivan the Mutant occupy opposite ends of the Nuclear Glow-Up spectrum. First, Ivan. Painted him ages ago, mostly in washes. This is another of that 3-pack of mutants from Pinnacle's "Hell on Earth" line. He has a bad case of Gnarly Arm, and those veins look like they might be infected. On the other (giant, mutated) hand, everyone likes a guy who can bicep-curl a tractor. Bombshell's own Wasteland Maelee, by contrast, is looking fine. Mechanic and fix-it gal of her settlement, her skills are always in demand. That colossal wrench is good for braining radioactive monsters, too, and she has the arms to swing it. She's one of my most recently-finished minis and I have to say I am not displeased! Used some flesh-tone wash to give her a set of sick abs, and used 'Ardcoat for bright eyes and lip gloss. I could do a close-up of that face without shame. The thing under her eye is supposed to be a band-aid, I think.
  10. Promised more Wastelanders a while ago, and here they are! On one of my Space Apes post, someone mentioned damn dirty apes getting their stinking paws off of a body. 50297, Hans, Post-Apocalyptic Survivor, seems like the sort of brick-jawed two-fisted hero who would make such a demand of a dirty ape. Look at them abs! Shirts that button are for the decadent pre-apocalyptic world! Yesterday was Rutger Hauer's birthday, so this guy seems appropriate. 50283, Evie, Post-Apocalyptic Heroine, was a casualty of sudden breezes during priming. Painted a long while back, when I didn't even want to think about painting eyes. I should really Simple-Green her and start again, but since I'm both lazy and impatient we'll just say it's *very gritty and dusty* in the post-nuclear hellscape. The bandage could have come out worse.
  11. I couldn't resist getting another Space Amazon from Hydra during their last sale. This is the Valkeeri Leader B, and she is good at her job. Those eyes say she has seen a lot of shenanigans and is not easily impressed. It was a gloomy day and I had to use flash photography, or you'd see more muscle definition shadowed; the sculpt by John Winters is excellent. Around the same time I picked up another Incredible Woman (50212) from Reaper and decided to paint her as one of these green-skinned amazons from the fungal jungles of Venus. I added a sealed-cardstock belt and a sidearm from 50025, the Futuristic Weapons set. But she is a muscular gal and prefers to settle things with furious punches rather than zap guns. Bob Ridolfi also knows how to make a well-toned lady. \. Here's a side-by-side comparison to show the size difference in these stunning statuesque sisters. And the whole green-skinned crew, now complete, for real this time, I promise!*
  12. Hydra's Zenithian Trooper 6, in a dynamic charge. Their boots are broad to gain purchase on the shifting red sands. Reaper's Alien Overlord with Tracker (50144) has a great cranium to go with the other Martians, but the powered suit it's wearing isn't much like the other Hydra Zenithians or the flowing robes of the Alien Overlord Boss (50197). So I took some cues from the Zombiesmith Psionic Turmoil Team I'd painted earlier. This is definitely an elite specialist. Here are some better views of said Psionic Turmoil Team. They are a scrappy bunch of early-instars whose heads haven't even started rugosifying. One of them is shown giving the universal "Peace Among Worlds" signal. The whole of the Red Planet squad:
  13. If anyone looks qualified to declaim the Litany of ZAREK into an Omnicrophone from atop a golden hover-chariot, it is surely 62107, the Aeon Priest from Reaper's Numenera line. Look at this robed and jowled hierophant! I feel like I should put more patterning on the robe, besides the Eye of Marduk. Any suggestions? There was also a Githzerai Monk I got in a grab-bag some years back and never used. A quick repaint and a pair of chainmail rings later, and hey presto! an Imperial assassin. And here's the landing party in total. If they need to conquer a *second* planet in the same day, they might ask for backup. (A lot of alien worlds look like the southern California Desert; this is well-known.)
