Darthiir Posted November 17, 2005 Share Posted November 17, 2005 What is you use a WW 1 Tank stragity [sp], get 2 treebeards, line warriors up behind them and give the treebeards a few bandages. once your in charge range, split the trees and charge the warriors forward. Of course this would be a bad tactic vs a mage with a fire storm, so avoid level 3 mages. Can't being 2 trees, he's a unique and even if you could at 250pts each it would be half your force in those models alone. Link to comment Share on other sites More sharing options...
Storminator Posted November 17, 2005 Share Posted November 17, 2005 you've given me something to think about Good Storminator, what have you done with Evil Storminator. It's what happens when the Evil Overlords start becoming Freelance Neutral/Evil forces. Evil diluting... washing away... feeling weak... PS What is you use a WW 1 Tank stragity [sp], get 2 treebeards, line warriors up behind them and give the treebeards a few bandages. once your in charge range, split the trees and charge the warriors forward. Of course this would be a bad tactic vs a mage with a fire storm, so avoid level 3 mages. Can't being 2 trees, he's a unique and even if you could at 250pts each it would be half your force in those models alone. I believe he's non-unique in an all elf force. That's still way too many points. PS Link to comment Share on other sites More sharing options...
MasterPlan Posted November 17, 2005 Share Posted November 17, 2005 you've given me something to think about Good Storminator, what have you done with Evil Storminator. It's what happens when the Evil Overlords start becoming Freelance Neutral/Evil forces. Evil diluting... washing away... feeling weak... PS What is you use a WW 1 Tank stragity [sp], get 2 treebeards, line warriors up behind them and give the treebeards a few bandages. once your in charge range, split the trees and charge the warriors forward. Of course this would be a bad tactic vs a mage with a fire storm, so avoid level 3 mages. Can't being 2 trees, he's a unique and even if you could at 250pts each it would be half your force in those models alone. I believe he's non-unique in an all elf force. That's still way too many points. PS Say it isnt so Storminator! I am picking my faction (Hence my Browsing the Elf forum...) and I was leaning towards Overloards based in part to allot of your posts! Please say there is an evil kernal still beating in that black heart of yours somewhere. Link to comment Share on other sites More sharing options...
Storminator Posted November 17, 2005 Share Posted November 17, 2005 Say it isnt so Storminator! I am picking my faction (Hence my Browsing the Elf forum...) and I was leaning towards Overloards based in part to allot of your posts! Please say there is an evil kernal still beating in that black heart of yours somewhere. Well the "Mercenary" faction mostly consists of Overlords, Necros, and Darkspawn, so I don't think there's anything to fear there! THe core of my army is likely to always be Overlords. I have a ton of them painted up purdy, and I really like the stats for the models. There isn't one I dislike, as a matter of fact. I mostly needed some cavalry, and the Necros and Gobbos have some. PS Oh, yeah, and some longer range archers coming soon... What's this I see? 44 Overlord armies? Passing Nefsokar into 7th place? THe Reven are in our sights! Can the Reptus be far behind?!? PS Alright, end of thread hijacking... Link to comment Share on other sites More sharing options...
Darthiir Posted November 17, 2005 Share Posted November 17, 2005 treebeard not unique to an all elven force? where can you find this little bit of info...lots o'points but might be fun to try once.... Link to comment Share on other sites More sharing options...
spiritual_exorcist Posted November 21, 2005 Share Posted November 21, 2005 Main rulebook (page 112 of first printing, not sure about second). Link to comment Share on other sites More sharing options...
Qwyksilver Posted November 22, 2005 Share Posted November 22, 2005 Main rulebook (page 112 of first printing, not sure about second). Same for 2nd printing Link to comment Share on other sites More sharing options...
Darthiir Posted December 12, 2005 Share Posted December 12, 2005 We have a 1500pt tournament coming up in January and I'm looking at a couple of different lists. The first one I've put together has: Troop 1 (485pts): Selwyn 103 Niriodel 76 Blessx4 20 Archersx4 176 Warriorsx5 95 Musician 15 Troop 2 (538pts): Arnise 60 DF 10 GMArmor 30 MMWeapon 30 Death Seekx2 66 Warriorsx6 114 Musician 15 Lysette 48 spells 120 GMEmpower 45 Troop 3 (203 pts): Meridh 36 Warriorx5 95 Longthornx3 57 Musician 15 Troop 4 (58 pts) Centaur Troop 5 (58 pts) Centaur Totem of Battle (150 pts) Total 1492 Link to comment Share on other sites More sharing options...
Vil-hatarn Posted December 13, 2005 Share Posted December 13, 2005 Don't put so much equipment on Arnise, she's too fragile to be worth it. Maybe throw a few longthorns into each troop, they're very good musicians/standards since they're generally just outside the melee. Link to comment Share on other sites More sharing options...
Saint of Sinners Posted December 13, 2005 Share Posted December 13, 2005 I would drop the Totem and go with more warriors and archers Also trade Lysette's GMempowerment for a familiar the points you save can go to fielding more warriors. Link to comment Share on other sites More sharing options...
Darthiir Posted December 13, 2005 Share Posted December 13, 2005 I would drop the Totem and go with more warriors and archers Also trade Lysette's GMempowerment for a familiar the points you save can go to fielding more warriors. The reasoning behind the GME is that we have a nefsokar player and with their -2CP for enemy spellcasters I thought it prudent to keep her at a 7 instead of dropping down to a 5. The Totem I can live without, it's a list in progress.... Link to comment Share on other sites More sharing options...
Saint of Sinners Posted December 13, 2005 Share Posted December 13, 2005 I would drop the Totem and go with more warriors and archers Also trade Lysette's GMempowerment for a familiar the points you save can go to fielding more warriors. The reasoning behind the GME is that we have a nefsokar player and with their -2CP for enemy spellcasters I thought it prudent to keep her at a 7 instead of dropping down to a 5. The Totem I can live without, it's a list in progress.... Oh, those nasty nerfherder... I've yet to face them. At any rate I'd focus on capitializing on the elves' strenght (Range and Speed). Link to comment Share on other sites More sharing options...
Vil-hatarn Posted December 13, 2005 Share Posted December 13, 2005 I'd hang on to the GME in any case. Some archers would probably help, and the battle totem is the first thing to drop if you're going to do that. Still, an all-melee force is interesting, though I doubt it would work well, if you took enough healing, it might be manageable... Link to comment Share on other sites More sharing options...
Darthiir Posted December 14, 2005 Share Posted December 14, 2005 I'd hang on to the GME in any case. Some archers would probably help, and the battle totem is the first thing to drop if you're going to do that. Still, an all-melee force is interesting, though I doubt it would work well, if you took enough healing, it might be manageable... i see the point in dropping the totem...take more warriors/archers.... i've fielded a force similar to this twice now, both against an untried all-goblin force (won both) on 4x4 tables. with tables this size you can only get off one volley before their fast movers (beast riders) are too close for comfort. the tactic is to get off the first volley, hopefully taking out some troops/wounding a leader, and then throw up picket lines/speed bumps between the approaching army and the archers. the archers are still capable of shooting into melee and hopefully filling those who do get through with lots of arrows. Link to comment Share on other sites More sharing options...
Vil-hatarn Posted December 16, 2005 Share Posted December 16, 2005 Speedbumps+sniping is one of the typical elven strategies. With some more archers, this would work very well with that strategy. The centaurs can cut off anything that's moving a little too fast, and the deathseekers can probably take out a few enemies on their own, especially with support. Link to comment Share on other sites More sharing options...
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