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Ceynuundra Aelvari - Elven High Command


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18 shots/turn can easily be overrun without enough warriors to keep your opponent at bay. It is much more difficult to get to 5 Archers behind 20 warriors, than it is to get to 9 archers behind 10 or 12.

 

And seeing as how Elven Archers can use Sure shot to shoot into melee all you have to do is hold up the enemy with your warriors and let your Archers do the work. If you don't have enough Warriors to hold the line, your archers will be mitigated in 2 or 3 turns.

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18 shots/turn can easily be overrun without enough warriors to keep your opponent at bay. It is much more difficult to get to 5 Archers behind 20 warriors, than it is to get to 9 archers behind 10 or 12.

 

And seeing as how Elven Archers can use Sure shot to shoot into melee all you have to do is hold up the enemy with your warriors and let your Archers do the work. If you don't have enough Warriors to hold the line, your archers will be mitigated in 2 or 3 turns.

I've used that tactic to quite good effect against Hellsgate's Reptus , not bothering to attack just held him up till I could shoot him to pieces . What was even funnier was he charged the archers with Ra-am killed one then they killed on the defensive strikes . :blink:

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So really what you are saying is that my proportion of archers to warriors is off, right? Well, ol' MOssbeard chews up a ton of points that could otherwise go to lesser quality troops, but he sure does pack a punch and I don't really want to stop using him until I see what else comes out in the army books.

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Keep Mossbeard, just drop a couple archers and replace them with a couple of Vale Warriors. In a 1000 point build, 4-5 is more than sufficient. If you want more Ranged attacks, use the non-Unique Meridh for cheap archery and troops and the Centaur.

 

Selwyn, Niriodel (Bless x2, Bandage x2, Hold, Divine Favor), 4 Archers, 2 Long Thorn, 3 Warriors = 505

Meridh, 6 Warriors, 3 Long Thorn = 207

Mossbeard (Bandage x2) = 278

 

Total = 1000

 

 

Fielding such an expensive model as Mossbeard in 1000 point games makes it tough to combat being overrun by large numbers or quick moving troops. You'd use the Warriors and Longthorns to support and screen your Archers. Meridh's troop being the initial speedbump and Selwyn and her melee warriors as a secondary picket line. Keep Niriodel and the Archers in the rear shooting away and making use of Bless and Bandages to keep your Wariors or more importantly Mossbeard in the fight longer. Mossbeard's CP is a bit low, so using it for Casting on Friendly Models, like himself, is key.

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Mossbeard's CP is a bit low, so using it for Casting on Friendly Models, like himself, is key.

In what situation would you want to cast a bandage on an enemy model? :huh:

Mossbeard can also take Mage spells, although he would be hard pressed to make it through most MDs.

 

No Iceshards hang from branches, it seems.

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Mossbeard's CP is a bit low, so using it for Casting on Friendly Models, like himself, is key.

In what situation would you want to cast a bandage on an enemy model? :huh:

Mossbeard can also take Mage spells, although he would be hard pressed to make it through most MDs.

 

No Iceshards hang from branches, it seems.

 

I'd never heal an enemy, but with a CP 5, trying to break through an enemy MD with a Mage spell is difficult. Casting a Cleric spell on a friendly means an effective CP 7, and you only need to beat a 10. Much better odds. I wasn't speaking just of the Bandages in my example build, but of his Spellcasting in general.

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OK, here is a COMPLETE list of all changes from the core rulebook to the new data cards:

 

Prince Danithal:

Drop 1 point from 261 to 260

 

Selwyn, Vale Captain:

Drop 4 points from 103 to 99

 

Arnise:

Drop 1 point from 60 to 59

+2 DV on 1st track

+1 DV on 2nd track

 

Lyssette:

Drop 4 points from 48 to 44

 

Niriodel:

Drop 1 point from 76 to 75

 

Death Seekers:

Gain 1 point from 33 to 34

 

Vale Long Thorns:

Gain 1 point from 19 to 20

+1 DV

 

Vale Breakers:

Gain 1 point from 22 to 23

+1 DV

 

Centaur:

Gain 3 points from 58 to 61

Gain 'Cavalry' special ability

Becomes Unique (loses Unique in an all Elven faction)

 

Mossbeard the Treeman:

Gain 3 points from 258 to 261

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OK, here is a COMPLETE list of all changes from the core rulebook to the new data cards:

 

Prince Danithal:

Drop 1 point from 261 to 260

 

Selwyn, Vale Captain:

Drop 4 points from 103 to 99

 

Arnise:

Drop 1 point from 60 to 59

+2 DV on 1st track

+1 DV on 2nd track

 

Lyssette:

Drop 4 points from 48 to 44

 

Niriodel:

Drop 1 point from 76 to 75

 

Death Seekers:

Gain 1 point from 33 to 34

 

Vale Long Thorns:

Gain 1 point from 19 to 20

+1 DV

 

Vale Breakers:

Gain 1 point from 22 to 23

+1 DV

 

Centaur:

Gain 3 points from 58 to 61

Gain 'Cavalry' special ability

Becomes Unique (loses Unique in an all Elven faction)

 

Mossbeard the Treeman:

Gain 3 points from 258 to 261

Of all the factions, if this is not to harsh a statement, I think the elves had the best outcome. I really feel for the Reptus and 'Spawn. The extra point for +1 DV for the long thorns and breakers seems to be a no brainer to me - the breakers just became viable for more reasons than fluff. I'm very happy for Arnise's changes. The model just became much more viable, IMHO, and I look forward to fielding a unit of Warriors and Death seekers being led by a Death Seeker. Now, if we could only get alt. sculpts for the 'seekers.

 

The +/- 3 points that many of the models took are a "meh" to me. It just means I my Excel Spreadsheets must be updated.

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OK, here is a COMPLETE list of all changes from the core rulebook to the new data cards:

 

Prince Danithal:

Drop 1 point from 261 to 260

 

Selwyn, Vale Captain:

Drop 4 points from 103 to 99

 

Arnise:

Drop 1 point from 60 to 59

+2 DV on 1st track

+1 DV on 2nd track

 

Lyssette:

Drop 4 points from 48 to 44

 

Niriodel:

Drop 1 point from 76 to 75

 

Death Seekers:

Gain 1 point from 33 to 34

 

Vale Long Thorns:

Gain 1 point from 19 to 20

+1 DV

 

Vale Breakers:

Gain 1 point from 22 to 23

+1 DV

 

Centaur:

Gain 3 points from 58 to 61

Gain 'Cavalry' special ability

Becomes Unique (loses Unique in an all Elven faction)

 

Mossbeard the Treeman:

Gain 3 points from 258 to 261

Of all the factions, if this is not to harsh a statement, I think the elves had the best outcome. I really feel for the Reptus and 'Spawn. The extra point for +1 DV for the long thorns and breakers seems to be a no brainer to me - the breakers just became viable for more reasons than fluff. I'm very happy for Arnise's changes. The model just became much more viable, IMHO, and I look forward to fielding a unit of Warriors and Death seekers being led by a Death Seeker. Now, if we could only get alt. sculpts for the 'seekers.

 

The +/- 3 points that many of the models took are a "meh" to me. It just means I my Excel Spreadsheets must be updated.

I concur on all accounts and I really think the elves needed this . Our local elf player has just figured how to use her list and now she can only get better . ::D:

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Have Death Seekers always been MAV 2? I recall them being MAV 3. I'm still happy to have them in the Elvish Army, even if they are a little bit softer and more expensive.

 

My 1st printing rulebook has them as MAV 2. I'd say that's as close to "always" as you can get. ::):

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