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The United Terran Federation


Spartan6
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update on the 163d Legion...

 

played a quick evening game the other night vs. yet another Ritterlich force, 2000 pts since we started at like 8:30 pm and had to work the next day

 

anyway, my Terrans crushed the Ritt thru superior tactics (and superior dice rolls) :ph34r:

 

forces:

Terran

 

Armor

 

Naginata x2

Scorpion (with ECM/3 upgrade)

Ashigaru (with Reactive Armor)

 

Specialist

 

Raptor II

Puma

 

Flight

 

Harpy x2

 

Ritterlich

 

Armor

 

Rhino

Tiger

Sabertooth

Panther

 

Specialist

 

Mastodon

 

Flight

 

Eagle x2

 

essentially the battle went like this... gotta give play-by-play on the first couple rounds as it was critical to how the game ended up

 

Ritt started things off (of course) drawing his card first, activating his armor section, leaving his Panther back with the Mastodon and popping his electronics while the rest of the section advanced...

 

after burying my card, he activated his Specialist (mastodon) and let loose on my Armor section, which ALL my units I had spread way out during deployment, since I knew he'd shoot first, regardless... anyway, he rolled crappy vs my DV's and no effect

 

my draw, my Harpys focus-fired one of his Eagles down in flames, then I drew again and sent my Armor section around the edge of a low-lying building looking across the area where his Armor was gonna come... this is where my ECM on the Scorpion came in handy, as my section was under full (albeit weak on ECM side this turn) electronics the whole way

 

next draws were his, then my buried card, basicly he shot down my Harpy that had been hit by defensive fire from his doomed Eagle, and I blasted his remaining Eagle with my Raptor's arty... end of Ritterlich Air Force

 

next round, and this was his major tactical error... he again left his Panther back with the Mastodon, and left his attack force uncovered as he moved them out toward me taking out my Harpy (unintentionally playing bait) along the way... and buried my card to fire again with his Mastodon, which again rolled crappy on his damage roll (a recurring theme over the whole fight)

 

that left the rest of the round to me, which I used to abuse the little building I was hiding behind, popping my full Ashigaru electronics (I love those little guys) and swinging both Naginatas around the corner and firing, back one using the front one for cover but still being able to shoot past it, and popping up with my Scorpion. Rhino now at 6 DT after focused fire and arty from the Raptor, stopping his advance in it's tracks, as he now had to stop and repair

 

anyway, the rest of the battle was pretty one sided, his poor armor section having been left out in the cold, was no match for mine, hiding behind the building, with only the Naginatas able to be seen (DV 17 at this point thanks to Mr. Ashigaru) I gunned down the Rhino (even after his repair roll) and wasted his Tiger... then chased his Sabertooth back toward his Mastodon, but it never made it to the Panther's ECM bubble, and then trapped his Mastodon and Panther in a crossfire

 

finished his Mastodon off with a Flamer shot from the Puma... insult to injury! (payback for his Wolverines and their flamers)

 

my only casualties of the game were my Harpys, and one Naginata that he decided had insulted his mother... all in all, it was a good night for the 163d

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What's the intent of the ECM/3 on the Scorpion? You're only getting a +1 DV, albeit in a 3" radius...I suppose it cancels FRS, but that seems to be the only real benefit.

 

basicly backup electronics for the initial rush for positioning, so I could use my Armor Section's slow Naginatas' full movement getting them into position, and in case my Ashigaru gets whacked I'd have at least SOME form of ECM out there. The Scorpion only popped his ECM that first turn, but that FRS cancellation and +1 DV was enough to make his Mastodon miss on the second turn (until I could pop the Ashigaru's EST/ECM)

 

that extra mobility at the beginning made sure I got to my advantageous hidey spot before my opponent could steer the battle to where he wanted it.

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But the Scorpion can't keep up with double-moving Naginatas, while the Ashigaru can single move and ECM the same distance they double...I sort of see your intent, I'm just not sure it's a particularly efficient use of points, especially since if the Scorpion wants to pop-up it can't use the ECM at all.

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Your friend needs to decide how he wants to use that Panther. By putting it in one section but leaving it with the Mastodon from a different section, he's just wasting half of the Panther's usefulness. They're not in the same section so the Panther can't Target Lock for the Mastodon.

 

If he wants to use it with the Mastodon, he needs to put the Mastodon in the same section so that it can use the Panther's Target Lock Bonus. If he absolutely can't do without the 3rd initative card from the Specialist section, then he needs to leave the Panther with the rest of its armor section so that it can do what it does best. The Mastodon is perfectly capable of TL'ing for itself, so I'd suggest the latter.

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But the Scorpion can't keep up with double-moving Naginatas, while the Ashigaru can single move and ECM the same distance they double...I sort of see your intent, I'm just not sure it's a particularly efficient use of points, especially since if the Scorpion wants to pop-up it can't use the ECM at all.

 

 

true - at root of it all I think is the fact that I only own two Naginata models, and I really need to get more... until then I have to make use of what I have ::):

 

but yes, you are correct about the movement ranges... the only way the Scorpion kept up with the Naginatas the first turn was due to my spread formation at deployment, so it only had to make one move action to get to the hidey spot. after it got to where it was gonna be, it never had to ECM again, as it was in the Ashigaru's ECM bubble - and could target-lock and popup to it's heart's content

 

though if he had been able to flush me from my hidey spot, I'd have been in a bit of trouble

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Your friend needs to decide how he wants to use that Panther. By putting it in one section but leaving it with the Mastodon from a different section, he's just wasting half of the Panther's usefulness. They're not in the same section so the Panther can't Target Lock for the Mastodon.

