Brother Jim Posted March 2, 2005 Share Posted March 2, 2005 will CAV 2.0 have it's own version of vehicle construction/point cost calculator like the first version did ??? hopefully INCLUDED in the main rulebook ????????? Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted March 2, 2005 Moderator Share Posted March 2, 2005 If they follow Warlord's examples, there might be certain templates with generic upgrades. I doubt very highly that the actual builder formula will be made public. Quote Link to comment Share on other sites More sharing options...
Chrome Posted March 2, 2005 Share Posted March 2, 2005 The R.A.G.E. system just isn't built for designing your own stats. Quote Link to comment Share on other sites More sharing options...
Spartan6 Posted March 2, 2005 Share Posted March 2, 2005 That's something I think kind of sucks about it. I loved designing my own mechs in BT and I loved being able to make modifications in CAV1. On the upside nowhere does it say we can't still play CAV1 whenever we want. Quote Link to comment Share on other sites More sharing options...
Chrome Posted March 2, 2005 Share Posted March 2, 2005 At least we won't have to listen to the munchkins whine about how they can't use their latest and greatest (and of course broken) creation. Quote Link to comment Share on other sites More sharing options...
butterflytank Posted March 2, 2005 Share Posted March 2, 2005 well i think itll make it fair. when i played two years ago, i had a unit that had so much armor that it took a double crit from a wisper to damage it. neadles to say it was the only thing i had on the field and if i hadnt given up the game would have gone on for days. Quote Link to comment Share on other sites More sharing options...
Erion Posted March 2, 2005 Share Posted March 2, 2005 You'll still be able to make "modifications" using upgrades and the like, but scratch-builds are likely a thing of the past for CAV. Since I never really built my own units or did weapon swaps, I can honestly say I'm not all that broken up about it. Quote Link to comment Share on other sites More sharing options...
FPilot Posted March 2, 2005 Share Posted March 2, 2005 I don't know whether I feel snarked or relieved about the change. I mean, my stock and trade on this board revolved entirely about my use of the construction system and its benefits. I was in the middle of creating my own UCOR and Terran sub-factions. And now I can't do that--so why bother? Since I can't play against anybody, the creative aspect provided by the CAV unit build system was the only thing that kept me interested. I have better things to do, I suppose. Quote Link to comment Share on other sites More sharing options...
Saint of Sinners Posted March 2, 2005 Share Posted March 2, 2005 At least I'd like to see some of the more popular variants get data cards. Like the Starhawk V with Diedre Mark 1s instead of the charvels MKIIs. Around here we call 'em Novahawks. Then there is the Battlelord (warlord variant) and the Blackknight (Knight variant). Only slightly off topic, recently I purchased accouple Battlemechs, an arbalest and a legionnaire, and both came with extra parts so you could choose which variant you wanted. I still perfer CAVs... much larger and easier on the eyes... there is just too many ugly mechs... Quote Link to comment Share on other sites More sharing options...
Saint of Sinners Posted March 2, 2005 Share Posted March 2, 2005 I don't know whether I feel snarked or relieved about the change. I mean, my stock and trade on this board revolved entirely about my use of the construction system and its benefits. I was in the middle of creating my own UCOR and Terran sub-factions. And now I can't do that--so why bother? Since I can't play against anybody, the creative aspect provided by the CAV unit build system was the only thing that kept me interested. I have better things to do, I suppose. I don't see a reason you can't continue with yer UCOR project and Terran Subgroups. Personally I've found conversion very interesting. And who knows what the future might bring. I would be surprised if Reaper releases a UCOR handbook after the faction handbooks are out. hmmm... that would be interesting... Basically it would be a Campaign guide book. Instead of just controling an army, you control an entire intergalatic corperation struggling to catch up to the big 10. Quote Link to comment Share on other sites More sharing options...
butterflytank Posted March 3, 2005 Share Posted March 3, 2005 that does sound nice Quote Link to comment Share on other sites More sharing options...
FPilot Posted March 8, 2005 Share Posted March 8, 2005 Where I was when I quit: Since I was concentrating on my "Napier-Chilton" UCOR, I was devising weapons for that and so far had completed the Missiles and Flamers and was about to plunge into the gun weaponry. I had the ambitious idea of getting costs for all possible DT settings. Ultimately, this was too much to handle. However, I had standardized firepower levels for my set. MISSILE WEAPONS: BASH DF: H/S (+4/+0); RNG 18 PITCHFORK DF: H/S (+5/+3); RNG 48 (Note: I played with the idea of a Soft-Target specific short range missile, but realized that a flamer for this role was a better idea.) ILLWIND IF: H/S (+0/+4); RNG 32; AOE 1 SCRAP IF: H/S (+3/+0); RNG 32; AOE 1 (Note: these two weapons would have identical-looking launchers...the costs are very close.) HOT HAIL IF: H/S (+3/+5); RNG 60; AOE 4 FLAMER WEAPONS: FRYBABY: H/S (+0/+4); RNG 18 HOLOCAUST: H/S (+2/+8); RNG 18 GUN WEAPONS: EQUALIZER CANNON: H/S (+6/+2); RNG 48 RECYCLER CANNON: H/S (+7/+3); RNG 48 THERMOCANNON: H/S (+9/+4); RNG 60 HEAD LASER [Hard-Specific]: H/S (+1/+1); RNG 12 BUGZAPPER LASER [Ditto]: H/S (+2/+2); RNG 18 TURBOLASER [Ditto]: H/S (+4/+3); RNG 48 OMNICRON CANNON [Plasma]: H/S (+7/+3); RNG 60 FLASHTRON 'S' LASER [soft-Specific]: H/S (+1/+4); RNG 24 GATLINATOR CANNON: H/S (+4/+4); RNG 36 HADES GATLING CANNON: H/S (+6/+7); RNG 60 Once I had the cost stats for the weapons, then I could formulate specific weapons suites for my N-C CAVs and also create additional units. Quote Link to comment Share on other sites More sharing options...
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