  14. The Hype Priest spoke, his amplified voice shattering windows for blocks around. "Who is like unto ZAREK?" he said, "Or who dares to oppose ZAREK? ZAREK, the Ineluctable! ZAREK the Subjugator! ZAREK, the Undefeated! ZAREK--merciful to his vassals! ZAREK--cruel to the rebellious! ZAREK of the Shining Hawks! ZAREK of the Galactic Throne! ZAREK the Ever-Living! ZAREK the Conqueror of Suns! Prostrate yourselves before ZAREK and live! Surrender your abject planet to ZAREK and live! Resist ZAREK and be swept from existence! Glory to ZAREK!" Any good spacefuture game needs an expansionist god-king with a cult army bent on planetary conquest, and Lord Zarek of Hydra's Imperials seem up to the task. I went with blue skin partly to emphasize them as aliens, partly to evoke blue-skinned gods and demons of multiple cultures (and also the Kree, various X-Men and Smurfs), and partly because I'd already used a lot of non-blue color schemes. The green and gold and metallic red are garish, but garish in a way I could see Frazetta paint, or imagine from Buck Rogers or Ming the Merciless. Zarek is seen here with his Psi-Mages, Nodens and Oannes. Better views of the Psi-Mages: Commander Shamash keeps the legions in line with draconian discipline: Lugalbanda and Urartu, a pair of troopers. They drop out of the sky, take over a world, run it for a few hundred years, and set off for the next one. No one is quite sure why, but most of the sentient species in this sector have a cultural memory of the blue conquerors that came from the sky at the dawn of civilization. One such species, apparently very far advanced technologically, just up and *vanished* in the galactic recent past. Their ruined crystal sky-cities hung abandoned over a planet whose crust had been cracked into the familiar Eye motif. Glyphs a hundred kilometers long overwrote the main continent. Xenolinguists are still working on the translation, but have come to a consensus that one of the letter-groupings translates roughly to CONSCRIPTION.
  15. At last, that should complete the color series! 50150, Betty, Space Heroine, done up as a Galacteer in Pixie Pink. What a great sculpt this one is, and what an expressive face! Ain't nothing in known space going to burst her bubble. Relentlessly cheerful.
  16. Hydra's Robot Legion is fantastic. These are considerably taller than 28mm scale, and are big even on a heroic-scale standard. These 'bots are how we learned tinkering with the First Law is a bad idea. Older models popular for security applications came with rheostats that would adjust "how harmful does a thing have to be to be Harm" and "how human is Human, anyway?" This allowed them to rationalize the use of nonlethal force to protect Earth (and Company) interests. Hoooo boy. THAT was a lesson Earth learned in short order. Half of the Kuiper Belt is under the Moravec sphere of influence now. Here is a Heavy Support Legionnaire on patrol with a Neural Inhibitor. Be prepared to prove you are, in fact, human. or it will shoot. Documents are not sufficient as proof. And an Optio out with a Legionnaire on perimeter duty. Their commanding officer, the Centurion (memetic viruses have become widespread on the outer settlements, and some of the robots have developed...eccentricities.) And the entire hegemony under the literal iron fist of their gracious hierarch, Queen Mechanika. ALL THE BOTS!
  17. Robots of standard tabletop size: Reaper's ALF-24 (50138) and Marie, She-Bot (50246). These models are manufactured to work as humanoid assistants for general-purpose work, especially work that requires human interaction that humans don't particularly want to do. And here are a pair of smaller models: Bombshell's HLP-R and MIN-E bots. These two were created for small-quarters general purpose operations, and also for interactions with children. (Children will trust little buddies more than they will grown-up Authority Figures, was the idea.) Side note: I love that the HLP-R bot has the same feet design as the Hydra WarBot, and the fist-pump on that MIN-E bot is great. That little metal tic-tac is adorable. And here's the whole nuclear-powered family! Side note two: I would totally read this cheap paperback if I found it yellowing in a used bookstore:
  18. The high desert of the Red Planet can be perilous, what with the Crawlers and the Mind Worms. Martians are trained in the use of psionics, and also distortion cannons. Here are some Martian troopers (Hydra's Zenithian Alpha Cadre). A tiny bit of drybrushing in metallic red on the eyeballs gives them a nice alien gleam. 4 And here is an ambitious cadet, Zombiesmith's Captain Bucket. I thought his uniform could be made to mimic the troopers'. And Zombiesmith's wonderful Commander Y'nitum. What a pint-sized little space Napoleon! A great expression. I wanted his togs to be midway in between the troopers and the Grand Martian (as befits a commander of his...stature.) We've seen some cousins of these two before: http://forum.reapermini.com/index.php?/topic/82008-50068-john-bishop-space-marshal-aka-maurice/ And here is the Martian Command:
