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With my Cadian army mostly finished (aside from painting nine more squads, the inevitable additions, and tweaks that never really end ) it seemed like a good time to start my wife's army. This week I finally picked up her codex and learned how to build the units to fit this edition (I didn't want to build a bunch of squads only to realize I was short figures because they can't actually take the loadout legally). Next came the task of deciding which clan/clans she wanted to play. She chose the Bad Moons to start, though that could change, but since we'll be using an original color scheme they'll be playable as anything if she wants something different. Choosing her clan lead her straight down the rabbit hole of the Orks lore however. She asked me if I knew anything about them which led to a condensed explanation of their culture, life cycle, tactics, technology, and of course the Waaagh! I honestly wish I had recorded her reaction as each fact seemed to make her eyes get bigger and bigger as she realized just how much craziness there is to absorb. This of course led to us putting a pin in the topic, with me telling her that reading the codex is way more fun than someone just telling you everything. Now she knows the Kill team rules and routinely destroys my Guard team but she has never played 40k, which means creating this army will be a joint venture. I'll assemble and paint the miniatures but we will create the army together with her deciding the troops and their loadouts. For the actual creation I'll be in a purely advisory position. So tonight we started out slowly and talked out the weapon choices of the Runtherder. She decided on the Grabba stick and a squigg, reasoning that she wanted the extra attack and the squigg's morale ability. Once everything was decided I got to work building her Runtherder and gretchins. Then came the task of gathering up everything else we've acquired over the last few months. With winter still causing problems for priming a trip to my brother's garage may be in order.