Human-Machine Posted November 22, 2004 Share Posted November 22, 2004 Hey Guys... It told me to put feedback down on this forum, so, here I go. First of all. HOLY SMOKE! Just about everything's changed! I bearly recognize this game any more. What immediatelt caught my attention was the fact we're not doing contested die rolls anymore for attacks. The attacker rolls one die and consults it with the defender's defense value. If it's better, one point of damage. I like that... A LOT!!! I see luck playing a much less prominent roll here than before. No more CAV Yhatzee. Now, I'm just gonna have to figure out what to do with all of the d10 a bought. I also noticed some two new UCORs (NTG and Viper) amd several new vehicles. Are these names solid or TBD place holders? And, now my main questions: Direct Fire Range- While it gives the models range in their datacard, it states that if you fire on targets outside of that range band, you take a -2 penalty to your RAV (or have to win a Scan Check against Stealthed Units). Does this imply that you can fire on any unit anywhere on the table as long as you have LOS? I notice that Indirect Fire requires that the target be in range. Was this difference intentional? Defensive Fire- To clarify- When it says Single against any that attacked it, it means that when a Platoon attacks this target, it can return one, and only one Defensive Fire? Run And Gun- So, let me get this straight- I move my 60 Dictator 10 inches. And then, I go Run And Gun, so I move the Dictator again another 10 inches and shoot. Is this how it works? Now, it says that I perfom the ranged attack with all of the other ranged attacks for the Platoon. So, is this like the Move-Shoot-Move thing that CAV1.0 had? Just with a -2 penalty, now? Thanks! Quote Link to comment Share on other sites More sharing options...
Akela Posted November 22, 2004 Share Posted November 22, 2004 I also noticed some two new UCORs (NTG and Viper) amd several new vehicles. Are these names solid or TBD place holders? They're pretty solid. Does this imply that you can fire on any unit anywhere on the table as long as you have LOS? With the penalty but yup. I notice that Indirect Fire requires that the target be in range. Was this difference intentional? Nope, we'll have to adjust the wording on the eligibility. It's like Direct Fire (range bands). Defensive Fire- To clarify- When it says Single against any that attacked it, it means that when a Platoon attacks this target, it can return one, and only one Defensive Fire? Yup, just one. A platoon jumps you, you get one (barring any special abilities that grant more like Warmaster in Warlord). Run And Gun- So, let me get this straight- I move my 60 Dictator 10 inches. And then, I go Run And Gun, so I move the Dictator again another 10 inches and shoot. Is this how it works? You can shoot anywhere along the Run and Gun movement and it's only a single attack but you've got it. Some Models will now basically always be on the move (like certain FVs with only one attack anyway) except when they need more accuracy then they slow down a bit (regular ranged attack + movement). Now, it says that I perfom the ranged attack with all of the other ranged attacks for the Platoon.So, is this like the Move-Shoot-Move thing that CAV1.0 had? Just with a -2 penalty, now? Basically yup. Quote Link to comment Share on other sites More sharing options...
Erion Posted November 23, 2004 Share Posted November 23, 2004 Infantry data Cards -- Flamer Team, Force Recon team, and Urban War Team all show movement type hover. Is this by design or a copy/paste error? Also, (and yes, this is nitpicking) would it be possible to get the PDF reformatted so the data cards don't span from the bottom of one page to the top of the next? Fear not -- this was just my first read-through. By this time tomorrow I'm sure I'll have many questions. . . Quote Link to comment Share on other sites More sharing options...
Human-Machine Posted November 23, 2004 Author Share Posted November 23, 2004 'Nother Question- To clarify- #DA and #IA means how many Direct Attacks and Indirect Attacks the model gets? I don't know Warlord, so, this is a new concept on the Datacards. Quote Link to comment Share on other sites More sharing options...
Akela Posted November 23, 2004 Share Posted November 23, 2004 nfantry data Cards -- Flamer Team, Force Recon team, and Urban War Team all show movement type hover. Is this by design or a copy/paste error? Cut and Paste Error. They're Foot. Also, (and yes, this is nitpicking) would it be possible to get the PDF reformatted so the data cards don't span from the bottom of one page to the top of the next? This time out you'll just have to chalk it up to a burden of a beta tester. We'll fix it for any later builds though. To clarify- #DA and #IA means how many Direct Attacks and Indirect Attacks the model gets? You got it Quote Link to comment Share on other sites More sharing options...
Erion Posted November 23, 2004 Share Posted November 23, 2004 This time out you'll just have to chalk it up to a burden of a beta tester. We'll fix it for any later builds though. Roger, and thanks. Quote Link to comment Share on other sites More sharing options...
Erion Posted November 23, 2004 Share Posted November 23, 2004 More Data Card stuff -- four of the Infantry are listed as having an Affiliation:Coalition/Adon, but none of the other infantry models have any affiliations at all. Ignore it? Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted November 23, 2004 Moderator Share Posted November 23, 2004 I haven't had a chance to play it yet, but it looks a lot more flexible than V1. I like the special abilities and different actions, particularly Fire for Suppression or whatever it's called. Quote Link to comment Share on other sites More sharing options...
Mad Pat Posted November 23, 2004 Share Posted November 23, 2004 unit affiliation are listed incorrectly, all infantry are considered generic at this point and time. it was a cut and paste error... Mad Pat Quote Link to comment Share on other sites More sharing options...
Erion Posted November 23, 2004 Share Posted November 23, 2004 That's what I figured, but I wouldn't have been surprised if there were Faction specific (Particularly Rach) infantry units. Quote Link to comment Share on other sites More sharing options...
Akela Posted November 23, 2004 Share Posted November 23, 2004 faction specific (Particularly Rach) infantry Eventually there will be. Quote Link to comment Share on other sites More sharing options...
Erion Posted November 23, 2004 Share Posted November 23, 2004 With different, extremely cool models, right Matt? Quote Link to comment Share on other sites More sharing options...
Akela Posted November 23, 2004 Share Posted November 23, 2004 As different and as cool as possible considering it's only a few mms tall and still has to survive moldmaking and casting. Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted November 23, 2004 Moderator Share Posted November 23, 2004 Any openings for the Frogs of War in that custom/per-faction infantry casting? :P Quote Link to comment Share on other sites More sharing options...
Erion Posted November 23, 2004 Share Posted November 23, 2004 *hangs his head in shame* Quote Link to comment Share on other sites More sharing options...
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