Decado Posted October 1, 2004 Author Share Posted October 1, 2004 Neutral!? Thier orcs & goblins! Well, I will be much better informed once I get a copy of the rulebook. Would Reven still be a faction that could be used against Crusaders? That is my friend's good army of choice. Decado Quote Link to comment Share on other sites More sharing options...
FreeFall Posted October 1, 2004 Share Posted October 1, 2004 The Reven are a bit different than your standard fantasy Orc. They don't just kill for sport, they have a purpose for their killing: Revenge. They are Bitter, but not really eveil. THink of them as Neutral with Evil tendancies. Quote Link to comment Share on other sites More sharing options...
Steven Page Posted October 1, 2004 Share Posted October 1, 2004 Taltos is very much like 18-20 century Europe:"Today's enemy is tomorrow's ally, and the converse is also true." Quote Link to comment Share on other sites More sharing options...
Cerridwyn1st Posted October 1, 2004 Share Posted October 1, 2004 While I was writing this, the thread progressed without me. Ah, well... Decodo, perhaps you should go ahead and paint one or two blisters at a time. Even though the Grunts have the same stats, they aren't the same sculpts. There is enough simularity in the sculpts that you can paint an area, put that mini down to dry, do the same type of area on the next, etc. But there is enough difference from one fig to the next to break things up so you don't get bored. And even though you have no plans to do a 4,000 point army, the dozen or so figs that you will need could take a while if you don't group them together a little. As for the Dwarf Piercers - my son is using the Dwarf Crossbowmen from the DHL packs. They are discontinued, but look at this page for the pack through the Reaper Online Store. You can also get them individually, like this. I'd suggest getting five, just in case you ever run a big enough battle that you could use enough models for a volley. If you plan on going to one of the big conventions and playing in a tournament, eventually these minis will not be acceptable. You would be expected to have the Warlord minis for an official tournament, if they are available. But if all you plan on doing is playing with your buds at the LGS, the Dwarven Crossbowmen will be just dandy. Put them on a 1 inch square base and there you are. For your army, I'd suggest the Warlord, a Captain, 6 - 9 grunts, 4 - 6 crossbowmen, a mage and a cleric. You might also add a sergeant or two, but that's at your discression. So 14 - 19 models, and you will have a nice tidy force. Oh, and the griffon. He's so cool. So about a dozen and a half models or so and there you are. Reven are not evil, but the Goblins ARE. I think all the Reven mages are evil, too. Reven vs. Crusaders? Why not? Reven may not be evil, but they are expansionists. They've lost too much of their territory, been pushed into the worst areas, and now they are ready to push back. Eventually someone's going to get pissed BESIDES the Dwarves. Quote Link to comment Share on other sites More sharing options...
Decado Posted October 2, 2004 Author Share Posted October 2, 2004 Thanks for the advice guys. I am going to try and get all my current dwarves painted then just keep up with the new releases. The grunts will be done using the assembly line technique. As of right now I have completed Freja Fangbreaker, Thorgram Grimsteel and Ivar Silverfist. Still being worked on is the Griffon, Durgam Deepmug, and one of the grunts. Other then more grunts is there anyone I should paint right off to get my faction started? I was thinking of painting Margara Firetongue next. Thanks again for the help. Decado Quote Link to comment Share on other sites More sharing options...
efkelley Posted October 2, 2004 Share Posted October 2, 2004 Neutral!? Thier orcs & goblins! Well, I will be much better informed once I get a copy of the rulebook. Would Reven still be a faction that could be used against Crusaders? That is my friend's good army of choice. Decado As a point of fact, everyone fights pretty much everyone. Even the 'good' factions have their bloody disagreements. --ek Quote Link to comment Share on other sites More sharing options...
Morgan Devalis Posted October 2, 2004 Share Posted October 2, 2004 What? Are you saying that elves and dwarves are not insanley courteous to each other at all times?! Quote Link to comment Share on other sites More sharing options...
Cerridwyn1st Posted October 3, 2004 Share Posted October 3, 2004 What? Are you saying that elves and dwarves are not insanley courteous to each other at all times?! Actually, a fight between Elves and Dwarves is pretty much decided when table positions are selected. See, Dwarves are rather slow but awesome melee fighters while elves stink in melee but are fast and crack archers. So if the Elves get favorable placement and can put some space between themselves and the dwarves, then the Elves will win. If the Dwarves get favorable placement and can overwhelm the Elves, then they win. I've pretty much decided that the sole purpose of Elven melee fighters is to act as speedbumps for the opponent's forces, giving the archers a chance to decimate the opponents forces. In other words, the only reason to use melee fighter if you are playing elves is to make sure your archers stay alive a little longer. NEVER rush out to meet the enemy if you are playing Elves; let him come to you through a hail of arrows. Oops, back to the topic at hand. Yeah, any faction will fight any other faction. That really makes sense in campaign play, where you are not fighting for honor, glory, or ideals, but for space and contol of resources. Under those cirumstances, even players with the same faction would duke it out, to see there Warlord as the supreme leader. Quote Link to comment Share on other sites More sharing options...
