charcon Posted February 23 Share Posted February 23 Good lord some of the poses and things the minis are in can be difficult to paint! Plus sometimes I feel like they put soooo many trinkets and pouches it’s insane. I call it a “busy” mini because it has soooo damn much going on!!! 3 Quote Link to comment Share on other sites More sharing options...
Glitterwolf Posted February 23 Share Posted February 23 Werner Klokce is famous for this. Awesome minis but soooo many buckles, pouches etc. 3 Quote Link to comment Share on other sites More sharing options...
strawhat Posted February 23 Share Posted February 23 Absolutely. I’m currently dealing with the 2021 HeroQuest, and so many of the figures have bare feet, straw or fur lining under greaves and vambraces, individually sculpted teeth, layers under layers of puttee wraps, buckles on said wraps, confusing pieces of armor or clothes, etc. And the details are often soft too begin with because of the PVC/soft plastic used. I appreciate the sculptor’s level of devotion, but there is a point where the effort is just not bringing enough return to be worth it. I think that HQ is getting a handle on it, though. The minis that I looked at for the latest expansion seem to have much less finicky detail, and look better for it, IMO. 3 Quote Link to comment Share on other sites More sharing options...
Count Urlik Posted February 24 Share Posted February 24 On 2/23/2023 at 1:56 AM, Glitterwolf said: Werner Klokce is famous for this. Awesome minis but soooo many buckles, pouches etc. Judging by the tags on the reaper site, I don’t think that’s all Werner is famous for!🍑😄 2 Quote Link to comment Share on other sites More sharing options...
Count Urlik Posted February 24 Share Posted February 24 I actually asked DKS about the opposite during the last ReaperCon. I said “given how good you are at freehand, how do you balance out sculpting details enough to keep the average hobbyist interested, vs giving enough ‘free space’ for more advanced painters like yourself to use for freestyle?” As you can imagine, he didn’t really have a set answer, but he said he does try to leave some of the obvious things like shirts/cloaks/etc. clean enough to allow for freestyle patterning. It’s an interesting dilemma, and I’d imagine that sometimes the sculptors are even surprised when they move on to the painting stage. 4 Quote Link to comment Share on other sites More sharing options...
BlazingTornado Posted March 1 Share Posted March 1 Oh yeah, overdetailed models are a pain. I avoid them, lately. I painted the original Clovis model from Zombicide and none of it was fun. What's equally bad are models clearly not ENGINEERED to be easily painted, and this is a sin the Wizkids unpainted line is especially guilty of. 2 1 Quote Link to comment Share on other sites More sharing options...
zemjw Posted March 1 Share Posted March 1 1 hour ago, BlazingTornado said: What's equally bad are models clearly not ENGINEERED to be easily painted I find a lot of the new GW stuff falls into this category as well. Not just their huge pieces, but their smaller ones as well. I recently finished some of the Kill Team Orks, and there seemed to be layer after layer of detail. Not only that, the positions of some of the arms made reaching some it of almost impossible. 4 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.