Vil-hatarn Posted June 2, 2005 Author Share Posted June 2, 2005 I thought about hold but left it out because the casting chances weren't that good, because of losing the friendly casting bonus. On the other hand, the friendly spells have an 80% success rate. But it would be fun to hold a unit, then charge it with deathseekers. Quote Link to comment Share on other sites More sharing options...
ElementsWarden Posted June 3, 2005 Share Posted June 3, 2005 "Elves 1000 pts, Proving that adept archers can work." No one EVER said that adept archers did not work. It seems like when someone thinks Reaper has made an mistake or poor decision and express their opinion, a large group of people rally to bash them down and tell them they are wrong and then start other threads to keep trying to beat on them. If you look in this thread you will see the list I made is about 1/2 Archers750 points elves. With that said... With the new rules I would do so something like this. 1 Selwyn, Vale Captain 1 Lysette 2 -Ice Shards 1 - Slow 1 - Scare 1 - Firestorm 1 Greater Magical Empowerment 2 Death Seekers 7 Vale Warriors 1 Meridh, Vale Sergeant 9 Vale Archers 1 Centaur Quote Link to comment Share on other sites More sharing options...
Ranzadule Posted June 3, 2005 Share Posted June 3, 2005 EW, put together those models and Razig will LOVE to have another go! Quote Link to comment Share on other sites More sharing options...
ElementsWarden Posted June 3, 2005 Share Posted June 3, 2005 The Elves, nor hardly anyone else could stand up to Razig's force now with the new Adept rules. They are NOW broken (but that's a topic for another thread.) Quote Link to comment Share on other sites More sharing options...
Lord Baasen Posted June 3, 2005 Share Posted June 3, 2005 No one EVER said that adept archers did not work. The Elves, nor hardly anyone else could stand up to Razig's force now with the new Adept rules. They are NOW broken (but that's a topic for another thread.) So which one is it? Quote Link to comment Share on other sites More sharing options...
ladystorm Posted June 3, 2005 Share Posted June 3, 2005 <MOD> Don't resume the Bickering. Continue the Conversing. </MOD> Quote Link to comment Share on other sites More sharing options...
Hoarfrost Posted June 3, 2005 Share Posted June 3, 2005 The Elves, nor hardly anyone else could stand up to Razig's force now with the new Adept rules. They are NOW broken (but that's a topic for another thread.) So which one is it? Uhh... He said that the Razig's Revenge list is broken, not the Elf list. Just sayin'... Quote Link to comment Share on other sites More sharing options...
wildbill Posted June 3, 2005 Share Posted June 3, 2005 Last night one my Elf players created an army using the new rules. He had 4 units. 3 relatively small units designed to run out and flank the enemy units. The 4th had 6 archers, 2 deathseekers and a sgt. We always use lots of terrain of course. He was playing against a Dwarf army with 3 decent sized troops and a mage. The mage wasn't much of a factor because it couldn't get close enough to cast more than one spell before turning into a pincushionee. The Dwarf player did manage to kill off every non-archer model the Elf player controlled. However, as the remaining Dwarf models were attempting to run across the field and engage the archers, they too fell to the pincushion wars. All in all, I think Elf archers are still as deadly as ever. Just spread them out and cover more area that way. Cohesion won't matter much unless you get a spell cast on you. If that happens, chances are the game is going against you anyways. My two cents from my observations. Wild Bill Quote Link to comment Share on other sites More sharing options...
T'Sarith DeGaalth Posted June 3, 2005 Share Posted June 3, 2005 All in all, I think Elf archers are still as deadly as ever. Just spread them out and cover more area that way. Cohesion won't matter much unless you get a spell cast on you. If that happens, chances are the game is going against you anyways. Cohesion is a huge area. I don't really worry about it unless I am having my leader get into melee. Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted June 3, 2005 Share Posted June 3, 2005 Cohesion is an 18 inch radius circle from the Leader model. This is reduced to (I believe) 12 inch radius circle if you are an all Overlord force and are using Fear the Whip. Quote Link to comment Share on other sites More sharing options...
T'Sarith DeGaalth Posted June 3, 2005 Share Posted June 3, 2005 Even a 12" radius is a huge area on a table. Its about a quarter of a 4x4. Lots of room to spread out. And 18" radius is darn near everywhere you can get figures (unless you are working flyers or nef using cross the river) Quote Link to comment Share on other sites More sharing options...
Steven Page Posted June 4, 2005 Share Posted June 4, 2005 I tried out a Necropolis force with the following: Elsbeth-81 Naomi w/Undying host,Fireball,and Bolt 9 skeleton archers Eikar 4 Crypt Bats Gargoyle I was facing a playtest army of Reven. (Some new stat cards , can't disclose what is on them). It was an interesting game. On the first turn, the skellies connected with a volley, dropping two orcs, one of whom got up on Warcry. There was a cool airial battle between my Crypt Bats and the upcoming reven Harpies. The orcs tried to close quickly, but a fireball, three ghost appearing( from Undying host), and lots of good shooting from the skellies kept things under control. I also dropped back a full move after each round of shooting. Once the Reven arrived, "Fear of Undeath" saved the day for me. For Necropolis, at least, 1000 points can provide a fun, effective archer/flyer force. Quote Link to comment Share on other sites More sharing options...
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