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Ceynuundra Aelvari - Elven High Command

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Has anyone ever made a melee-centric elven army work? I've heard some things, but not much.

 

If you look back a few pages, I posted one. Haven't had a chance to test it yet though, so can't tell you if it's any good.

 

A Totem of Battle is almost necessary to pull it off; elf grunts are naturally average on attack and weak on defence; your armor isn't going to improve, so they might as well take something out before they die. The Totem makes the basic vale warrior dangerous, the breaker the perfect nutcracker, and deathseekers become downright scary.

 

Second, you need lots of speed. To that effect, try to use the faster models, and take musicians wherever possible. One or two standard bearers can be helpful too, since you'll have less archers to deal with problematic enemies.

 

Third, don't abandon the archers completely. They're too good not to use. You simply limit yourself to 2-4 with Meridh and don't depend too heavily on them.

 

Finally, the more troops, the better. This augments your speed. Several troops of 6 or so grunts, led by meridhs and selwyn, a troop of archer, led by meridh, and maybe throw in an elite (Niriodel would be the best choice here) with selwyn. Any leftover points, grab a centaur or two for more initiative cards.

 

Hope that helps!

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Has anyone ever made a melee-centric elven army work? I've heard some things, but not much.

 

They have, and they died. Why would you want to?

 

 

Look for my posts further up in this thread where I had taken a melee force of elves with no archers and a few fireballs against the expansion Reven (Hill Giant, Berserkers, goblins out the wazoo, Greka, etc). With their inexpensive troops a good player can wipe the table with the all melee force.

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If I remember correctly you can take advantage of shadowy in an all melee elf army and even then flinging fireballs is another thing that elves are generally good at as well.

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I've tried a couple of times with the straight melee force and have been summarlily wiped from the table, but I'm talking total melee. Not an archer or caster in the bunch.

 

Maybe next time I should bring a couple of clerics to heal the wounded so they can stay in the fight.

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I've tried a couple of times with the straight melee force and have been summarlily wiped from the table, but I'm talking total melee. Not an archer or caster in the bunch.

 

Maybe next time I should bring a couple of clerics to heal the wounded so they can stay in the fight.

 

 

No, no. You've been doing fine. Don't change a thing! :devil:

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Fellow Elves,

 

Ive been procrasting about my game this saturday, and I havent made all the lists that I need. If anyone could please, please help me out here, I still need to make a 750 point army and a 1000 point army, so if you could gimme some good ideas, it would be deeply appreciated.

 

If it helps any, I usually play against Darkspawn, but it is also likely that I will be up against Necropolis or Reptus.

 

Thanks for any help you can give,

 

Cory, AkA Lord of the Leaves ::):::):::):

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Fellow Elves,

 

Ive been procrasting about my game this saturday, and I havent made all the lists that I need. If anyone could please, please help me out here, I still need to make a 750 point army and a 1000 point army, so if you could gimme some good ideas, it would be deeply appreciated.

 

If it helps any, I usually play against Darkspawn, but it is also likely that I will be up against Necropolis or Reptus.

 

Thanks for any help you can give,

 

Cory, AkA Lord of the Leaves ::):::):::):

 

Do want a lot of small troops with solos or large troops?

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I also decided to add a list of the miniatures I own, not necessarily that I only want lists using minis i own, but I prefer not to use proxies unless it is a last resort

 

Danithal

Lysette

Niriodel

Arnise

Ardynn

Caerwynn

Selwyn

Meridh

Vale Archers (9)

Vale Warriors (5)

Long Thorns (6)

Death Seekers(6)

Centaur Archer

Mossbeard (not based yet though ::(: )

 

I dont know if thatll help anybody, but it was just a thought, yknow.

 

Thanks again to anyone who'll help me in my darkest hour!

:B): LOTL

 

Oh, sorry one more quick post, I should be buying a Meridh tomorrow before I game, so thats another one.

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I also decided to add a list of the miniatures I own, not necessarily that I only want lists using minis i own, but I prefer not to use proxies unless it is a last resort

 

Danithal

Lysette

Niriodel

Arnise

Ardynn

Caerwynn

Selwyn

Meridh

Vale Archers (9)

Vale Warriors (5)

Long Thorns (6)

Death Seekers(6)

Centaur Archer

Mossbeard (not based yet though ::(: )

 

I dont know if thatll help anybody, but it was just a thought, yknow.

 

Thanks again to anyone who'll help me in my darkest hour!

:B): LOTL

 

Oh, sorry one more quick post, I should be buying a Meridh tomorrow before I game, so thats another one.

 

Here's a list I used yesterday against the Reptus.

 

Troop 1 & Troop 2

 

Meridh x2 (72)

Warrior x12 (228)

 

Troop 3

 

Selwyn (103)

Longthorn x2 (38)

Archer x5 (220)

Musician (15)

 

TOB (75)

 

Total Point: 751

 

Here you have plenty of warriors to keep your archers safe and with the TOB it makes your speed bumps (warriors) a little more effective, not to mention making Selwyn +4mav and meridh +3 mave without support.

 

Also you have enough melee types to dedicate 3 per archer some send them out in small 4 man fire squads (military term). It will protect them from lare AOE spells, which was almost my undoing last night, it's a good thing I went first.

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Other things I have tried.

 

Troop 1 (273)

Meridh (36)

Archer x4 (212)

musician (15)

standard (10)

 

Troop 2 (299)

Arnise (60)

DF (10)

GMA (30)

Warrior x7(133)

Deathseeker x2 (66)

 

 

Troop 3 (88)

Centaur (58)

GMA (30)

 

Troop 4 (88)

Centaur (58)

GMA (30)

 

Total Point 748

 

Your Archers are going to be moving fast single move 8", double move 16" nothing on the board other than cavalry should catch them and if they do the standard will help you break b2b. use your speed bumps to gang up on the other guys warriors when you run out of room to move. move 2 warriors into b2b and have a death seeker get in on the backside so they can't be his with DS.

 

The Centaurs will just make them made with the GMA their base DV is 12, put them in the woods and your looking at a 14 DV, and again with their movement of 11" nothing should catch them short of other archers, or maybe spellcasters.

 

Don't get gready with marksman, if you can use it in the first turn to get off a good volley without endangering your archers for the 2nd turn do it, but if they have fast moving troops keep them moving...shoot and move, shoot and move.

 

That's off the top of my head....i do want to try another all melee force with spell support only, but we'll see how it works before i give out that list.

 

Good luck.

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Oooooooo Thank you very much Darthiir. You always seem to be saving my backside, of which I am most grateful for. Im thinking of using the second list, but Im sure Ill use the first list in the near future.

 

Thankyou, I shall fight my battles with a prayer to the Elven high gods in my heart.

 

 

 

The Lord of the Leaves

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Oh, and just one more thing, Darthiir,

 

What do you mean when you say:

Your Archers are going to be moving fast single move 8", double move 16"

 

I thought you could only do one move per turn?

 

Do I understand you correctly?

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these are great lists IMHO

Darthiir has a musician so you can move the archers 8 inches or double move 16 in a pinch

 

good luck

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