Tsetsen Muur Posted December 28, 2005 Share Posted December 28, 2005 Yes, Sure Shot is in both printings and applies to the game. Thanks, Mr. GE I only have the first edition rulebook, so tried to make it completely clear where to check (in the Sure Shot special rule) Link to comment Share on other sites More sharing options...
Tsetsen Muur Posted January 1, 2006 Share Posted January 1, 2006 On another topic - does anyone have any advice on beating the Crusaders with elves? We are twice as likely to hit them than any other faction (except for the Reven's skeeters), but that's still only a 20% chance. We are likely to out number, but I don't feel as if my ability to roll 10s to hit is that great. I'm almost tempted to buy some magic in a 750 point game to take advantage their relatively low MD levels in grunts. It's a lot of points out of my 750, though, so I'm a bit bothered to do so. The double picket line will help, I'm sure, but is it going to be enough to stop the good guys in heavy armour? Link to comment Share on other sites More sharing options...
spiritual_exorcist Posted January 1, 2006 Share Posted January 1, 2006 Carrying Niriodel + a couple of BLess spells boosts your chances of hitting a bit and when the Crusaders get close you can buy yourself some time with a hold spell or two. As for MD, 11 is actually fairly high in this game, alot of grunts have 10, but still, Lysette with a fire Storm or even just some Ice Shards could be very worthwhile (Lysette + Familiar + 5 Ice Shards = 118 points). I might be tempted to go with Ardynn, he is a bit of a nightmaire to face, even if his CP is a little low. Link to comment Share on other sites More sharing options...
Stubbdog Posted January 2, 2006 Share Posted January 2, 2006 Tell you what, nothing like trying to play Elves and their sure shot with a faction like the reptus where it is next to impossible to put anything in b2b and close those 1 mm holes. Link to comment Share on other sites More sharing options...
Outkast Samurai Posted January 6, 2006 Share Posted January 6, 2006 Was looking at the data cards for some of the elves that I have and I noticed that the archers say grunt on the card but in the rulebook and the download it says adept. I am assuming that they should be adepts as every other archer is but I figured I'd ask to be sure. Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted January 6, 2006 Moderator Share Posted January 6, 2006 As of the second printing of the rulebook, all archers are adepts. Link to comment Share on other sites More sharing options...
All-Terrain Monkey Posted January 6, 2006 Author Share Posted January 6, 2006 You may have cards from the first batch Outkast before the updated ones trickled down through distribution and stores. You can always find the most currently updated versions on Reapergames.com if you need to doublecheck. Link to comment Share on other sites More sharing options...
Outkast Samurai Posted January 6, 2006 Share Posted January 6, 2006 Thanks everyone. I had gotten the elves for a D&D game I was running awhile back and have just recently started playing Warlord. Now that I am really into the game I've dung out the old cards that came with the figures I have and have begun looking up the stats for the figures I have that didn't have cards. Turns out I have bits and pieces of several different armies. Link to comment Share on other sites More sharing options...
Stubbdog Posted January 6, 2006 Share Posted January 6, 2006 also dont forget to check the back of the book as well as REapergames for all the errata and points changes and such. Link to comment Share on other sites More sharing options...
Tsetsen Muur Posted January 15, 2006 Share Posted January 15, 2006 Congrats on getting to play, Tommy. Was the Necropolis guy also new, or was he as experienced as a Jimi Hendrix song? I think that Necropolis have one of the shallower learning curves (that is, it is relatively easy to play them compentently), and elves have one of the steepest. Have any tidbits on forces / tactics? Seeking advice on anything. Other people more experienced than I are sure to have something :) Link to comment Share on other sites More sharing options...
spiritual_exorcist Posted January 15, 2006 Share Posted January 15, 2006 I have to agree, Elves are a finesse race, they arn't a forgiving or easy faction to learn on; still if you don't mind taking a few butt kickings while you sort out what works for you while using them, more power too yah, especially if you're having fun doing so. Glad to hear you finally got a game in! (If it is any consolation, Brushmaster handed me my butt today in a game as well, and I was using my beloved Crusaders, and while I kept the other one very close, I still lost it too. But I had a good time, so that's what matters). Link to comment Share on other sites More sharing options...
Feanor Posted January 21, 2006 Share Posted January 21, 2006 Hi all from my new base of operations in Rexburg Id. well I have contacted the local gaming guru Ugluk and am hoping to have a scrap with him in about a week i havent read the new Reven book yet. Does anyone have any ideas on what I should be notified of or any good orc slaying advice all would be much appreciated Thanks Feanor Link to comment Share on other sites More sharing options...
mooseyjoe Posted January 22, 2006 Share Posted January 22, 2006 UHHHHHHHHH, don't let em anywhere near you because melee heavy orcs like to eat elves. Centaurs used in a "run & gun" fashion might be especially effective. Since the centaurs shouldn't have any troubles staying ahead of the orcs, you shouldn't have to let him kill you. Link to comment Share on other sites More sharing options...
spiritual_exorcist Posted January 22, 2006 Share Posted January 22, 2006 I think the classic manuever of tying the Orcs up with your cheap grunts, and then firing into melee with your archers is pretty solid. Link to comment Share on other sites More sharing options...
Tsetsen Muur Posted January 22, 2006 Share Posted January 22, 2006 As they said in a Casketworks, don't bother buying armor upgrades. Orcs can hit you if they want, as long as they don't mind that orc going out. cheap grunts + archers seems like way to go. It may not be a bad place for using magic to cut open a hole in their lines to pincushion leaders. For this use, you're not buying expensive spells - just ice shards to kill the orc in front of the leader so your archers can do the dirty work. No leaders = no warcry. If the archers and mage are in the same troop, you can take full advantage of the gap without the orcs having a chance to react. In the interest of full disclosure, I'm 0 for 2 with my elves, 1 for 1 with my undead, I've not yet fought the Reven, and magic may be a terribly expensive for the amount of points on the table. Link to comment Share on other sites More sharing options...
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