vejlin Posted February 10, 2007 Share Posted February 10, 2007 The dragonfly is definitely a good buy these days. 81 points is cheap. Target lock and Salvo to hurt hard targets at 36 inches with +7!!! nasty. Ofcourse it does die quickly, but I like to compare it to a Strike points and effect wise. Quote Link to comment Share on other sites More sharing options...
papabees Posted February 10, 2007 Share Posted February 10, 2007 The dragonfly is definitely a good buy these days. 81 points is cheap. Target lock and Salvo to hurt hard targets at 36 inches with +7!!! nasty. Ofcourse it does die quickly, but I like to compare it to a Strike points and effect wise. Yeah but it's fast enough that you should be able to move-fire-move and avoid most DAs. Quote Link to comment Share on other sites More sharing options...
cristomeyers Posted February 16, 2007 Share Posted February 16, 2007 *moved post to Recruiting Hall* Quote Link to comment Share on other sites More sharing options...
merlonc Posted March 6, 2007 Share Posted March 6, 2007 Here is my 3000 point combined arms force for independent play. Mech infantry section Hedgehog Armored Infantry Armored Infantry +1 tran Satchel Charge Shock Fist Strikes: I like airstrikes Smoke x4 Airstrike x5 Recon gunship section: Longbow Longbow Specialist section: Bishop FRS Adj M Heavy Mortar Heavy Mortar Heavy Mortar Armor section: Rhino OEM (rugged) Falcon Sabertooth Tiger Nomad Quote Link to comment Share on other sites More sharing options...
Storminator Posted March 10, 2007 Share Posted March 10, 2007 Here is my 3000 point combined arms force for independent play. Mech infantry section Hedgehog Armored Infantry Armored Infantry +1 tran Satchel Charge Shock Fist Strikes: I like airstrikes Smoke x4 Airstrike x5 Recon gunship section: Longbow Longbow Specialist section: Bishop FRS Adj M Heavy Mortar Heavy Mortar Heavy Mortar Armor section: Rhino OEM (rugged) Falcon Sabertooth Tiger Nomad Are your only FiST models the ones in the Hedgehog? Are you worried about losing those before you use all your Strikes? PS Quote Link to comment Share on other sites More sharing options...
merlonc Posted March 11, 2007 Share Posted March 11, 2007 Nomad and Longbow also have fist, giving me 5 fist units. I am swapping out some Air strikes for pinpoint orbital barrage as well. I also found in play testing I don't like the tiger so will drop it and take the Rhino to a faction Rhino Quote Link to comment Share on other sites More sharing options...
Sergeant_Crunch Posted March 11, 2007 Share Posted March 11, 2007 So, for poops and giggles I decided to see what I could come up with for an Indy force using Free-Form Organization (thereby limiting me to only OM models) and all the models I own. Without any upgrades I come out to 13 sections and 12,381 points. If I wanted to I could expand it to 15, maybe even a little more if I kept armor sections to strictly four models. Anyway, here's the list: Armor Section - 1259 Dictator 60 x3 Falcon Kahn Armor Section - 858 Starhawk V x2 Wraith Talon EOM Armor Section - 1235 Vanquisher x4 Ghost Puma Armor Section - 933 Jaguar Tyrant x2 Kahn Armor Section - 1664 Hunter x2 Lance x2 Despot x2 Fire Support Section - 1973 Conqueror x4 Specter Raptor Mortar Section - 423 Armored Heavy Mortar Team x3 Mechanized Infantry Section - 818 Rifle Team x6 Hedgehog x2 Mechanize Infantry Section - 933 Armored Rifle Team x3 Badger x3 Rifle Section - 504 Rifle Team x6 **This section would most likely get some weapon upgrades, airborne, and oribital drop training** Specialist Section - 904 Tsuiseki x4 Specialist Section - 556 Kharl x4 Specialist Section - 357 Kikyu x2 Kharl Quote Link to comment Share on other sites More sharing options...
Spartan6 Posted March 12, 2007 Author Share Posted March 12, 2007 Here's my Spartans roster I mentioned before: Revenant Ogre OEM Butcher Spectre Chancellor Mantis Mantis Mantis Tiger Wraith Sultan Jaguar Sovereign III Sovereign III Sovereign III Sabretooth Scorpion Scorpion Spider Spider Spider Knight Spartan Spartan Spartan Sabretooth Rhino Rhino Rhino Rhino (OEM's) Chieftain Chieftain Chieftain Chieftain Chieftain Chieftain Chieftain Chieftain Fenri Fenri Fenri Fenri Fenri Fenri Kharl Kharl Ghast Ghast Lynx Lynx The Fenri's could either be flights or part of a mech infantry section, I haven't decided yet. Quote Link to comment Share on other sites More sharing options...
Storminator Posted March 12, 2007 Share Posted March 12, 2007 The Fenri's could either be flights or part of a mech infantry section, I haven't decided yet. Here's the cheesy plan: Get a mortar section. Include as many Gunship/Transports as mortar models. Leave the mortars to their own devices, and fly in huge packs of gunships together... PS Quote Link to comment Share on other sites More sharing options...
Spartan6 Posted March 13, 2007 Author Share Posted March 13, 2007 The Fenri's could either be flights or part of a mech infantry section, I haven't decided yet. Here's the cheesy plan: Get a mortar section. Include as many Gunship/Transports as mortar models. Leave the mortars to their own devices, and fly in huge packs of gunships together... PS Oh yes, I've thought about it. Quote Link to comment Share on other sites More sharing options...
merlonc Posted March 19, 2007 Share Posted March 19, 2007 Terrans with the Merlin transport can do this extremely well. Range 32 smart Piercing 3 guns on the transport. Throw AT 23's on the mortars and it gets interesting. Quote Link to comment Share on other sites More sharing options...
Mike Posted March 24, 2007 Share Posted March 24, 2007 I like Infantry especially against CAVs. The look on your opponents face after 6 Infantry squads kill His Dictator 70 and his 60 in one turn.( 3 squads on each CAV) Quote Link to comment Share on other sites More sharing options...
Storminator Posted March 26, 2007 Share Posted March 26, 2007 I like Infantry especially against CAVs. The look on your opponents face after 6 Infantry squads kill His Dictator 70 and his 60 in one turn.( 3 squads on each CAV) Yeah, now I spend all my time thinking about how to knock transports out of the sky... PS Quote Link to comment Share on other sites More sharing options...
merlonc Posted March 26, 2007 Share Posted March 26, 2007 Try a specialist section as follows 2xArmored Rifle Drop SA FiST SA and 2 orbital pinpoint barrages. Drop 1 unit 12.1 inches from the transport you want dead and hit it with 5 str4 attacks (2 MG's, 1 Strike) or if it is a DV 14 transport drop both and then move them iniside 12 for 4 str 6 shots. Its real nice for taking out the ECM/EST bubble unit hiding behind other CAV. You can do the same barrage trick with a longbow flight section if you like. Quote Link to comment Share on other sites More sharing options...
Sergeant_Crunch Posted March 26, 2007 Share Posted March 26, 2007 Don't forget that you have to pay for the Airborne Training SA as well before you can get the Drop Training SA. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.