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Tango Incursion


KAMUT
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We played the Tango incursion twice this weekend; the first one was done on Saturday outside in front of the Comic Store. As people passed by, we got many people asking questions, and explained some things about the game. We also let some interested folks take an activation and issue orders to a section in the midst of the battle.

 

This led to some interesting situations that wouldn't be exist if my wife and I been in full control of the strategy. Anyway, to give you an idea of the scale of battle.

 

Red Sentinals/Ortiz Battery (15,000 points)

 

20 CAVs

16 Despots

6 mechanized infantry sections

disabled anti aircraft defenses

 

Tango Rangers (15,000 points)

20 CAVs

8 Sabres

3 mechanized infantry sections

8 Gunships

One damaged Condor Dropship

 

 

Battle 1: 3 turns

Red Sentinals lost 12 CAVs, 3 Despots and 4 Infantry sections

 

Tango Rangers lost 3 CAVs, 2 Gunships and a Sabre

 

Battle 2: still in progress at turn 2 (this one done in the attic)

Red Sentinals lost 3 infantry sections

 

Tango Rangers lost 1 CAV

 

Ok, these pics are of battle two.

 

Objective: Destroy firebase depot and delay counteroffensive against the Wild Apaches crossing the Bayamon River further south.

 

Firebase (WIP)

 

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heres more pics of it

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Rigah Squadron and Toyo Squadron were both deployed to protect this area, Toyo Squadron was further down the battlefeild, Rigah Squadron was in Garrison. Rigah Squadron CAVs in the mecha bay.

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Command section holding position inside a CAV Bunker

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Toyo Squadron CAVs holding position east of the facility, under fire by gunships

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Tango deployment

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This is the current battlefeild at the bigining of turn 2

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we'll play this tonight.

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The "Condor" dropship a Kitbash of a Tau Devilfish and 1/48 scale V22 Osprey. I'm looking to give it stats soon, but the construction is still a WIP. Have lots more stuff to do on it, just needed to have something semi presentable for our games.

 

But yeah I can see the resemblance to the Aliens Dropship, and several passer bys thought that was what it was. I want to take my time with her, and make sure she comes out right, even if she is a flying brick. I'll take new pics when she's in her Tango colors.

 

Thanks for the complements people, got more pics coming tommorow, just have to resize them.

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More pics, pardon the fuzziness on some,

 

 

Battlefield perspective; Toyo Squadron perimeter on high alert after recieving news of a Condor Class Dropship on fast approach.

IM000528.jpg

 

Ri Gah Squadron armor in Garrison.

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Upon deployment, several Tango CAV Assault units take defilade against Toyo Squadron armor positions. Wakizashi are about to be deployed from the Condor.

IM000526.jpg

 

 

And Remember.

rangers.jpg

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the Condor is kitbashed from a Tau Devilfish/V22 Osprey.

 

Saturdays game took about 8 hours for 3 turns, but we also stopped to explain things, check on our kids, soda break, yada, yada.

 

A turn takes longer obviously in a big point game, but within that turn, much more is done depending on how you play.

 

Sundays game took 2 -3 hours for one turn, the table is in our attic so we stopped at one turn and will play out the rest in increments. We were gonna play yesterday but we opted to work on something else.

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I've played 20,000 point games that took about ten hours to play out.

10 hours is pretty fast!

 

but yeah big point games can be done, just require a little patience, endurance and focus. 7 hours into the game, people are liable to drift, pick up a magazine, and "Oh, lemme know when your done"

 

few tips to think about if you decide to try a big point game.

 

A) make a roster for each section; ideally CAV was made to play with as little paperwork as possible, but in a huge game with 10 or more sections, it might get tricky to remember which section went. As you go through a section, put its roster in a "done " pile, and whatever you have in your hand is whats yet to be moved.

 

B) take a highlighter and mark the data column where power becomes an issue, its way too easy to forget this.

 

C) keep a set of movement dice handy, 4sd to 20 sd. After resolving an attack, you can continue a move with your remaining MM so you can use the dice to remind you of remaining MM.

 

D) Reaper has a standard for matching dice, use it, or something simular. We have been painting the tips of our d10, one red set, one white for almost 2 years. So we've come acustomed to these colors, however Reaper has a simular scheme. (I don't remember it cause we only used it for Erion's League.)

