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1st WIP sculpt


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I have done some sculpting before, but always working on other pieces. This is the first all original composition I have put together. It still has quite a bit left to go, but it is far enough along that I am willing to show it. I have learned quite a bit from doing this one. Mainly that you can put a great chainmail texture into a flat piece of putty, but applying it to a 3D figure is something completely different. I also did the legs in older putty and they don't look nearly as sharp. And the left leg was cut at quite a bit and resculpted. So let me know what you think.


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Yeah, awesome. I personally know how much of a challenge sculpting is so I give you props on achieving this level. What is the scale?


I did notice that the legs are a bit misproportioned to the rest of the body. Not to make you scream in agony though. Maybe it's the angle of the camera, hard to say. To me it looks like the calf to thigh ratio isn't the same as the Shoulder to hip ratio..as in, the STH ratio looks longer than the CTT ratio. Maddening isn't it?

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My only recommendation, if possible, would be to not have the tabard meet in the crotch in such a rounded fashion to avoid it looking like a diaper. Maybe try to square off the groin region. If you;re not casting it, and just making it for personal use, maybe leave the lower portion of the tabard to hang loose and not bother connecting it under the legs. I don't know how durable this would be if it was anything more than a display however. Another alternative would be to have the rear portion drape across the back leg so it would have a solid base to rest upon.


I love the chainmail effect, looks wonderful.


What is the left arm going to look like?

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Thanks guys.


Darkstar - Yes the calves are a bit short. I had a problem with the hip connection on the left leg being too low and had to resculpt most of that thigh. The result has made the calves a bit wonky. I may cut them off and add a little to them before I finish.


billr - The brown stuff is Aves Apoxie Sculpt (bronze). I was going to do just the arm separate, but I would have had to have puttied a joint in the armpit on any castings I ran. I decided instead to carve out a channel and do the separate piece as the arm and side. It will all fit in that cavity, which I filled and smoothed in in the other putty. It is just a thin layer, and regular greenstuff is beneath.


Qwyksilver - Sorry I should have mentioned what was finished. The head, legs, boots and front top portion of the tabard were all that were finished at that point. The rear top portion of the tabard is finished now, but wasn't then. The lower tabard was just some putty I slapped in to hold the place. I have since started blocking in putty for the lower tabard and hope to finish it tonight or tomorrow. I am planning on molding it, and I will fill the region between the two sides. I could mold it with the space being open, but it will reduce the number of castings I am able to pull from that mold. Also I have a feeling that it will be more difficult to sculpt the cloth properly if there isn't sufficient backing there.

Also the left arm is going to be holding a shield. I know people dislike that standard pose, but I thought I could do some things to add the appearance of motion. Also the arm at full extention was an attempt to give it a dynamic feeling. That moment right before he strikes. Additionally it is a friend's D&D character, so my options were somewhat limited.

As far as scale goes he stands 35mm. Without the legs bent he would be about 371/2mm. I knew I was going to mold and cast him so I was planning for a little shrinkage.


Anyway, sorry for the drawn out responses. Thanks for the kind words guys.

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