Erion Posted January 28, 2005 Share Posted January 28, 2005 (edited) Be careful what you wish for, Pat. Cost Recommendations for your persual I did say I was working on it. As for unit effectivness, I haven't made any recommendations there because we honestly don't know how much they're going to cost when points are more solid. We've generally found they're within our expecations based on how models performed in CAV1, however. There haven't been many "wow" moments on something being more or less effective. Rhinos still lay down the smack, panthers are still fast as heck. The dictator is still a nice assault CAV that still can't stand up to a beating. A flight of Tsuiseki is still enough to make a CAV pilot cringe. **edit: removed link by request** Edited January 28, 2005 by ladystorm Link to comment Share on other sites More sharing options...
Erion Posted January 28, 2005 Share Posted January 28, 2005 Something I realized I hadn't suggested here yet after getting my point costs posted above was a different way to handle smoke generators. Instead of laying out a 12" string anyway you want, spend a combat action (invoke special ability) to activate them and then the smokescreen follows whatever path of movement the model that activated the generator takes, up to a maximum of 12" If the model remains stationary and a: the Wind scenario rule is in effect, the smoke drifts in the direction indicated by the wind, for 2d6 inches b: the Wind scenario rule is not in effect, the smoke fills a space equal to 7 smokescreen hexes, with the center hex centered on the model activating the generator and the remaining six hexes are placed one / hexface around that center hex. Thoughts/Concerns? Link to comment Share on other sites More sharing options...
Stubbdog Posted January 28, 2005 Author Share Posted January 28, 2005 biggest non wow for me is that the Mastadon can't get the one shot kill anymore... That was my favorite CAV1 CAV since it has the big gun for not really SUPER size price. Its still a nice design in CAV2 with the FRS and the AoE/3 and counterbattery, but its just not the same when you can't get the one shot kill. I will also try to do some basic cost analysis this weekend. One thing that would really helpp us out: What is your target point value for the most expensive CAV unit (Rhino) and what is your target point for the least expensive CAV unit (Spartan I think)? If we knew what ranges to keep it in, that could help us try to arrange our point suggestions accordingly.. Link to comment Share on other sites More sharing options...
Spartan6 Posted January 29, 2005 Share Posted January 29, 2005 Why can't you just take the points cost they already have and just use those? DC, are you implying I'm cheap? Link to comment Share on other sites More sharing options...
Mad Pat Posted January 29, 2005 Share Posted January 29, 2005 We really don't have a top or bottom target date, sence our main goal is to make the CAV 2 stats reflect the CAV mini's they will end up as expenisve or as cheap as they need to be. We get to do kinda the reverse from warlord, they had cool descriptions and stats and then make the mini's to match.... Mad Pat Link to comment Share on other sites More sharing options...
Jeremy Posted February 3, 2005 Share Posted February 3, 2005 Okay Rl got the better of me for awhile so I have been absent as late. However I am back and raring to go. Did I miss the second (or 3rd) version of the 2.0 rules? Link to comment Share on other sites More sharing options...
Erion Posted February 3, 2005 Share Posted February 3, 2005 You didn't miss anything, Jer. The next version of the Beta Document has not yet been released. Link to comment Share on other sites More sharing options...
Jeremy Posted February 3, 2005 Share Posted February 3, 2005 Okay good, I am not behind the times then! No need to get caught up. Link to comment Share on other sites More sharing options...
Mad Pat Posted February 3, 2005 Share Posted February 3, 2005 The new batch of data cards are in to Matt, he's making some changes based on things you guys have said here and in house testing. But as always Matt is doing the work of many many men so all i can say is Soon *smile* Mad Pat Link to comment Share on other sites More sharing options...
Erion Posted February 3, 2005 Share Posted February 3, 2005 You are an evil, evil man, Patrick. But, in your defense, that "soon" seems to be sooner than others. Link to comment Share on other sites More sharing options...
Lord Baasen Posted February 10, 2005 Share Posted February 10, 2005 Please refresh my memory, where are we now in testing? Link to comment Share on other sites More sharing options...
Erion Posted February 10, 2005 Share Posted February 10, 2005 We are still using the 1.0 version of the testing Document. There have been a good number of changes pointed out, both in rules and datacards, that Patrick says are being integrated into the next version. I've sort of stopped asking when we're going to see a 1.1 version of the document, but since I'm not the one that brought it up this time, I'll say: Is it much farther papa smurf? Link to comment Share on other sites More sharing options...
Stubbdog Posted February 10, 2005 Author Share Posted February 10, 2005 Between Pat's posts from Jan 28th and Feb 3rd, it is inferred that we are awaiting Matt's ability to approve the new data cards before releasing BETA 1.1 Of course he did not give a time frame for how long it would take to approve such. Link to comment Share on other sites More sharing options...
Mad Pat Posted February 10, 2005 Share Posted February 10, 2005 There is more then just approving the new datacards, Matt is a very very busy guy. One other side project you beta testers can do while your waiting. go through each of the faction lists, and find where they are missing specialty units, I.E. the RACH don't seem to have a AA unit. or I don't see any Terrian light scouts. I'm not asking for stats or units themselfs, just a idea on the units that are needed for each army. The easiest way to think about it is in warlord each army has a swordsman, a breaker, and a archer. Each of the CAV armies needs at least some representation of most if not all of the SA's. Now some units can and will cover multipul roles, so keep that in mind when looking at units. Ok, off you hounds of hell and find your prey. Mad Pat Link to comment Share on other sites More sharing options...
Lord Baasen Posted February 10, 2005 Share Posted February 10, 2005 gaaarrgh now I've got Pink Floyds 'Dogs of War' in my head! eh, not a bad song though. Link to comment Share on other sites More sharing options...
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