  19. The Red Planet is home to more than just the age-old Martians and the newly-arrived Reds. Its sands--and the sands of many another planet, and the echoing, dripping corridors of many an abandoned spacecraft--are home to the fearsome Crawlers. An ancient and cosmopolitan species of non-host-specific invertebrate parasitoids, they are a Galacteer's worst nightmare. Much smarter than a mindless hive, much more vicious than any technological peoples, they seek out new life and new civilizations and promptly turn them into incubators and meat. They have enough intelligence to hate you personally, but neither ego nor sense of self-preservation enough to fear you. It is unclear if they are sentient as we understand the term; certainly, it is not a sentience that produces art or invention, literature or recognizable religion. They are aware of their incessant, gnawing hunger, and desire to expand, infest, spawn, and devour. They do not make, but repurpose and appropriate the works of others to further this goal. Spacefaring cultures tell stories of the distress beacon recently activated on a centuries-old derelict; the spacesuit, mirrored-visored, reaching out to you with no heat signature; the colony always advertising free land for new colonists, but never sending back video feed. It is not impossible that they are the descendants of an ancient bioweapons program. Specimen 80040, the 'Primarch' caste. Psionically control other castes; can mindjack or psychically blast humanoids as well. Astral Flensing is said to be a fate worse than death. Specimen 50062, "Exarch" caste: Specimen 80038, "Centurion" caste. The scythes on a full-grown member of this caste can bisect a Titanian shellback in one stroke. Oh. Oh no. That's not a Martian academician at all. That's a grotesque travesty of the Martian form, still wearing its host's formal robes. Specimen 50288, a member of the "Mastermind" caste, newly eaten free of its host/prison/chrysalis. And here's a new specimen, this one with crushing pincers. Its paralytic tentacles are currently withdrawn, but its ovipositor is unsheathed and ready to implant a stream of glistening eggs. (This is Black Cat Bases' 'Craboid Alien,' whose carapaced form seemed similar enough to use.) They can't survive on Venus and they've never been reported from Europa and that's about the only good things you can say about them. Here's a serious infestation:
  20. It's not quite certain when the Zeta Reticulans started interfering in Earth affairs, but interfere they did. No one paid attention to a few crazed hillbillies or irate cattle ranchers at first, but a pattern began to emerge. They are expert bioengineers and their masterful probulations appear geared towards creating 'sleeper agents.' Some wild-eyed conspiracists insist they have agents in the highest levels of the Earth Government, but this is clearly paranoid raving. It is possible they are remote descendants of the far-flung High Martian empire. (These are Black Cat Bases Aliens. I made a dumb mistake and painted some of their tunics dark purple; it didn't work, but a thin coat of metallic pale blue over it works great. The spaceship is a pepper-grinder lid and a part from a discounted dollhouse grill, plus some earpieces from earphones the cat decided to destroy and some bits and bobs.) The Zeta Reticulans have mastered the matter transmitter and the tractor beam. (Palettes and yellow transparencies.) 50291, Billy Joe, Zombie Hunter, features as a guest star.
  21. More planetary explorers! Hydra's Jane Hunter x2 and Galacteer Trooper Advancing with Atomic Bazooka. I picked up a Reaper Futuristic Weapons pack (50025) and didn't know what to do with it for the longest time. But then the Muse slapped me in the head, saying FLAMETHROWER SPACE LADY. How wise the Muse is. Presenting "Torch" Marigold of the Galacteers. You need a seam welded or a bug-eyed monstrosity turned to ash, she is on the job! Also presenting Corporal Hernandez, heavy weapons specialist. Space is big. Sometimes it contains big problems. Sometimes those big problems require big solutions. That's the good Corporal's time to shine. With the brightness of a thousand suns. I love this sculpt so much. And here is Lieutenant Yang, xenthropologist and exodiplomat extraordinaire.This is the unmodified 'Jane Hunter' model. This spaceship is an even larger plastic egg with fins made from wooden dolphin cutouts and engines made from multiple types of fruit-paste-pouch caps. Why do I have so many of those caps? Children/nieces/nephews are the gift that keeps giving. Until next time, cadets!
