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Whatever you were reading is incorrect, I've almost always played Terran and have never done this. This is directly from the Core CAV 2 rules with regards to Terran air and arty support. It specifically states one free strike per turn.

 

Air Superiority Doctrine

Dedicated Air Support

You receive one free Air Strike per game turn.

All normal rules apply. If not used by the end of

the turn, it is lost.

And

Air Power

You may take up to two Secondary Flight Sections

per Primary Section.

Artillery Superiority Doctrine

 

Dedicated Artillery Support

You receive one free Artillery Strike per game

turn. All normal rules apply. If not used by the

end of the turn, it is lost.

And

Networked

All Infantry Models receive the FiST SA.

 

Thanks for posting that Moe.

 

Given this, I think Reaper had better take a very close look at what they sent with the Starter Sets, because that is definately NOT what it says in the rules I got (although this is more clear and makes more sense).

 

So I am assuming that somehow I was sent a beta version in my Starter Set. How do I verify if this is true? If so, how do I get a good copy?

 

TS

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Whatever you were reading is incorrect, I've almost always played Terran and have never done this. This is directly from the Core CAV 2 rules with regards to Terran air and arty support. It specifically states one free strike per turn.

 

Air Superiority Doctrine

Dedicated Air Support

You receive one free Air Strike per game turn.

All normal rules apply. If not used by the end of

the turn, it is lost.

And

Air Power

You may take up to two Secondary Flight Sections

per Primary Section.

Artillery Superiority Doctrine

 

Dedicated Artillery Support

You receive one free Artillery Strike per game

turn. All normal rules apply. If not used by the

end of the turn, it is lost.

And

Networked

All Infantry Models receive the FiST SA.

 

Thanks for posting that Moe.

 

Given this, I think Reaper had better take a very close look at what they sent with the Starter Sets, because that is definately NOT what it says in the rules I got (although this is more clear and makes more sense).

 

So I am assuming that somehow I was sent a beta version in my Starter Set. How do I verify if this is true? If so, how do I get a good copy?

 

TS

 

 

Locate the file on the cd, right click and select "properties". the date and version of the file will be displayed in a dialogue box. Make a screenshot of that and send it to Reaper along with the name of the shop where you bought the starter set. I currenly have three, 2 of the V1 starters, and 1 with the Cav2 disc in it, and it is the same file that I purchased as a download when it was released last February.

 

If you do have a beta release it is a mistake, to my knowledge the starter sets were never released with the beta rules. They simply stopped publishing them until the Cav2 rules were released, I got my first 2 from an online retailer who had old stock.

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I'm home now.

 

The following is a direct copy from my CAV Second Edition PDF on CD:

 

Air Superiority Doctrine

Dedicated Air Support

You receive one free Air Strike per game turn for

each full 2,000 points of a players Task Force

size (Min1). All normal rules apply. If not used

by the end of the turn, it is lost.

And

Air Power

You may take up to two Secondary Flight Sections

per Primary Section.

 

Artillery Superiority Doctrine

Dedicated Artillery Support

You receive one free Artillery Strike per game

turn for each full 2,000 points of a players Task

Force size (Min1). All normal rules apply. If not

used by the end of the turn, it is lost.

And

Networked

All Infantry Models receive the FiST SA.

 

 

So, I'm not imagining things. I really wonder what else that I spent the last couple of weeks digesting is wrong.

 

The Stats on my PDF are as follows:

 

File Name: CAV_2_v1_1.pdf

Date Modified: 2/27/07 at 9:12 PM

File Size: 14,541 KB

 

Could you guys compare this to your copies and post the differences before I send this in to Reaper. Also, who at Reaper do I send CAV issues to?

 

TS

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Ok, here is my summary.

 

 

CAV_Second_Edition.pdf

 

Size: 13.7 MB (14,394,402 bytes)

 

Created: Friday, February 02, 2007, 7:10:11 PM

 

Modified: Friday, February 02, 2007, 11:57:47 PM

 

We need to find out if there have been any changes made to the .PDF after it was originally published. I just checked the file on my starter set and it is the same as the download I purchased.

 

Talespinners file date is February 27, 2007, 3 weeks after the date of original release.

 

Below is a cut and paste from my copy, both are identical

 

Air Superiority Doctrine

Dedicated Air Support

You receive one free Air Strike per game turn. All

normal rules apply. If not used by the end of the

turn, it is lost.

And

Air Power

You may take up to two Secondary Flight Sections

per Primary Section.

 

 

*edit*

 

Pat?, Bryan?, anyone know the answer here? Inquiring minds need to know.

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...and now for something completely different (an hopefully I won't spark any new issues).

 

So I am going with the Air Superiority doctrine for now. I have one Flight of Harpies already. I would like to add two other Flight sections, one an attack section and the other a recon section. What models would you recommend for a good Terran attack and recon Flight sections?

 

TS

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Aircraft wise for Terrans I absolutely love the Merlin which can also double as a nice transport... it has decent stats... Outek plays them very well :devil:<_<

 

I know they are open but i also like the Tsuekis... they are just plane evil :devil:

 

as far as recon Dragonflys and longbows are fun...

 

one of the nastier tricks outek taught me is to run a specialist section with two tsuekis and 2 longbows and give the longbows est(1 longbow) and the other ecm :devil:

 

 

Yes, Outek, Outkast, a Castlebuilder have taught me some very nasty tricks... often at my expense but such is life when learning <_<

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...and now for something completely different (an hopefully I won't spark any new issues).

 

So I am going with the Air Superiority doctrine for now. I have one Flight of Harpies already. I would like to add two other Flight sections, one an attack section and the other a recon section. What models would you recommend for a good Terran attack and recon Flight sections?

 

TS

 

A flight of a Tsuiseki and either a Longbow or Dragonfly w/ EST. Fly him next to the Tsuiseki, and the Tsuiseki gives a real nasty punch at range. 2 flights like that, and you have awesome armor killing that is very mobile. And the Longbow can call in strikes for you if he gets bored......

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As Mchandler already mentioned, I am partial to the Merlin. IMO it is the best all-around gunship out there. It has both anti-armor and anti-soft capability, a good TC, decent armor and speed, and is also a transport (so you could field a 'squadron' of six as a Transport Section :devil: ). Or, to keep people on their toes, field them as a Flight Section (make them wonder if there are infantry onboard) as they go in on their attack run.

 

If you are looking at strictly anti-armor, the Tsuiseki (attack) and Dragonfly (recon) are your best bets.

 

If you are looking at multi-purpose and don't want the Merlin, then there are a lot of choices from the Open Market stuff.

 

Some gunships' performance depends on your style of play, and tactics, as well as what they are going against.

 

If you field a mixed flight (such as a Tsuiseki and Dragonfly), and are willing to take the chance, use the Dragonfly's recon move to get it in position. On your (or one of your) activations, activate the electronics on the 'fly (either ECM and/or EST if upgraded) first, then move the Tsuiseki up 'beside' it. The Dragonfly can either call in a strike and one of the EW options, or it can sit there with both ECM/EST active for the Tsuiseki to take its shots while benefitting from both (improved chance to hit/enhanced DV).

 

There are several different effective tactics that can be used, but some of them are dependent on the gunship(s) being used.

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