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This is a new idea I am working on.  It started with an attempt at a new stone texture, the Norman Keep was an idea for an application to test out the texture.  I'm modelling it for 28mm scale to be 3D Printable.  I am planning three levels, the entry is on the second level and will be accessed by a wooden staircase at a right angle to the door. There is still lots of work to do.  Thanks for checking it out!

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I started work on the inside details.  I was planning for a separate (wooden) floor and stair assembly, that way you could take it out, or have it separate or glue it in, depending on what you want.  I realized the keep was too narrow to fit the stairs, I should have done more rough work up front!  The model is now wider and taller and the stairs fit well.  The only issue is the interference of the stairs to the arrow slits ... not sure what to do about that - I was think about leaving it as is?

Now I have lots more stone work to do ... back to the grind ...

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I worked through the next step of the design.  The stone texture on the keep was expanded / filled in. The floor and stair details have been worked out.  The geometries have been reorganized for separate printable pieces, there is an extra 3rd level that can be stacked to make the tower as tall as you like (stone still needs to be randomized on that one).  Finally, the floor and stairs print separately from the walls and on my first print snapped perfectly into place!  The floor and stair can be glued in as well. This gives more flexibility and I think it makes printing a lot easier. I got a tiny bit of stringiness on the top section of stairs but I was pushing the limits here.

 

In your experiences, are things like stringiness consistent across printers?? I really like how it turned out, but I don't want to make something that will print inconsistently. 

Your comments, suggestions and feedback are always appreciated! Thanks

 

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Full test print of the basic Keep went very smoothly.  I added the external wooden stairs, they will work for the keep only and the Keep + Gatehouse. There is a variant of the 2nd level that allows you to stack higher to customize the tower, its still needs to be test printed. I caught one geometry issue and I am going to make one adjustment to improve the fit.  Work on the gatehouse and courtyard will start soon.

Your suggestions and comments are appreciated. Thanks

 

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More work completed on this project.  The 2nd level variant allowing you to stack to 5 levels or higher has been test printed.  My first attempt at a ruined keep is also done with some renders below.  Your comments and suggestions are appreciated.  Thanks for checking out my work!

 

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First test print of the 'Ruined Keep' is complete.  I'm pretty happy with the result and I made a few minor tweaks to the model.  I have also attempted adding a modular wall system to the Keep to turn it into a castle building system. The physical parts are currently running on my printer. I have included renders of one of many possible configurations so far.  I am thinking this will allow for future additions that connect with the existing structure and allow an ever increasing number of configurations.

 

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I added another piece of the puzzle, which now allows four keeps to join into an enclosed 'castle'.  This one took a few changes and prototyping a way to interlock the walls.  I used the filament as a hinge idea but for connecting the walls.  I think this is as far as I will take it before launch on Kickstarter.  I also completed the working gallows scatter, using the same filament trick.  I included some close ups of the wall interlock feature.  Your feedback is valued and appreciated.

This should allow for a variety of castle setups and also allow for easier tear down and storage. The individual pieces are not overwhelming to make and they can be combined to create an impressive structure.  I wish this tech was available like 15 years ago, my son would've loved custom built castles!

 

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Nice!  Someone suggested I make the gallows wide and tall enough to allow a mini to be hung.  I plan to work on this option during my campaign ... probably not for a horse though LOL! Thanks for the feedback!

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Thanks for the feedback!

 

Hmmm ... I'm new to tabletop gaming so there is lots for me to learn.  In full scale the walls are 11' tall, I model my stuff in full scale then work my way down.  I used a scale of 62:1 or 0.016129 for this model, I know 28mm scale has some variations to it.  I also know the minis are not true to life scale and the bases also add height.  I ended up making the door taller because it definitely needed it.

 

The height of each level scaled down is 2-1/8" and the height inside with floor added is 2".  I read somewhere that 2" is about right for layers (open-lock maybe) but I am open to making improvements and learning to make my models better!  I could 'easily' increase the height of each layer to 12' or 14' full scale - its work but its not hard to do.

 

Do you think my numbers don't make sense?  I was trying to start with models that are a reasonable size for printing and storing etc. before working up to more intense stuff. 

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I would suggest getting one of the Reaper gnolls or bugbears or especially Sir Gareth [known as Sir Forescale] and comparing them in some pics here with the prints with walls with doors and extras, such as the gallows. That way we can see how they actually compare to the print.

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Is it possible to get an STL file of Sir Forscale? 

 

I found Sir Scalesby - a free download on Cults3D by DutchMogul.  He says to use 28 - 32mm scale for Reaper mini's depending on the model. I included two renders with the 30mm (Sir Scalesby).

First render there is no base added so I think that would add height as well.  As you can see I am a rookie a this stuff. 

Second render I added a 25mm x 25mm x 3mm base.

 

I am not sure if this is useful to show the scale,and I appreciate your help!

 

Thanks

 

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23 minutes ago, designfenix said:

Is it possible to get an STL file of Sir Forscale? 

 

 

 

There is no stl file for that one. The mini was first made as a green, then metal & then eventually came out in Bones material.

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