Mchandler Posted April 1, 2008 Share Posted April 1, 2008 parks emperor on spartans feet.... looking forward to seeing what reaper has planned for The Rach... I am really impressed with what Mil-net has done as well... Printing out the updated Shards right now I love having access to a a free laser printer Quote Link to comment Share on other sites More sharing options...
MattyFoe Posted April 1, 2008 Share Posted April 1, 2008 The Conqueror '73 was desperately needed. That old overpriced lump of target was not getting it done for firesupport. The SuperKharl...er, Kharl '74 is sweet, but expensive enough to discourage me from taking too many of them. The uniques...meh. The concept itself does little for me. Frankly, I would have preferred most of those cards instead going towards upgrades of Open Market designs into serviceable factionals. Quote Link to comment Share on other sites More sharing options...
Spartan6 Posted May 24, 2008 Share Posted May 24, 2008 *SHAKES FIST* Next year!!!!! Quote Link to comment Share on other sites More sharing options...
Sergeant_Crunch Posted May 24, 2008 Share Posted May 24, 2008 The Conqueror '73 was desperately needed. That old overpriced lump of target was not getting it done for firesupport. The SuperKharl...er, Kharl '74 is sweet, but expensive enough to discourage me from taking too many of them. The uniques...meh. The concept itself does little for me. Frankly, I would have preferred most of those cards instead going towards upgrades of Open Market designs into serviceable factionals. The Kharl 74 is worth it. I've been upgrading Kharls to almost the same specs as the '74 for more points. The Conqueror 73 isnt' that much different really, but it's nice to have the adjustable munitions, though I have a tendency to forget about it. The one I need to play with more to figure out if it's worth it's points or not is the Vanquisher 74. The first game with it underwhelmed me. Quote Link to comment Share on other sites More sharing options...
Gunfighter Posted May 24, 2008 Share Posted May 24, 2008 *sniff* Still smells like wet dog in here.. Isn't that wet cat? Quote Link to comment Share on other sites More sharing options...
Sergeant_Crunch Posted May 25, 2008 Share Posted May 25, 2008 Don't encourage the hairless ape. Quote Link to comment Share on other sites More sharing options...
Gunfighter Posted May 25, 2008 Share Posted May 25, 2008 Don't encourage the hairless ape. Can't help it. Everyone knows we "hairless apes" can't leave well enough alone. Quote Link to comment Share on other sites More sharing options...
MattyFoe Posted May 25, 2008 Share Posted May 25, 2008 The Conqueror '73 was desperately needed. That old overpriced lump of target was not getting it done for firesupport. The SuperKharl...er, Kharl '74 is sweet, but expensive enough to discourage me from taking too many of them. The uniques...meh. The concept itself does little for me. Frankly, I would have preferred most of those cards instead going towards upgrades of Open Market designs into serviceable factionals. The Kharl 74 is worth it. I've been upgrading Kharls to almost the same specs as the '74 for more points. The Conqueror 73 isnt' that much different really, but it's nice to have the adjustable munitions, though I have a tendency to forget about it. The one I need to play with more to figure out if it's worth it's points or not is the Vanquisher 74. The first game with it underwhelmed me. Now that the RC08 Beta has come out, I do realise that the Conqueror '73 got a little less of a bump than previously thought. I still take the '73 over OM at every turn, though. A real DV instead of that joke 9 is too much to pass up. The SuperKharl is still out in my jury. The changes to the basic model leave me wanting more, but I still feel hesitant over the price tag. In the one game I have snuck them in, they were far from all-stars. They ended up making back far more than their points cost, but they were really only nibbling on scraps most of the time. The Pierce on one DFM and Shredder on the others makes it hard to choose what to do with them. I know the versatility is nice but values of 2 or 3 being wasted feels a hair much to be disregarded. I like the '74, it just has not fully grown on me yet. The Vanq '74 hauls butt compared to the "new" OM. Just the part where it keeps its 24" range is decisive, nevermind the DVs, or any of the actual upgrades. I have only fielded it in one game and came away dissapointed in how weak the new card have rendered the "Soft Hunter" designs in relation to the average unit. Alot of good factional heavies can hurt soft targets almost, or just, as easily as the Vanqs./Ghost/Sabetooth can (no knowledge of the Sabertooth Ja's performance). I need more playtesting before I really come to any decision. Still, regardless of any of these cards, I have one upgrade to point out and then I rest my case for Rach awesomeness: Dictator '70: Assault. Quote Link to comment Share on other sites More sharing options...
sethohman Posted May 25, 2008 Share Posted May 25, 2008 The Pierce on one DFM and Shredder on the others makes it hard to choose what to do with them. I know the versatility is nice but values of 2 or 3 being wasted feels a hair much to be disregarded. I like the '74, it just has not fully grown on me yet. Don't forget, you can target seperate things with them. Or, there is always the salvo option, also - gives another +2 to your piercing attack. I know I will be investing in a few of these when I get back. I love them, and think they are the best of the 4 for Rach. Mike Quote Link to comment Share on other sites More sharing options...
Sergeant_Crunch Posted May 25, 2008 Share Posted May 25, 2008 I have one upgrade to point out and then I rest my case for Rach awesomeness: Dictator '70: Assault. Quoted for truth Quote Link to comment Share on other sites More sharing options...
Watchman Posted November 4, 2014 Share Posted November 4, 2014 (edited) No one here has claimed a specific unit. Until now: 42nd T'chinn Ongg (Flaming Talon) Sergeant_Crunch 10th Cymric Rangers fishnjeeps Edited March 13, 2015 by Watchman Quote Link to comment Share on other sites More sharing options...
Sergeant_Crunch Posted November 9, 2014 Share Posted November 9, 2014 42nd T'chinn Ongg (Flaming Talon) Quote Link to comment Share on other sites More sharing options...
fishnjeeps Posted March 13, 2015 Share Posted March 13, 2015 I'll claim the 10th Cymric Rangers... Quote Link to comment Share on other sites More sharing options...
Watchman Posted March 13, 2015 Share Posted March 13, 2015 I'll claim the 10th Cymric Rangers... Added to the list. 1 Quote Link to comment Share on other sites More sharing options...
Weird-O Posted August 1, 2016 Share Posted August 1, 2016 Greetings, evildoers! Having been drawn into the game by CAVCon, and on the strength of model aesthetics and their status as the lovable space barbarians every sci-fi setting needs, I've chosen to tie my honor to the Rach. Unfortunately, I know very little, both in terms of lore and effective force-building. What do I need to know and/or keep an eye out for? In terms of taste, I'm a big fan of combined-arms, and one look told me I will never own enough Despots or Kraken. Thus far, I own one Emperor, one Imperator, and two Dictators, which I understand to be a nice core to build an army around. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.