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Spartan6
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The dragonfly is definitely a good buy these days. 81 points is cheap.

 

Target lock and Salvo to hurt hard targets at 36 inches with +7!!! nasty. Ofcourse it does die quickly, but I like to compare it to a Strike points and effect wise.

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The dragonfly is definitely a good buy these days. 81 points is cheap.

 

Target lock and Salvo to hurt hard targets at 36 inches with +7!!! nasty. Ofcourse it does die quickly, but I like to compare it to a Strike points and effect wise.

 

Yeah but it's fast enough that you should be able to move-fire-move and avoid most DAs.

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Here is my 3000 point combined arms force for independent play.

 

Mech infantry section

Hedgehog

Armored Infantry

Armored Infantry

+1 tran

Satchel Charge

Shock

Fist

 

Strikes: I like airstrikes

Smoke x4

Airstrike x5

 

Recon gunship section:

Longbow

Longbow

 

Specialist section:

Bishop

FRS

Adj M

Heavy Mortar

Heavy Mortar

Heavy Mortar

 

Armor section:

Rhino OEM (rugged)

Falcon

Sabertooth

Tiger

Nomad

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Here is my 3000 point combined arms force for independent play.

 

Mech infantry section

Hedgehog

Armored Infantry

Armored Infantry

+1 tran

Satchel Charge

Shock

Fist

 

Strikes: I like airstrikes

Smoke x4

Airstrike x5

 

Recon gunship section:

Longbow

Longbow

 

Specialist section:

Bishop

FRS

Adj M

Heavy Mortar

Heavy Mortar

Heavy Mortar

 

Armor section:

Rhino OEM (rugged)

Falcon

Sabertooth

Tiger

Nomad

 

 

Are your only FiST models the ones in the Hedgehog? Are you worried about losing those before you use all your Strikes?

 

PS

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Nomad and Longbow also have fist, giving me 5 fist units.

I am swapping out some Air strikes for pinpoint orbital barrage as well.

 

I also found in play testing I don't like the tiger so will drop it and take the Rhino to a faction Rhino

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So, for poops and giggles I decided to see what I could come up with for an Indy force using Free-Form Organization (thereby limiting me to only OM models) and all the models I own. Without any upgrades I come out to 13 sections and 12,381 points. If I wanted to I could expand it to 15, maybe even a little more if I kept armor sections to strictly four models. Anyway, here's the list:

 

Armor Section - 1259

Dictator 60 x3

Falcon

Kahn

 

Armor Section - 858

Starhawk V x2

Wraith

Talon EOM

 

Armor Section - 1235

Vanquisher x4

Ghost

Puma

 

Armor Section - 933

Jaguar

Tyrant x2

Kahn

 

Armor Section - 1664

Hunter x2

Lance x2

Despot x2

 

Fire Support Section - 1973

Conqueror x4

Specter

Raptor

 

Mortar Section - 423

Armored Heavy Mortar Team x3

 

Mechanized Infantry Section - 818

Rifle Team x6

Hedgehog x2

 

Mechanize Infantry Section - 933

Armored Rifle Team x3

Badger x3

 

Rifle Section - 504

Rifle Team x6 **This section would most likely get some weapon upgrades, airborne, and oribital drop training**

 

Specialist Section - 904

Tsuiseki x4 :devil:

 

Specialist Section - 556

Kharl x4

 

Specialist Section - 357

Kikyu x2

Kharl

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Here's my Spartans roster I mentioned before:

 

 

Revenant

Ogre OEM

Butcher

Spectre

 

 

Chancellor

Mantis

Mantis

Mantis

 

 

Tiger

Wraith

Sultan

Jaguar

 

 

Sovereign III

Sovereign III

Sovereign III

Sabretooth

 

 

Scorpion

Scorpion

Spider

Spider

Spider

 

 

Knight

Spartan

Spartan

Spartan

Sabretooth

 

 

Rhino

Rhino

Rhino

Rhino

(OEM's)

 

 

Chieftain

Chieftain

Chieftain

Chieftain

 

 

Chieftain

Chieftain

Chieftain

Chieftain

 

 

Fenri

Fenri

 

 

Fenri

Fenri

 

 

Fenri

Fenri

 

 

Kharl

Kharl

 

 

Ghast

Ghast

 

 

Lynx

Lynx

 

 

The Fenri's could either be flights or part of a mech infantry section, I haven't decided yet.

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The Fenri's could either be flights or part of a mech infantry section, I haven't decided yet.

 

Here's the cheesy plan: Get a mortar section. Include as many Gunship/Transports as mortar models.

 

Leave the mortars to their own devices, and fly in huge packs of gunships together...

 

PS

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The Fenri's could either be flights or part of a mech infantry section, I haven't decided yet.

 

Here's the cheesy plan: Get a mortar section. Include as many Gunship/Transports as mortar models.

 

Leave the mortars to their own devices, and fly in huge packs of gunships together...

 

PS

 

 

Oh yes, I've thought about it. :devil:

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I like Infantry especially against CAVs. The look on your opponents face after 6 Infantry squads kill His Dictator 70 and his 60 in one turn.( 3 squads on each CAV)

 

Yeah, now I spend all my time thinking about how to knock transports out of the sky... <_<

 

PS

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Try a specialist section as follows

 

2xArmored Rifle

Drop SA

FiST SA

 

and 2 orbital pinpoint barrages.

 

Drop 1 unit 12.1 inches from the transport you want dead and hit it with 5 str4 attacks (2 MG's, 1 Strike) or if it is a DV 14 transport drop both and then move them iniside 12 for 4 str 6 shots.

 

Its real nice for taking out the ECM/EST bubble unit hiding behind other CAV.

 

You can do the same barrage trick with a longbow flight section if you like.

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