Jump to content

UNIT: Dwarven War Cannon


Wreckmaster
 Share

Recommended Posts

  • Replies 20
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Say rather that it needs to conduct a "reload" action to fire again perhaps. That way it can fire every round (so can the catapult, which is the precedent I'm using here), but it cannot both move and fire in a turn.

Yeah, that sounds good.

Link to comment
Share on other sites

Gotta agree with the Brother here, Every time I picture Dwarves from a fantasy setting, I see a bunch of tough little bastich's wielding axes like mad men and getting into the thick of things. I picture Battle Axes, Crossbows, Mauls, Mattock's, and Big Ol' Hammers. I don't picture lines of guys cowering behind shields until their big guns soften the enemy up. I don't picture lines of gunmen blasting away at the opponents advance. Maybe that's me ::):

Link to comment
Share on other sites

The Dragon Bone Catapult has its Dark Heaven Apocalypse stats. There is a generic "Catapult and Crew" card in the Warlord book.

Those were Apocalypse stats?

 

 

 

Dooh! :down:

 

 

But any way. I will play fantasy my way, you play it yours.

 

I may figure up a way to work CAVs into the game. HA. ::P:

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...