 

White tip =1

Red tip = 2

Green tip =3

Brown tip = 4

blue tip = 5

 

E) keep some templates handy if possible, 9 inch, 4 inch, and 2 inch. Laser pointers are cool if you can get one.

 

F) keep everything but the mini's, terrain, etc, etc in play off the table. put this into practice; I've seen too many big point games get sidetracked because someone puts his/her paperwork on the table, does what they gotta do, come back, reach for the paperwork, and knock down or skew the position of other models. that can spoil the mood if the players take the game too seriously which leads to...

 

G) most of all, HAVE FUN. an 8 hour game drags when the players are too focused on playing. Joke with each other, mad dog your opponents, bad mouth them (in good taste) but whatever, keep the interest going; not just for yourself, but anybody else that may be watching.

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Tango Rangers Incursion The Battle Continues

 

 

IM000558.jpg

Gun footage from a Harpy gunship shows Ri Gah Squadron advancing on the Rangers from the north east. Ri Gah LINF troops load up on their Badger APCs; Intel believes they are attempting to reinforce the settlement. Ri Gah Squadron CAV Strikers take up positions to the rear of the armor column as a quick response force, once Tango Striker 2 commits to the engagement.

 

 

IM000553.jpg

This is a Toyo Squadron Armor battlefield view towards the Ranger advance on the western flanks. The Tango Ranger Recon and Flash sections lay withering support fire to open up a breach of their defensive lines. Meanwhile the Ranger 1st Vehicle detaches maneuvers a flanking action to disrupt the coordination of the Toyo Armor defenses.

 

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Toyo Squadron Armor is engaged at close range by Tango 1st Ranger Group 1st vehicle detach. The Despots are unable to hold their position and the Toyo Squadron commander orders a fall back. The line is breached on the west, but the command group is positioned inside a CAV bunker awaiting the opportunity to engage the Rangers at close range.

 

 

IM000552.jpg

First Group, Ranger LINF squad takes heavy incoming, and is forced to halt their advance when their APC takes heavy damage. They dismount at attempt to disperse against the massed fire. Once inside the heavy foliage, they’ll take up defensive positions in the bunkers once used by Toyo Squadron LINF.

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IM000557.jpg

Tango Recon advances on a bunker located on a hilltop before them, while a Wakizashi from Tango Flash lays down a ruthless barrage of IFM on the enemy position. This infantry team is the last of the Toyo LINF platoon, holding a bunker position nested deep inside a heavy thicket. They’ve been able to survive several punishing barrages of indirect fire. Quote Jesse Ventura “They’re tucked in there tight, like an Alabama tick.”

 

 

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Two Redhawks (an Alpha and a Bravo) engage Toyo Squadron armor using a sniper action. Just ahead, Ri Gah squadron advances on them.

 

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Ri Gah Squadron Armor comes under heavy attack by Ranger Striker 2 and the Command group. Gabriel Espanosa leads the attack himself in his Starhawk VI. Bold and daring, but the real problem is right behind them, Ri Gah Strikers are slowly advancing foreword and that Dictator 70 way in the back, taking cover inside those buildings, looks hungry.

 

 

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Tango Striker 1 CAV detach take up defensive positions as the Toyo Squadron Armor lines are breached. Soon they will be able to advance on the settlement; however the Red Sentinel Command group is still inside the bunker, waiting for the Rangers to move into position. The Rangers expect stiff resistance from that CAV bunker, as well as a heavy assault section to contend with.

 

 

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Tomahawk Chief Gabriel Espinosa’s Starhawk VI takes heavy damage holding out against the Ri Gah Squadron advance. He will have to fall back next turn to conduct repairs, fortunately his actions have caused the Ri Gah Despots to halt and take positions. His section mates can provide him cover while he falls back. Rangers, 2nd Squad LINF have already taken positions in the heavily wooded area to meet the armor head on along with providing mortar support.

 

 

IM000544.jpg

This picture shows the Overall battle view, at the start of the 3rd turn. Major action going on, but it looks good for the Tango Rangers thus far. One of the command group Redhawk Charlie’s was destroyed by a wild shot from a Badger APC. This is the first Redhawk Charlie that has ever gone down in any battle I’ve played, and by a Badger adds insult to the injury.

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