wolf Posted September 25, 2002 Share Posted September 25, 2002 Considering they have a +4 ARM on DT 0, I don't think the die as quickly as somebody is making them out too. Isn't that the highest ARM any soft target has?? That, and Chrome is right about using so much firepower on a disposable target. If you can't get your people out of the way, then it's understandable, but either way, you leave yourself open to a whole lot of return fire from every other enemy model out there. I know I'll be trying to use them in larger games (4000+ points) just to got the feel of them and see people's reaction to them. :laugh: :p Quote Link to comment Share on other sites More sharing options...
Chrome Posted September 26, 2002 Share Posted September 26, 2002 Hell, I like to use them in smaller games. For one thing, people don't expect them. Also, at least in my group, when we go w/smaller games, the guys tend to bring fewer soft-targets and soft-target killers. Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted September 26, 2002 Moderator Share Posted September 26, 2002 I guess I just haven't figured out how to deploy them, then. From analysis, it looks like you need to fire two or more of them at a time, or make them a less appealing target than the Rhino. Quote Link to comment Share on other sites More sharing options...
Leech Posted September 27, 2002 Author Share Posted September 27, 2002 The Whisper has +4 ARM!?!?!?! Okay, when did that change, or is by brain simply remembering it wrong. I thought the Whisper was like +1 (which isn't hard for a pair of +6's - like a Rhino) but +4 makes them a whole new bar of chocolate. I must commune with the Great Ogre on this.... Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted September 27, 2002 Moderator Share Posted September 27, 2002 And while you're at it, advise him to duck, since the Whisper Chocobombs can turn him into a small pile of creamy goodness. Quote Link to comment Share on other sites More sharing options...
Ghost Rider Posted September 27, 2002 Share Posted September 27, 2002 I used a whisper in wednesdays game and it took out a rhino. I need to get more of them, because(imo) a 100 point device taking out a 500+ point is a fair trade in my book (unless they are being fired at me, that is) Quote Link to comment Share on other sites More sharing options...
Chrome Posted September 27, 2002 Share Posted September 27, 2002 Whispers are 200 points GR. †The Army Builder files are wrong (but soon to be corrected) but the price increase is in the Eratta on CAVHQ. Quote Link to comment Share on other sites More sharing options...
Ghost Rider Posted September 27, 2002 Share Posted September 27, 2002 I know Chrome, I was just seeing if you are awake and paying attention :p It's still a good trade off though. Quote Link to comment Share on other sites More sharing options...
wolf Posted September 30, 2002 Share Posted September 30, 2002 And the Whisper strikes again. I'm getting around to start to work with them, before someone starts using them on me first. :p Quote Link to comment Share on other sites More sharing options...
Leech Posted September 30, 2002 Author Share Posted September 30, 2002 I found the Whisper to be one of the easiest models to glue (always a chore) and paint (see gluing) - although I'd definately recommend painting the missile and launcher arm before gluing them. Quote Link to comment Share on other sites More sharing options...
Ghost Rider Posted September 30, 2002 Share Posted September 30, 2002 I didn't bother to glue it all together. It works great for the hitching a ride rules if you take the missle off after you fired it. I posted a pic of my whisper in the show off forum let me know what you think Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted September 30, 2002 Moderator Share Posted September 30, 2002 Hmm. Can you do that? I suppose you can always play by house rule, but thought the launcher was removed once it had fired. Granted, a 10-ton truck doesn't just disappear. Quote Link to comment Share on other sites More sharing options...
Leech Posted September 30, 2002 Author Share Posted September 30, 2002 It's an optional rule in the JoR.... and I never thought of that... you glue the missile to the launcher arm though, don't you? Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted October 1, 2002 Moderator Share Posted October 1, 2002 Nonono, what you do is, you drill a hole in the bottom of the missile, and put a wire on the launcher rack to hold it in place. That way, you can remove the missile whenever you want. ASCII: | |---- <-this is the wire you put on the launcher rack. |___ Try it, it's really neat. Quote Link to comment Share on other sites More sharing options...
nadinbrzezinski Posted October 1, 2002 Share Posted October 1, 2002 Actually Frank I did not glue my missiles. In fact the bed is fully deployable, and usually when getting ready to fire it, the bed "rises" to the deployed stage. We just use the actual missiles to track them though... instead of the in flight misile... why I misplaced mine. Nadin Quote Link to comment Share on other sites More sharing options...
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