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Online Paper RPG


Neyuttad
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So I met up with my friends the other day for another weekly session of Dungeons and Dragons. Sadly though, one of our is going back to Oklahoma for work so the guys and I were talking about online rpg using IM like Yahoo! or AIM.

 

What do you folks think? is that a viable way to conduct a roleplaying session? Are any of you members of such a group? I'd be interested to hear from you.

 

Thanks!

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Back when I used to play Rune Quest, we had a remote player in GA. Yahoo IM has excellent conference abiltity and we experenced no comunitcation problems. YIM also has a really good video feature as well. Camera angles and focus got a little tricky but they where worked out for battle maps. Over all I would highly suggest using YIm.

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there is a program called open rpg i think, my friend used it when i was living in az and he was in ca to run games, it has a dice randomizer, and uses xml to automate alot of functions ( ie you just click on teh skill and it will roll with all factors added in) it also has a map it was pretty impressive, and not terribly hard to use even for the xml illeterate like myself

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Isn't there long delays while the DM types out descriptions and such?

some, but since you can only type so many characters, it helps to have the DM type some, then use an ellipse to type more. It slows down the game a little, but it really boosts the role-playing aspects well.

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I hope this post isn't considered too old to bring up...

 

I just wanted to say that online RPG does have its benefits. Descriptions would not be slow for games I DMed because I'd already have them typed up in a notepad document. It was a simple matter of cut-paste.

 

Also, it's nice because I can display images without having to cover the rest of the book, and make those DM dice rolls without having the PCs metagame. "Dm's rolling! Quick! Everyone search for secret doors, traps, and monsters!" *DM groans*

 

It's also convienent to send private ims to single members to encourage roleplaying. Scouting observations I will im to the scout only and allow the player to relay the info to the rest of the group. If a group splits up, I handle them separately in two different windows. Which has caused the groups to attack each other in the past. :devil:

 

The hardest part I would say is the occassional lag in the players. Since each player is online, they will have other ims going, viewing websites, and whatever is going on in their actual environment (roommate talking, watching tv, etc.). Sometimes they may lose focus when it's not their turn, lags the group, and promotes the other players to lag while they wait.

 

Just my two cents on the matter.

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I have DM a few games like this and find it a viable way to play. I am also currently playing in a game run through MSN Chat which is going very well. The most difficulty I see is setting up the schedule so everyone can play. Of course that can be a problem with any style of play.

 

Decado

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