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Randomness: the 18th sequel


Chaoswolf
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4 hours ago, kristof65 said:

And this is how my day is going:

 

IT Administrator:   I need you to follow these steps to enable Two Factor Authentication. 

Result I get after getting to step two of his 4 part instructions:
image.png.e8c1eb330e951e47380f35ee7e2560e0.png

So for some reason, the IT administrator was unable to get the system to force me to reset my password, which was a key component of his instructions.  And he never mentioned that I would need to reset my password.  In desperation he had me try to manually change my password, and it suddenly worked. 

No idea why he couldn't get the system to force me to change my password, but I can't say I'm sad about that. 

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OK, I need some brainstorming help. 

In my Traveller campaign, bad guys have a secret base hidden beneath a legitimate base on a small moon of a Gas Giant. Right now my drawings and notes say there is only one way into this secret facility, and that is by entering a secret code into the elevator down to the engineering level, which will then allow the elevator to go to the secret levels 8 stories below the engineering level. 

The PCs need to storm or infiltrate this base to rescue one of their own (new player/PC, playing sister of existing PC).  

This is supposed to be a secure facility, known only to a few dozen people at most, so having only the one entrance makes sense from that standpoint. But I'm thinking that to give the PCs a fair chance of a successful extraction, there should be some other way into the base - I'm just having a hard time coming up with a reasonable explanation for such beyond a "hey PCs, look at this convenient back door." 


I should probably also mention that this particular session is more about the players investigating the situation and making a reasonable plan, rather than the actual implementation.   The more creative they get about devising a plan that involves more than brute force, the better their chances of success. After all, the bad guys don't know they're coming. Yet. 

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1 hour ago, kristof65 said:


This is supposed to be a secure facility, known only to a few dozen people at most, so having only the one entrance makes sense from that standpoint. But I'm thinking that to give the PCs a fair chance of a successful extraction, there should be some other way into the base - I'm just having a hard time coming up with a reasonable explanation for such beyond a "hey PCs, look at this convenient back door." 

 

 

All facilities should have maintenance access.  There will be wiring for electrical lights and computers, ducts for air and ventilation, water for sanitation and consumption, sewage outlets for disposal or recycling, etc.   And all those spaces have to be human accessible for repair and upkeep.  IIRC Traveller doesn't have maintenance robots like Star Wars. 

 

It's also possible the bad guys have a secret exit, like an escape shuttle they can use if they need to evacuate in a hurry.  

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1 hour ago, Inarah said:

All facilities should have maintenance access.  There will be wiring for electrical lights and computers, ducts for air and ventilation, water for sanitation and consumption, sewage outlets for disposal or recycling, etc.   And all those spaces have to be human accessible for repair and upkeep.

Internally, there is a bunch of maintenance access.   And there is stuff like that alongside the elevator shaft - probably should have mentioned that.  Still, it's pretty much a single point of access from the airless outside. 

 

1 hour ago, Inarah said:

IIRC Traveller doesn't have maintenance robots like Star Wars. 

The original Traveller Universe/setting is light on robots. But this is my homebrew setting, and I do have them - but totally forgot to include some, so thank you for mentioning that. 

In my setting,, many robots are starting to gain true sentience, and tensions are rising as to whether they'll be granted full citizenship rights.   It's in the early stages yet, but factions are building.  The PCs have an engineering robot on their ship that is currently on the run - they're helping him go through the brand new and very controversial robot citizenship application process. 

 

 

1 hour ago, Inarah said:

bad guys have a secret exit, like an escape shuttle they can use if they need to evacuate in a hurry.  

DOH!    This makes perfect sense, given the nature of this base.  And I can't believe I didn't think of it already. THANK YOU, THANK YOU, THANK YOU. 

I even know where I'm going to put it - it will be a little two man escape pod right off the commander & head scientist's suite. After all, all the other base personnel and prisoners are expendable in their view. 

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I got my Reaper order for my Goulie bag. I ordered a bunch of the ReaperCon stuff that I didn't get in the Barrowgate box. I forgot when I ordered I'd asked my brother for a lot of the same stuff for my birthday that was this past Monday.

 

A couple days later there was a package on my informed delivery from USPS that there is a package from Reaper coming on Saturday...oops. At least I also asked for a second Ma'al Drakar. I'll be surprised if I get one because I've been debating stripping the one I've done most of because I'm not happy with most of it now. So that would be nice. Also, I believe, they are made of the slightly harder grey Bones material now which would make life so much easier.

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3 hours ago, kristof65 said:

 

OK, I need some brainstorming help. 

In my Traveller campaign, bad guys have a secret base hidden beneath a legitimate base on a small moon of a Gas Giant. Right now my drawings and notes say there is only one way into this secret facility, and that is by entering a secret code into the elevator down to the engineering level, which will then allow the elevator to go to the secret levels 8 stories below the engineering level. 

The PCs need to storm or infiltrate this base to rescue one of their own (new player/PC, playing sister of existing PC).  

This is supposed to be a secure facility, known only to a few dozen people at most, so having only the one entrance makes sense from that standpoint. But I'm thinking that to give the PCs a fair chance of a successful extraction, there should be some other way into the base - I'm just having a hard time coming up with a reasonable explanation for such beyond a "hey PCs, look at this convenient back door." 


I should probably also mention that this particular session is more about the players investigating the situation and making a reasonable plan, rather than the actual implementation.   The more creative they get about devising a plan that involves more than brute force, the better their chances of success. After all, the bad guys don't know they're coming. Yet. 

Possible back door at the surface entrance to a complex of lava tube/gas bubbles from the period of time when the moon was still tectonically active.  Most of the complex of tubes and bubbles being at local atmospheric pressure and atmospheric composition with an air lock located someplace in the hidden base levels.

Your option for the path out the back door to the surface being clearly marked or presenting another opportunity for exploration.

GEM

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5 hours ago, kristof65 said:

 

OK, I need some brainstorming help. 

In my Traveller campaign, bad guys have a secret base hidden beneath a legitimate base on a small moon of a Gas Giant. Right now my drawings and notes say there is only one way into this secret facility, and that is by entering a secret code into the elevator down to the engineering level, which will then allow the elevator to go to the secret levels 8 stories below the engineering level. 

The PCs need to storm or infiltrate this base to rescue one of their own (new player/PC, playing sister of existing PC).  

This is supposed to be a secure facility, known only to a few dozen people at most, so having only the one entrance makes sense from that standpoint. But I'm thinking that to give the PCs a fair chance of a successful extraction, there should be some other way into the base - I'm just having a hard time coming up with a reasonable explanation for such beyond a "hey PCs, look at this convenient back door." 


I should probably also mention that this particular session is more about the players investigating the situation and making a reasonable plan, rather than the actual implementation.   The more creative they get about devising a plan that involves more than brute force, the better their chances of success. After all, the bad guys don't know they're coming. Yet. 

 

 

I'll second the maintenance access and/or the secret escape tunnel.

 

Possible weak point:  

Unless everyone in the legit base is also a bad guy and thus has access to the secret base beneath, how do the bad guys get into their secret base without attracting attention? If there's only a few dozen people that know of it/work there, eventually they're going to notice these other people that walk in the front door and get on the elevator but never show up for meetings, work assignments, or pizza parties.

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