John Bear Ross Posted August 9, 2002 Share Posted August 9, 2002 Just checking in! Nice forum format, by the way. † I can't speak for the other CAV artists, but I'll be here from time to time in case you guys want to reach me. †Bear in mind I'm just a freelancer, but I still might be able to answer your digital sculpting questions. Best, John Bear Ross CAV Artist http://www.hellionproductions.com Quote Link to comment Share on other sites More sharing options...
lstormhammer Posted August 10, 2002 Author Share Posted August 10, 2002 Hello, John. Here's a question for you: How do you come up with ideas for giant robots that doesn't step on the toes of others, ie: Robotech/GW/Battletech et. al. Without pulling your hair out? --lstormhammer Quote Link to comment Share on other sites More sharing options...
BeardedSkald Posted August 10, 2002 Share Posted August 10, 2002 Allo John! Fantastic work I must say, some of your 'mechs (CAVs?) have that Hercs/Cybrids look from the Cyberstorm/Earthsiege PC games, very cool. As a Battletech player (CLASSIC Battletech nowadays) I must admit I have used some of those CAVs minis to represent some home made machines or duplicates for lance-size or larger units. What can I say? I love 'em heh heh. Quote Link to comment Share on other sites More sharing options...
ladystorm Posted August 10, 2002 Share Posted August 10, 2002 I was hoping artists would speak up! Have to admit, we don't SciFi here, just do Fantasy. But we still think y'all are doing wonderful work. cbs Quote Link to comment Share on other sites More sharing options...
John Bear Ross Posted August 10, 2002 Share Posted August 10, 2002 The CAV design work is done mostly by James "Jimbo" Burrell, Reaper's in-house artist, and he's done an amazing job of coming up with a design philosophy that really hasn't been seen elsewhere. I've come up with a few designs myself, most recently the new Wyvern CAV. It's really quite easy to stay within the established guidelines for a "design philosophy" in the CAV universe. CAV really isn't going for the flashy, super-hero-mecha look, but instead for a utilitarian military approach that appeals the the "plausible" sci-fi gamer. It's one of the reasons I enjoy the game. Best, John Bear Ross Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted August 11, 2002 Moderator Share Posted August 11, 2002 I've noticed these to be fairly common characteristics: -square, blocky frame and limbs -Arms ARE guns, no articulated fingers or anything -upthrust knee protection, rumored to be like samurai armor -ball-like knee/ankle joints, fairly massive feet -Weapons are usually ON the frame, not IN the frame, which is the most major difference from That Other Game that I'm aware of. Quote Link to comment Share on other sites More sharing options...
nadinbrzezinski Posted August 14, 2002 Share Posted August 14, 2002 John the same goes for me, I do freelance with the pen, or is it the keyboard? Anyway, good to see you here. nadin Quote Link to comment Share on other sites More sharing options...
demongirl Posted August 15, 2002 Share Posted August 15, 2002 This is gonna sound strange, but...Here goes anyway! :p I like the CAV toes. :laugh: Ok, enough silly-ness from me; I think I'm going to go to sleep now. LOL ~demongirl.~ Quote Link to comment Share on other sites More sharing options...
John Bear Ross Posted August 15, 2002 Share Posted August 15, 2002 Amen and God Bless America. Quote Link to comment Share on other sites More sharing options...
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