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Found 1 result

  1. Stubbdog

    ReaperCon 2013 Warlord Tournament

    The ReaperCon 2013 Warlord Tournament will be a 3 round tourney, with each round lasting approx 105 minutes (1 hour 45 minutes). Each player will bring a single 1000 point army list and play that same army list for all three rounds. Players will be allowed to choose faction doctrines to be in affect before the start of each round. The ReaperCon 2013 Warlord Tournament will be held at the Hotel this year. Some people know that from a different thread, but I am restating it for those that missed this information. Subject to change based on Reaper's needs, the start times (that means deployment time) for each round are currently set at... Round 1: 9 am - 11 am Round 2: 11 am - 1 pm Round 3: 2 pm - 4 pm This schedule allows players to get in their three rounds and still be able to go back and enjoy some time over at the main Reaper campus or other offerings at the hotel. We know that a majority of people are attending to take painting and sculpting classes, we know that even with having the earlier start time for the tourney it will still conflict with some class times. We try our best to make the tournament available to everyone by offering it twice. That is to say, there will be a tournament on Friday, and a tournament on Saturday. You can choose which day to participate. But, you must be able to participate in all three rounds on the day that you choose. At this time, a maximum of 12 people can register per day on a first come first served basis for the tourney for a total of 24 available slots. Consider this thread as the sign up sheet to reserve your spot in the tournament. I will update the list below as people sign up. In the spirit of a Dark Circus theme, the style of the tournament this year will be a little different than prior years. Instead of having 3 different known scenarios that each player will play, this year, each round of the tourney will be a straight up kill them all to the last man standing battle. But, of course we will be adding some random circus tricks and traps that also must be accomplished along the way. These items will be random in each game based on a flip of the card, roll of the dice, etc... You might have the enemy right where you want them, lined up in your sites, when the next flipped card gives you 1 turn to accomplish something an unrelated goal in order to earn a victory point. How you are able to handle the commands of the card flips and still destroy your enemy will determine how well you do in the tourney. Tournament specific rules for the ReaperCon 2013 Warlord Tournament: 1) All models using the Swift Attack ability must have space to make base to base contact with the enemy model they wish to attack on their action. 2) When using the Summoned (Demon) SA granted by the Gate ability of the Demonic Conclave doctrine for the Darkspawn faction, demons summoned in this manner must be of equal or lesser point value than the summoning model. 3) Sir Broderick, Justicar is allowed to lead Justicar soldiers. 4) The abilities gained by the Howl portion of the Koborlas "Call of the Wild" Doctrine can be used as a free action once per game turn. If you have any questions, post them here and I will do my best to answer them promptly. EDIT 3-27-2013: You must turn in your 1000 point roster before the start of the first game. As an incentive, any player that emails (or private message me here on boards) me their final roster by Wednesday April 17th at 6 pm CST, will receive a bonus personal Victory point objective card that will give you the opportunity to earn an additional victory point that you can use during any one of your games. EDIT 4-1-2013: One thing to note, although there has never been a rule stating that one must field a painted army, last year Ed gave a $75 Reaper credit reward for the best painted army in the tourney. just something to think about....
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