Popular Post charcon Posted February 19 Popular Post Share Posted February 19 23 Quote Link to comment Share on other sites More sharing options...
Grand Slam Posted February 19 Share Posted February 19 These look great! Very convincing as fancy ghosts. Nice work. 2 Quote Link to comment Share on other sites More sharing options...
KruleBear Posted February 19 Share Posted February 19 I really like this simple scheme for ghosts. Very nice. 3 Quote Link to comment Share on other sites More sharing options...
Moderator Chaoswolf Posted February 19 Moderator Share Posted February 19 Nice and simple. Good work on them! 2 Quote Link to comment Share on other sites More sharing options...
Magic Lantern Posted February 19 Share Posted February 19 That is super-effective! 2 Quote Link to comment Share on other sites More sharing options...
charcon Posted February 19 Author Share Posted February 19 The first room the players will enter in the castle will be a ghostly ball. They have to make wisdom saves or join in th dancing with the ghosts (more for flavor), then depending on their attitude the ghosts will interact with them. They can even take drinks and appetizers that become real from servants. Then they are summoned to next room for formal 4 course meal. Like the encounter in castle Amber classic module the food becomes real if they join in but some of it has effects they can benefit or hurt them depending on save throws (like INT raised permanently 1-2 points). 3 Quote Link to comment Share on other sites More sharing options...
Glitterwolf Posted February 19 Share Posted February 19 Great job! 1 Quote Link to comment Share on other sites More sharing options...
Magic Lantern Posted February 19 Share Posted February 19 1 hour ago, charcon said: The first room the players will enter in the castle will be a ghostly ball. They have to make wisdom saves or join in th dancing with the ghosts (more for flavor), then depending on their attitude the ghosts will interact with them. They can even take drinks and appetizers that become real from servants. Then they are summoned to next room for formal 4 course meal. Like the encounter in castle Amber classic module the food becomes real if they join in but some of it has effects they can benefit or hurt them depending on save throws (like INT raised permanently 1-2 points). My other half is taking notes...I suspect that some dancers are in my painting future....ditto taxidermy and busts... 1 Quote Link to comment Share on other sites More sharing options...
haldir Posted February 19 Share Posted February 19 Cast N Play sculpts, I know these well. I used the guy on the left & the guy with the wine goblet on the right last ReaperCon & I'll use the maybe the woman with the cane/scepter this ReaperCon. Excellent work, I love the colors used! 2 Quote Link to comment Share on other sites More sharing options...
Rigel Posted February 21 Share Posted February 21 Love the ghost effects, and these are truly delightful sculpts! I'll have to try and find some of them, especially the entertainer and the global noble. 1 Quote Link to comment Share on other sites More sharing options...
Guyra Posted February 21 Share Posted February 21 That is pretty darn awesome! :D 1 Quote Link to comment Share on other sites More sharing options...
Iridil Posted February 23 Share Posted February 23 Really nice ghost effect! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.