Vil-hatarn Posted September 8, 2005 Share Posted September 8, 2005 I'm trying to develop D&D stats for Kenshin Himura from the show Rurouni Kenshin, while he was an assassin. I've figured out a few things- for class, I think I'll use a modified version of the ninja class from complete adventurer- sudden strike and the ki and movement abilities fit well. However, he needs proficiency with a katana, should not have poison use or trap/lock skills, and probably needs a higher BAB and/or HD. I think I'll replace poison use and improved poison use with the quick draw and improved initiative feats. Suggestions for other feats/skills/abilities/class changes welcome. Quote Link to comment Share on other sites More sharing options...
Akela Posted September 8, 2005 Share Posted September 8, 2005 Easy, put whatever stats you like then give him the extraordinary ability "Eyes turn Gold" As for game mechanics? ... once per day Kenshin wins. Easy. Quote Link to comment Share on other sites More sharing options...
Ranzadule Posted September 8, 2005 Share Posted September 8, 2005 There are d20 books for Oriental Adventures and Rokugan. It sounds like you should start with a Bayushi (Scorpion clan) character or possibly Shosuro or, amusingly enough considering your choice of name, Hiruma scout. Quote Link to comment Share on other sites More sharing options...
Vil-hatarn Posted September 8, 2005 Author Share Posted September 8, 2005 I don't have oriental adventures. I'm thinking I might need to get it though. I was thinking about running an oriental themed campaign soon. Quote Link to comment Share on other sites More sharing options...
Ranzadule Posted September 8, 2005 Share Posted September 8, 2005 If you're just getting started. now is a good time to take a look at L5R 3rd edition and go from there. ;) Quote Link to comment Share on other sites More sharing options...
Vil-hatarn Posted September 8, 2005 Author Share Posted September 8, 2005 Exactly which books would I want? It's sort of confusing...especially since L5R has it's own system too- most of the books seem to be both their system and d20? Quote Link to comment Share on other sites More sharing options...
Vil-hatarn Posted September 9, 2005 Author Share Posted September 9, 2005 Sort of back on topic...I think for lower levels, a blend of ninja and fighter should represent a Hiten-Mitsurugi swordsman well. I'll worry about Kenshin himself later- first I need a class for him, and fighter doesn't fit well- he doesn't wear armor, which leaves him wanting of defensive capabilities. I'm thinking high BAB, good reflex saves, d8 or d10 hit die, limited weapon proficiencies, including katana and wakizashi, the monk/ninja AC bonus, Weapon finesse for katana (yes, i know that's not allowed. I'm overruling it), and perhaps flurry of blows as the monk ability, usable with wakizashi, katana, and maybe no-dachi (supersize katana, for anyone who doesn't know). On the other hand, I think even with exotic proficiency, both hands are required to wield the katana in this style- while the off hand isn't always holding the weapon, it is important for powerful strikes and for certain techniques. Quote Link to comment Share on other sites More sharing options...
Ranzadule Posted September 9, 2005 Share Posted September 9, 2005 Playing Rokugan in d20 is like drinking great beer on the rocks and through a straw. Check out the 3rd edition of the d10 Roll and keep system and you'll see the difference. If you're set on d20, check out he Conan system as it has a combat system that is superior to normal d20. Quote Link to comment Share on other sites More sharing options...
Vil-hatarn Posted September 9, 2005 Author Share Posted September 9, 2005 That good? I might have to look into it. I'm using d20 at the moment because it's the only system I've played. Quote Link to comment Share on other sites More sharing options...
Reaper User ReaperDarryl Posted September 9, 2005 Reaper User Share Posted September 9, 2005 oriental adventures has a prestige class in it, cant remember the name off the top of my head, which is based around speed drawing. you do extra dice of damage if you get the first strike drawing from the sheath that would probably be you best bet. Quote Link to comment Share on other sites More sharing options...
Vil-hatarn Posted September 13, 2005 Author Share Posted September 13, 2005 Here's a class I developed the represent Kenshin (and the 14 Hike Seijuros before him): Hiten-Mitsurugi Swordmaster HD: d8 Saves: Good Ref, maybe Will, poor Fort BAB=HD 1- Hiten Mitsurugi Ryu 2- Quick Draw, evasion 3- +10 ft movement, Still Mind 4- +1 AC, Battoujutsu +1d6 5- Uncanny dodge 6- +20 ft movement, Battoujutsu +2d6, Improved Initiative 7- Sou Ryu Sen 8- +2 AC, Battoujutsu +3d6 9- +30 ft movement, improved evasion 10- Battoujutsu +4d6, improved uncanny dodge 11- Ryu Sou Sen 12- +40 ft movement, +3 AC, Battoujutsu +5d6 13- Sou Ryu Sen Ikazuchi 14- Battoujutsu +6d6 15- +50 ft movement, Deflect Arrows 16- +4 AC, Battoujutsu +7d6 17- ? 18- +60 ft movement, Battoujutsu +8d6 19- ? 20- +5 AC, Battoujutsu +9d6 Hiten Mitsurugi Ryu: The HMS is proficient with the katana. However, both hands are required to use this style, even if only one is on the blade. Thus, your off hand can not hold anything other than using a two-handed grip on the katana, nor can you use a buckler. If you do, you lose all the sword related abilities of the class until your hand is free again. Also, you use your Dex bonus on attack rolls instead of your Str. Battoujutsu: As a standard action, you may draw your katana (using quick draw) and attack. You deal 1d6 extra damage due to the suddenness of your strike. You may only use this ability once per battle. Every other level after 4, the damage you deal increases by 1d6. Sou Ryu Sen: An advanced battoujutsu technique. When you use this ability (a standard action), you draw your katana, and attack with a -2 penalty, dealing bonus damage from Battoujutsu. You may then make another attack at -2, using your highest base attack bonus, with your sheath, which counts as a club. This second attack catches the opponent flat-footed. Like normal battoujutsu, this technique may only be used once per battle. Sou Ryu Sen Ikazuchi: A deadly reversed version of the Sou Ryu Sen. As a standard action, you attack, leading with the sheath as described under Sou Ryu Sen, then following with the blade. Both attacks are at a -2 penalty, and the second attack catches your opponent flat-footed. Only usable once per battle. Ryu Sou Sen: An extremely fast and dangerous attack. You strike the vital points of the opponent at very high speed, which tires them and forces them to fight defensively. Not sure what the actual effect should be. Also, there will be limiting rules on behavior, alignment, etc. It still needs a bit of work. Any ideas? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.