Gog Kluge Posted October 3, 2004 Share Posted October 3, 2004 So do the Reven play similar to the Dwarves, just a little faster and with better Attack but worse Defense? Quote Link to comment Share on other sites More sharing options...
Cerridwyn1st Posted October 4, 2004 Share Posted October 4, 2004 No, they've got pretty good defense, too. IMO, the Reven have one of the most balanced forces in the game. They don't have an uber powerful spellcaster, but they have grunts that are fairly good both on offense and defense. The Bull Orc Archers are the only archers in the game with toughness, and they have the highest Defense Value for Archers as well. They cost 31 points, which is 11 points cheaper than Elven Vale Archers at 42 points each. The Goblin Skeeters are awesome archers, and because of the Small ability they can be ranked in front of Bull Orc Archers. Neek, the Goblin Bogul, has mob/10, while the Skeeters have Mob. That means that Neek can command up to nineteen subordinates in his troop, as long as ten of them are Goblin Skeeters (or something else with Mob). Reven are cheap. They are about the only faction with a Warlord that could be fielded in a 500 point Troop and still have enough points for a decent fighting force. While they many not be uber powerful in any area, they aren't weak, either. They are a force that is cheap (points per model), tough, versitile, with good balance between offense and defense. Quote Link to comment Share on other sites More sharing options...
Cerridwyn1st Posted October 4, 2004 Share Posted October 4, 2004 Out of curiosity, what's the MINIMUM number you can have in an army/battlegroup/unruly mob in order to play? Tommy. If you used the Witch Queen from the Darkspawn roster, your minimum troop size would be two. All of the rest of the warlords except Orba (Mercs) have a minimum troop size or three. Orba's is five. So the smallest playable troop would be the Witch Queen and a Grunt or Adept. While there are Solo models in the game, you can't field a Solo all by itself. There must be one Leadership model for each Solo. This would effectively be two troops - the Leadership model plus its minimum number of subordinates and the Solo model. Quote Link to comment Share on other sites More sharing options...
Ech'Estar Posted October 4, 2004 Share Posted October 4, 2004 Actually, so far I don't really like any of the designated models for the warlords themselves in the factions I like. Are there provisions for creating your own? *As you can see, I have absolutely no idea whatsoever about any of the rules at all. Well, for starters you can use the stats for a generic Warlord in the back of the rulebook, but if I recall you're going to end up losing all of your faction abilities. Of course, in a friendly game, it's really up to what your gaming group decides on. I've noticed that (if I'm actually correct in the above), it is not really worth just using a single merc to round out a troop, since that one character or whatever will lose you all of your faction abilities. So from what I can figure, mercenaries and generic cards (to a degree), are only that useful in larger numbers. Oh, and to answer your other question about using Warlords, you dont need to use a warlord, only if you want. I believe at so and so number of sergeants and captains though, you need to have a warlord (but the requirements is to have a pretty big army). Did any of that make sense? Quote Link to comment Share on other sites More sharing options...
Kelcore Posted October 4, 2004 Share Posted October 4, 2004 If you used the Witch Queen from the Darkspawn roster, your minimum troop size would be two. All of the rest of the warlords except Orba (Mercs) have a minimum troop size or three. Orba's is five. So the smallest playable troop would be the Witch Queen and a Grunt or Adept. While there are Solo models in the game, you can't field a Solo all by itself. There must be one Leadership model for each Solo. This would effectively be two troops - the Leadership model plus its minimum number of subordinates and the Solo model. I see. So, you have to have a "general" (warlord) present at all times regardless of faction size? You can't just use a sergeant/Big Mean Grunt? (Actually, so far I don't really like any of the designated models for the warlords themselves in the factions I like. Are there provisions for creating your own?) *As you can see, I have absolutely no idea whatsoever about any of the rules at all. Tommy. No, you don't have to field a Warlord if you don't want to. The only time you absolutely have to field a Warlord is if more than 2 Captains are fielded. There's also rules for having lots of Sargeants on the filed as well, get enough of them going and you have to have a captain or a warlord present. I don't see this ever coming up in a "standard" game though.... Quote Link to comment Share on other sites More sharing options...
Cerridwyn1st Posted October 4, 2004 Share Posted October 4, 2004 Yeah, the only reason I mentioned the Witch Queen and other Warlords is that they have a smaller numeric requirement for additional troups. The Witch Queen only requires one other model in her retinue, etc. Captains and Sergeants generally require four, and since you were asking for the smallest number of models in a viable troop, that's what I went for. I really wouldn't bother fielding a Warlord unless you're playing a Fighting Company of 1,000 points or more. Most Warlords cost around 250 points, and for that you could get a 35pt. Sergeant with a 15pt. buff and ten 20 pt. grunts. Quote Link to comment Share on other sites More sharing options...
dewen Posted October 4, 2004 Share Posted October 4, 2004 So do the Reven play similar to the Dwarves, just a little faster and with better Attack but worse Defense? Dwarves have lower armor, speed, and attack compared to Reven. Reven grunts are also more expensive because of this. The exception would be the Shieldmaidens which are comparable in armor and attack but are still as slow as a typical short-legged dwarf. Quote Link to comment Share on other sites More sharing options...
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