Vil-hatarn Posted June 1, 2005 Share Posted June 1, 2005 Here's a list I designed today, I think it would work pretty well: Selwyn, Lesser Magic Armor 118 Niriodel, Lesser Magic Empowerment 3x Bandage, 2x Bless 131 7 Vale Archers 308 Meridh 36 3 Deathseekers 99 3 Vale Longthorns, Musician, Standard 81 Meridh 36 4 Vale Warriors 76 2 Vale Longthorns, Musician 53 Centaur 58 Most common strategy would be a pincer/lure- archers in middle. Go for the archers, you get crushed between the melee troops. I wanted to include Lysette, but figured that the four archers I could get in her place would be more effective (not to mention that there's not much point to fireball when you can do more damage with volley ) Quote Link to comment Share on other sites More sharing options...
kellinator Posted June 1, 2005 Share Posted June 1, 2005 Ooooooh. That's a nice list. I may have to try that one out. Quote Link to comment Share on other sites More sharing options...
Vil-hatarn Posted June 1, 2005 Author Share Posted June 1, 2005 Thanks, kellinator. Anyone else? Quote Link to comment Share on other sites More sharing options...
Saint of Sinners Posted June 1, 2005 Share Posted June 1, 2005 more centuars I like centuars Quote Link to comment Share on other sites More sharing options...
Vil-hatarn Posted June 1, 2005 Author Share Posted June 1, 2005 I would have put more in for the cards, but I ran out of points. I also need to get around to buying the second half of this list- I don't have any longthorns or a centaur, or proxies for Meridh... Quote Link to comment Share on other sites More sharing options...
All-Terrain Monkey Posted June 1, 2005 Share Posted June 1, 2005 Numbers-wise it's a very good list. If you want to try and do the two-troop thing Ardynn or Lysette would be good choices. Ardynn + Greater Magic Empowerment in with a bunch of Deathseekers = lots of fun. Quote Link to comment Share on other sites More sharing options...
Vil-hatarn Posted June 1, 2005 Author Share Posted June 1, 2005 I was considering Ardynn also, but again, left out for points consideration. Now, if it was 1500 pts...I'd start having some fun...2-3 elites, at least 2 centaurs, maybe a treeman or eagle...oh, the possibilities...even better, a full troop with caerwynn...20-shot indirect volleys, anyone? Quote Link to comment Share on other sites More sharing options...
All-Terrain Monkey Posted June 2, 2005 Share Posted June 2, 2005 I like to call a fully-stocked Elven volley the "Pie Plate O' Doom". Quote Link to comment Share on other sites More sharing options...
Storminator Posted June 2, 2005 Share Posted June 2, 2005 Minor point, you have precious few troops that'll use those bandages. I'd go with 2 bandage and 4 bless. Bumping up those marksmen to RAV +4 can be pretty sweet. Other than that, looks pretty nice. PS Quote Link to comment Share on other sites More sharing options...
Vil-hatarn Posted June 2, 2005 Author Share Posted June 2, 2005 While I'm thinking of it, how many turns do most people play? Just wondering because it affects the number of spells it's worth taking. Quote Link to comment Share on other sites More sharing options...
mchish2 Posted June 2, 2005 Share Posted June 2, 2005 Depends on the faction and how you play it. If you are playing Crusaders who like to use heal and use mercy it will be a long long game. If you are playing necro expect a short game. They dont heal. Quote Link to comment Share on other sites More sharing options...
Inquisitor Posted June 2, 2005 Share Posted June 2, 2005 If you heal an undead would he then be alive and shunned by his boney brothers, would this be a twisted version of Mercy, will ever get this stupid glue of my fingers Quote Link to comment Share on other sites More sharing options...
Castlebuilder Posted June 2, 2005 Share Posted June 2, 2005 While I'm thinking of it, how many turns do most people play? Just wondering because it affects the number of spells it's worth taking. While I wouldn't call myself someone who has tons of Warlords games in yet, I have quite a few games in. I've reached the conclusion that in smaller games (Under 100) it is easy to go overboard on spells. Melee seems to be joined pretty fast, and after that many of the heavy duty area of effect spells lose their value. Once you have a fireball left over or the mage dies with 100 pts of spells left, you start to wonder. Lately my armies have a couple heavy spells, such as a fireball and a dispel, then a variety of the cheaper spells to cover whatever comes up. Check with me in another 100 or so games and I may have a better opinion......... Castlebuilder Quote Link to comment Share on other sites More sharing options...
Storminator Posted June 2, 2005 Share Posted June 2, 2005 While I'm thinking of it, how many turns do most people play? Just wondering because it affects the number of spells it's worth taking. Count how many turns it will take your enemies to get into B2B with you. You should have at least that many Blesses. If you can spare the points, a Hold is a great spell for elves. Pin down a set of the enemy warriors and shoot the bejesus out of them. I've found I can go thru about 6 spells in a 750 game. I usually only take 1 fireball/storm, and the rest are cheaper spells. I also play a lot of clerics, since the O'lords have the best one in the game. PS Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted June 2, 2005 Share Posted June 2, 2005 I usually load Yagun up with 4-5 spells. He doesn't always cast them all, but it's good to have a few on hand for emergency purposes. Usually most of my 750 point games have gone 4-5 turns. Depends on how much shuffling there is of forces before they crash together in a large blood bath. And how ineffective my Bull Orc Archers are (which whenever I play Pete is VERY ) Fireball (with Greater Magic Empowerment Yags gets a CP 9, so for most grunts which have a MD of 10, you don't even need to roll ), 2 Dispells (for annoying spell duel purposes), and 2 Ice shards (to whittle down the bigger guys for my grunts). I haven't had much chance to play with Ombur, my cleric yet, since I have to put together my other Narg so I can field 2 elites. Quote Link to comment Share on other sites More sharing options...
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