  22. Continuing our exploration of exoplanets with the Galacteer forces! Every crew needs a competent doctor, and what better doctor than one immune to organic sickness, and also largely bulletproof? Guaranteed to be Three Laws Safe, this docbot from Brigade Games (BG-APC134 X2) can treat anything from radiation poisoning to Space Madness to xenomorph infestation to Chronal Inversion. It *is* equipped with a factory-installed Snarky Banter Personality Module. And who better to lead this crew than the gallant captain and first-rate astrogator, Ace McGuire? Hydra has captured that balance of intrepidity and circumspection needed in a commander heading into the unknown! He'll try to talk things out if possible, but knows when to break out the zap guns. Here's the whole crew. Until next time, cadets!
  23. More of the Mole People!! Here we have this faction's Deep Command: the clan's chief, the loyal bodyguard with a blunderbuss, and their local religio-thaumatic hierophant. I wanted the robes of the chief and hierophant to reflect their elevated and sanctified positions. Again, look at all the expressiveness on that chieftain just from the body language! And here are some Mission Specialists: the Far-Scanner, the Demolitions Expert, and the Aerosol Medic. (The sculptors probably wanted that guy to be a suicide bomber, but this is MY game here.) And here's the whole crew! Again, wonderful little pig-rats, and a faction that doesn't come pre-packaged with decades of cultural resonance. Welcome to New Xibalba!
  24. Here are a couple more vivid vavoom Venerians from RETRO-VENUS. They both have Master's degrees--in BEASTS. They are beastmasters, is what I'm saying, which is a valuable skill in the beast-intensive rainforest-marshes. DON'T call them beastmistresses; that's what you'd call Maurice's daughter Belle. Beast Mastery is a different thing entirely, quite independent of gender. This sculpt is Hydra's Valkeeri Controller A. The Beast in question here was a Paizo Hound of Tindalos, which didn't look creepy enough for Cthulhu use, but which would fit right in with the fungal jungles. I assume it fills a coyote-like niche, if coyotes could climb trees and swing from vines. This Controller is quite self-assured; you just need to take a firm tone with these creatures and establish dominance. And here's Controller B, dealing with a recalcitrant and obstreperous reptile. The Beast here started as a D&D grab-bag Basilisk, but those extra legs looked perfect for a Space Marine Iguana*, so I painted some eye-watering aposematic spots on it. This thing is poisonous and venomous and psychoactive and also pointy. RETROVENUS demands such adaptations of it to deter its natural predators. Now, imagine how badass the Venerians must be to have no spines, fangs, claws, or poison sacs. Controller B is making that point abundantly clear even to the dull-witted lizard brain of this Beast. *Do I mean a xenoequivalent to our Galapagos marine iguanas, or an iguana as tough as a Space Marine? Yes.
  25. Eureka has a line of "Boiler Suit Apes." In this line, there is a collection of cosmonaut APES IN SPACE. What, am I made of stone?! Of course I had to get them. Uplifted apes are often used in the spacefuture as cheap, durable labor during the terraforming process--under the watchful eye of the Earth government, of course. Many work with bioengineered soil-tilling arthropods. Here are some scenes of a few of them overseeing the cultivation of a Neptunian moon. The gourdfruit trees are already coming along nicely. There are some rumors that the Space Apes have an underground separatist movement, resentful of their proper status as second-class citizens, and that they might try claiming some of their exoplanetary habitats as their own birthright, bought with the sweat of their low, beetling brows and the strength of their hairy, hairy arms. But who would believe such wild tales of our loyal, friendly helpers? Anyway, here's Taskforce Leader Aperella. A Charisma implant helps her keep her workers in line. And the Stakhanovite albino neogorilla Bonzo. He has the strength of ten men and the work ethic of at least five! Look at those bared teeth. That's the smile of job satisfaction. And here's Charlie. Always a curious fellow, that one. Chief Arthropod Wrangler. It's uncanny the way he can almost communicate with those buggers. Meet Diana! Diana oversees the environmental controls. It's a little warmer than the humans like in here, Diana, and the humidity is off by about 10 percent! She's doing her best, though, bless her. Keep up the good work, Diana! And last but certainly not least, Eddie. We've tried to get him to stop shambling, but old habits, you know! Eddie is a good worker, but did you know he actually failed his intelligence test? The psychologist administering it said the only way to score that low was to deliberately *try* to flunk! Poor, simple Eddie. And here's the whole gang! Wait--why do they have the emergency gauss rifles? And what's Cosmo doing here? W...What are you doing, fellows? ...Pals?
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