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Hello all!


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Just checking in!

 

Nice forum format, by the way. †

 

I can't speak for the other CAV artists, but I'll be here from time to time in case you guys want to reach me. †Bear in mind I'm just a freelancer, but I still might be able to answer your digital sculpting questions.

 

Best,

John Bear Ross

CAV Artist

http://www.hellionproductions.com

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Allo John!

 

Fantastic work I must say, some of your 'mechs (CAVs?) have that Hercs/Cybrids look from the Cyberstorm/Earthsiege PC games, very cool.

 

As a Battletech player (CLASSIC Battletech nowadays) I must admit I have used some of those CAVs minis to represent some home made machines or duplicates for lance-size or larger units. What can I say? I love 'em heh heh.

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The CAV design work is done mostly by James "Jimbo" Burrell, Reaper's in-house artist, and he's done an amazing job of coming up with a design philosophy that really hasn't been seen elsewhere.

 

I've come up with a few designs myself, most recently the new Wyvern CAV.  It's really quite easy to stay within the established guidelines for a "design philosophy" in the CAV universe.  

 

CAV really isn't going for the flashy, super-hero-mecha look, but instead for a utilitarian military approach that appeals the the "plausible" sci-fi gamer.  It's one of the reasons I enjoy the game.

 

Best,

John Bear Ross

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I've noticed these to be fairly common characteristics:

-square, blocky frame and limbs

-Arms ARE guns, no articulated fingers or anything

-upthrust knee protection, rumored to be like samurai armor

-ball-like knee/ankle joints, fairly massive feet

-Weapons are usually ON the frame, not IN the frame, which is the most major difference from That Other Game that I'm aware of.

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