Leech Posted September 22, 2002 Author Share Posted September 22, 2002 Channelling Rhinos?? As if a skilled commander of super heavy chassis would allow such power houses to be herded! :o) And yes, I still have a BatRep to write from Origins :o) Quote Link to comment Share on other sites More sharing options...
wolf Posted September 23, 2002 Share Posted September 23, 2002 A "smart" player (realitive statement, I know) would never let you put them in such a situation. I know I wouldn't allow you to hack my non-super heavies up without them being supported. Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted September 23, 2002 Moderator Share Posted September 23, 2002 On the other hand, if you make sure that your superheavy is the primary target for the oppo9nent's IF, you can get your APCs in there and win without the superheavy ever seeing combat. Quote Link to comment Share on other sites More sharing options...
Leech Posted September 24, 2002 Author Share Posted September 24, 2002 Which is one of the reasons people field super heavies - they act like fire magnets, especially for IF missiles and the like. Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted September 24, 2002 Moderator Share Posted September 24, 2002 It's one of those insurance policy things. I'd personally rather not field a superheavy myself. However, if I have to deal with a superheavy, I'd rather have a superheavy available with which to deal it. Quote Link to comment Share on other sites More sharing options...
wolf Posted September 24, 2002 Share Posted September 24, 2002 Sound logic. Meet an irrisitable force with another one. You just have to wait until they can get themselves across the field before the fireworks begin. Quote Link to comment Share on other sites More sharing options...
Leech Posted September 24, 2002 Author Share Posted September 24, 2002 But the good thing there is that they're so slow the enemy doesn't have to worry about them all that much - unless there's a mismatch or one side is out numbered. But I will admit that nickle and dime stuff against a super heavy (which is pretty much all most people can expect) can actually mean the difference between the Ogre stomping the RHino into the ground or the Ogre getting beat up while pummelling the Rhino. Still, it's all good fun in the end - and that's the point afterall :o) Quote Link to comment Share on other sites More sharing options...
Chrome Posted September 24, 2002 Share Posted September 24, 2002 However, if I have to deal with a superheavy, I'd rather have a superheavy available with which to deal it.I prefer a Whisper. While its most likely that you'll only damage a Superheavy and not kill it, I'd much rather face a Rhino on its 4th or 5th DT than a fully functioning one. ;) Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted September 24, 2002 Moderator Share Posted September 24, 2002 My Whispers always get shot out of the sky whenever I try to fire them off. However, if you can deploy them effectively, I'd agree with you. Quote Link to comment Share on other sites More sharing options...
wolf Posted September 24, 2002 Share Posted September 24, 2002 The great equalizer. Beware the Whisper, for it will humble all who might think too much of themselves. I can see taking 1-2 Whispers in a game when I know someone is going to try and swamp me with superheavies. Quote Link to comment Share on other sites More sharing options...
Leech Posted September 25, 2002 Author Share Posted September 25, 2002 Hmm.... thing with Whispers (or ChocoBombs as I call mine :o)) is that they're fairly easy to kill even with the low soft killing ability of most superiority CAV's including the super-heavies. Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted September 25, 2002 Moderator Share Posted September 25, 2002 And with three panicked Specters and several infantry mortars shooting at it, it goes splat really quickly. Sigh. Oh ye 200pt gamble, we hardly knew ye. Quote Link to comment Share on other sites More sharing options...
lstormhammer Posted September 25, 2002 Share Posted September 25, 2002 I sence I'll need to pick up the CAV rulebook, just so I can understand everything being said here... mind you, with my gaming group, they'll drag their heels at learning anything new. I think it's time to cut losses and find a new group... --lstormhammer Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted September 25, 2002 Moderator Share Posted September 25, 2002 lstorm, go to www.cavhq.com or www.mil-net.net and hunt around till you find the CAV rules available for download. It's all there in PDF, plus the data cards for the original CAVs. I don't know if stats and point costs have been updated for the Journal of Recognition, but it's certainly worthwhile anyway. Quote Link to comment Share on other sites More sharing options...
Chrome Posted September 25, 2002 Share Posted September 25, 2002 they're fairly easy to kill even with the low soft killing ability of most superiority CAV's including the super-heavies.You must roll badly Frank. I've yet to see a Whisper killed by anything other than IF fire or something like a Vanq or Puma. And with three panicked Specters and several infantry mortars shooting at it, it goes splat really quickly.Well if that's the case, you just focused the majority of your firepower for one turn on a single, disposable model, which means my other guys are free to do as they please. ;-) www.mil-net.net and hunt around till you find the CAV rules available for downloadThere shouldn't be much hunting, the link is right at the top of our homepage! :-) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.