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Kristof65's CAV T-Trak module - Fort Talon


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I'm calling this "done."

 

This is my first N-Scale model railroading T-Trak module. It represents an alternate near future where the US Army uses CAVs. This is the first of three planned modules showing parts of Fort Talon.

 

There are four Khan CAVs, and a Mamba Strike Vehicle, all painted with Reaper Paints, along with the cars, which were  3d printed. The figures are a combo of Bandai and Woodland Scenics, again, all painted with Reaper paints. Oh, except the dog - I left it with the factory paint job.

 

I'm still waiting on a couple of pieces for this - most notably a couple of running teenage figures to show how they've abandoned their friend Ramona.

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Ramona and her friends thought it would be fun to climb the wall and check out the CAVs. The MPs didn't feel the same way. 

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The Colonel watching from across the street with his coffee in hand:

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The CAV yard and platoon parking lot.  I'm thinking about adding either an Army van dropping off a couple of pilots, or a semi trailer carrying a busted CAV in the empty space at the rear of the module in front of the two parked CAVs.

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Tech Sergeant Murphy directing one of her men to pull into the open shop while two of her other men are finishing the install of some new leg armor:

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And finally,  the back side of Building 7, where it is obvious that the civilian contractor hired to hang all the base signs has no idea what a level is, not how to use it*

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*I have to figure out a better way to put these signs on. I ruined several signs, barely got any of them straight, glued signs to my fingers,  glued my fingers to the tweezers, stabbed myself with a pin, broke a fence, and cursed like the sailor I used to be.

 

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On the signs, maybe scrape a bit of the paint off behind the sign, then use the old fashioned Testor's tube cement to attach it. That would give you some set up time to work with.

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2 minutes ago, Corsair said:

On the signs, maybe scrape a bit of the paint off behind the sign, then use the old fashioned Testor's tube cement to attach it. That would give you some set up time to work with.

My signs were paper, and I was using super glue. This is a question I will be asking other members of the club - I'm sure there is a more suitable glue.

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3 minutes ago, kristof65 said:

My signs were paper, and I was using super glue. This is a question I will be asking other members of the club - I'm sure there is a more suitable glue.

If paper, then what about Elmer's glue? It should hold well enough on the flat paint and give some working time to get it level.

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This turned out great. I hope the rest of the club liked it. Looks good as is, but the additions you mentioned would add to the story. 
 

 

btw I used Aleene’s tacky glue for most of the wood buildings I built. It sets faster than Elmer’s, but still gives more positioning time than superglue. 

 

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26 minutes ago, Chaoswolf said:

Any idea what you're doing for the next one?

I have sooooooo many ideas!

I want this Fort Talon one to be part of a set of at least three in total, not sure which one will be next, but my other two idea are:

- Base Entrance. For this one, it will be fairly simple - road going up to the gate.  You know how a lot of bases have a deactivated plane or tank right at the entrance? I'll do the same here, but it will be a CAV on one side and an M1 tank on the other.  There will also be a large wall with the base name and name of the CO (General Pugh) and a large flag pole. 
- Large CAV repair facility.  Similar to this one, but a bigger building long the back of the module.   Thinking about trying an infinity mirror effect inside the building to make it look like bays full of mechs being worked on.

I also have ideas for a steampunk subway station module, a set of blade runner like city modules, CAVs in a combat zone module and a simple horse in a pasture scene module. 

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5 hours ago, kristof65 said:

I have sooooooo many ideas!

I want this Fort Talon one to be part of a set of at least three in total, not sure which one will be next, but my other two idea are:

- Base Entrance. For this one, it will be fairly simple - road going up to the gate.  You know how a lot of bases have a deactivated plane or tank right at the entrance? I'll do the same here, but it will be a CAV on one side and an M1 tank on the other.  There will also be a large wall with the base name and name of the CO (General Pugh) and a large flag pole. 
- Large CAV repair facility.  Similar to this one, but a bigger building long the back of the module.   Thinking about trying an infinity mirror effect inside the building to make it look like bays full of mechs being worked on.

I also have ideas for a steampunk subway station module, a set of blade runner like city modules, CAVs in a combat zone module and a simple horse in a pasture scene module. 

You might go with something like the old museum that was at Fort Knox, not sure if it was replenished, but they used to have a lot of armor out front of it (When I went there last it was when they transferred most out and kind of stripped the museum)

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