Moderator Froggy the Great Posted November 1, 2004 Moderator Share Posted November 1, 2004 Given the case of a flying dragon, or a Banshee on a rooftop, or some other similar situation, how do you measure their blowthrough attack when determining which models get hit? 1. Do you measure the range straight out, then whatever bases are under the line get hit, even though the dragon is 2", 3", or 8" above the group? 2. Do you measure from the base edge to a point on the ground, and any model through whom the line could reasonably pass gets hit? Quote Link to comment Share on other sites More sharing options...
Super Jag Posted November 1, 2004 Share Posted November 1, 2004 Abstract thinking... the dragon would simply move his head up and down to lay down a line of napalm on enemies below and in front of him. Of course, this is not official. Quote Link to comment Share on other sites More sharing options...
Steven Page Posted November 1, 2004 Share Posted November 1, 2004 Option 2 is what I am doing. it makes blowthrough much less dangerous, unless the beastie lands....... Quote Link to comment Share on other sites More sharing options...
Gus Landt Posted November 1, 2004 Share Posted November 1, 2004 We had this same question on Saturday (read my topic on flyers vs rangeless armies). My reven archers were all lined up in a nice little row. On the dragon's turn, it flew to the side of them and attempted to torch all 6 of them with blowthrough. We disagreed as to wether or not that was legit, since the dragon was flying. it seemed to me that since it was way up in the air, it's ranged attack would be at a pretty steep angle and shouldn't hit all the troops. We ended up agreeing that it was a grey area in the rules, and allowed the blowthrough to all 6 archers (and the seargent at the end). 7 die rolls later, and I had 6 dead archers and a dead seargent. Quote Link to comment Share on other sites More sharing options...
mgmaranda Posted November 1, 2004 Share Posted November 1, 2004 Option 2 makes most sense to me. You could get fancy and enhance the rules to make the attack a cone. But that would no longer be fast or very near official. (Not that we know which of the two options is) Quote Link to comment Share on other sites More sharing options...
Reaper User ReaperDarryl Posted November 1, 2004 Reaper User Share Posted November 1, 2004 personally i would go with 1 i dont think that one ability should hamper the effectivness of another on a particular mini Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted November 1, 2004 Share Posted November 1, 2004 Well, if you use option 2, disallowing a strafing run, this would also force the dragon or similar beastie to land to be most effective with this attack. This might balance out the absolute pending doom if you have no more ranged attackers. Quote Link to comment Share on other sites More sharing options...
Cerridwyn1st Posted November 1, 2004 Share Posted November 1, 2004 K. I. S. S. Go with option 1 and measure out 12" (or whatever) from the base of the "flying" mini. Adjusting the attack for hight would make things more difficult. Logically, if an attack were adjusted for hight then the model could make the attack while moving, causing it to be even more lethal. Besides, the attack does get weaker (looses -1) for each new target, so it gets harder for your opponent to hit as he/she goes along. Quote Link to comment Share on other sites More sharing options...
Uthgar Posted November 1, 2004 Share Posted November 1, 2004 When we did Demos at Gen Con and Origins, we just measured out 12 inches from the base, whether flying or not. There is not a rule in the book for units in flight for this other than you are a -1 to hit them. If you aim at them from the ground, you don't subtract range either, that is what the -1 is for. yes Blowthrough is very devastating. Don't put your models all in a row. Matt Quote Link to comment Share on other sites More sharing options...
Super Jag Posted November 1, 2004 Share Posted November 1, 2004 Don't put your models all in a row. Wisdom... gotta love it! Quote Link to comment Share on other sites More sharing options...
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