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Found 8 results

  1. You know what sort of year it’s been when you think to yourself that you played a game “recently”, only to find that it was last October. So, in a “recent” game of Dragon Rampant, I was using a scenario from the related game Lion Rampant which called for three “wagon” markers for one side to be escorting. I had two 1/72 scale plastic wagons or carts at the time, so I threw in a noblewoman (an old Airfix mounted Maid Marion figure) as a third element to be escorted. Afterward, I pulled some farm animals out of the plastics collection and decide to add some flock/herd bases to the baggage
  2. What makes a good table top war game ... model count, system complexity, special characters, great background fluff, core rules ... what really makes one system more fun to play than another ? I have noticed several folks are working on a system as finding one that is 'just right' is almost impossible and if you do its tied to a model line you don't have ... I'm one of the folks working on a game system but I'm aiming for model independence ... a solid system that is not tied to any model line but open to use with any force you like ... I just want a good game I can bring any army
  3. I have a question for you, if you're interested, and if you're willing to answer it. You can read my rambling explanation, or just skip to the picture of the d20 below if I'm boring you. So I've been reading some blogs, blogs of Big Time Game Writers and Designers, right? I like to keep up on the history of the hobby, even while it's happening. And I have discovered a thing: The Older Cousin Model. Y'see, ever since D&D really started to hit the big time, the marketing people have been trying to figure out new ways to grow the game, grow the market, sell more units. It's what they
  4. Since I went ahead and posted the big project WIP for this, here's what I've already got on hand to start with. For orcs etc., I've finished 6 of the man-orcs, 7 armored goblins with spears and bows, 3 "true orcs", and 7 of the little goblins. There are also four wolves and a rider, a "troll", and two Nazgul on horseback that still sport an original 1970s paint job. For my own amusement, every shield so far is unique, although I hope that the running black/red/white theme gives them a related look. By the time I do nearly two hundred more, I expect there to be some duplication
  5. Some time ago I bought a whole lot of plastic trees from China to make wargaming terrain with. I've finally got around to making a start on basing some of them. The bases are 3mm MDF, the brown forest floor is real dead leaves munched up in a little ten dollar coffee grinder, and the grass is old-school sawdust flock. Lurking in under the trees behind the Lanchester armoured car is a 15mm British wireless operator, but so good is his camouflage that you can't really see him. They're not the most realistic terrain pieces ever made, but considering that the trees cost me about fifteen cent
  6. So as the topic line says, a movie about all things Wargaming: https://www.kickstarter.com/projects/954318608/miniature-wargaming-the-movie-0
  7. I'm curious what your favorite failed/less successful games are. We all have them, games that you thought were awesome but which just didn't catch on. For RPG's I love: Dark Ages Fae from White Wolf. I don't care particularly for White Wolf's rules usually but I really love this book, both for its rules implementation of fae and for the setting and fluff stories. This is still the only rpg description of fae that actually both makes sense internally, both in setting and in rules, and still has the anything goes feel of faery myths. And while it kinda-sorta has splats like other Whi
  8. So, over in this"]http://www.reapermin...ge__st__75]this thread[/url] I was drawn into a segue about "...schemes (I have) in mind for an island conquest campaign, loosely inspired by Heroes of Might & Magic..." There really wasn't much more to it than that one line, since I haven't even talked my player group into it yet - I picture this as something of a refereed game, where each group starts out as a "nation" shipwrecked on a mysterious island, and must explore and battle each other for dominance. This was pretty much directly inspired by a HoMM campaign I played years ago, and should pr
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