 

If he wants to use it with the Mastodon, he needs to put the Mastodon in the same section so that it can use the Panther's Target Lock Bonus. If he absolutely can't do without the 3rd initative card from the Specialist section, then he needs to leave the Panther with the rest of its armor section so that it can do what it does best. The Mastodon is perfectly capable of TL'ing for itself, so I'd suggest the latter.

 

 

yup - and he realized that on about turn two, but by then he couldn't have gotten the Panther out to his armor section without leaving it exposed for a partial turn... though it would have been good bait to get my Naginatas out of their entrenchment

 

he could have made a tactical withdrawal/repair and maybe gotten his armor section in range to cover his Panther, but I think he was setting up to try to rush me with his heavys and get to point-blank

 

as for the Mastodon and Panther, we definitely talked about that after the game - and he knows he should have done just what you said above...

 

we'll be playing again later this week, not sure on the points involved but I'm sure I can expect some different tactics from my Ritterlich buddy.

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I have chosen the UTFF as my first force to paint and to field. Perhaps I am a bit biased, being former USAF, and all, but, I love the Terrans. The Air Superiority Doctrine just appeals to me. I have had great fun flying around in my Harpies, Talons and Dragonflies, owning the skies against my Ritterlich opponent, jjdodger.

 

Airstrikes? Love 'em. When my Talons and Dragonflies call them in, it is like the 4th of July!

 

I'll report more on future battles.

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I have chosen the UTFF as my first force to paint and to field. Perhaps I am a bit biased, being former USAF, and all, but, I love the Terrans. The Air Superiority Doctrine just appeals to me. I have had great fun flying around in my Harpies, Talons and Dragonflies, owning the skies against my Ritterlich opponent, jjdodger.

 

Airstrikes? Love 'em. When my Talons and Dragonflies call them in, it is like the 4th of July!

 

I'll report more on future battles.

Tsuiseki are also very nice. Very tough to hurt soft targets. Most peircing models cannot punch them, and even dedicated shredders have issues. I usually run 1 next to a longbow that has EST on it. Makes that a rough section, for not a hwole lot of points.

 

And, the Tsuiseki is a direct evolution of the A-10 (even made by a Terran company), for that close support goodness.

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OK, guys, I need your thoughts and experience.

 

I have the following models for building in my Terran task forces:

 

Attack:

Starhawk VI

Ronin

Rhino

Knight

Falcon

2 Wolves

 

Recon:

2 Talons

Spartan

2 Ashigaru

 

Fire Support:

2 Regents

Specter

Thunderbird

 

Air:

4 Harpies

2 Dragonflies

2 Tsuiseki

2 Kikyu

 

Armored Infanry:

2 Tsukai

2 Armored Rifle

2 Rifle

 

Now obviously, I don't (or haven't had an opportunity yet) to field al of this at once.

 

I have some fun money and can invest in my force a bit this Fall. I was thinking of adding a couple of CAVs or other models to give me more options. What do you think I am lacking at this point? I was thinking maybe smoe more mid-level CAVs like Falcons, Archers, or Katanas or maybe some more tanks like Dingos, et al.

 

So let me know, what am I missing that I really should have.

 

Andy

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OK, guys, I need your thoughts and experience.

 

I have the following models for building in my Terran task forces:

 

Attack:

Starhawk VI

Ronin

Rhino

Knight

Falcon

2 Wolves

 

Recon:

2 Talons

Spartan

2 Ashigaru

 

Fire Support:

2 Regents

Specter

Thunderbird

 

Air:

4 Harpies

2 Dragonflies

2 Tsuiseki

2 Kikyu

 

Armored Infanry:

2 Tsukai

2 Armored Rifle

2 Rifle

 

Now obviously, I don't (or haven't had an opportunity yet) to field al of this at once.

 

I have some fun money and can invest in my force a bit this Fall. I was thinking of adding a couple of CAVs or other models to give me more options. What do you think I am lacking at this point? I was thinking maybe smoe more mid-level CAVs like Falcons, Archers, or Katanas or maybe some more tanks like Dingos, et al.

 

So let me know, what am I missing that I really should have.

 

Andy

 

One area your lacking in is anti-soft. Most people would recommend a sabretooth or a vaquisher. I perfer the Starhawk V and the Dingo for terrains. The five as well as the dingo are versitial. Their GGCs can hurt both hard and soft targets and they are both cheap (254 for the five and 178 for the dingo). You'll want to pair them an EW model to make sure they have enough punch to deal with heavy armor. I like the Raptor for spotting (Talon for defensive and back-up EST). The last errata update (1.2) made the Raptor usable. Not only do they make good spotters but they also have AA to give gunships headaches.

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You could use some AA capability. The easiest solution for this are Raptors and/or Dingos, which can also be used in other roles as needed. Also, it wouldn't hurt to boost your infantry a bit (at least one blister of Armored Infantry and/or two blisters of regular infantry).

 

What is your play-style; aggressive, conservative, offensive, or defensive? (Maneuvre, Sniping, Short-range, Assault, etc.)

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