Jump to content

The Greater Empire of the Rach


Recommended Posts

<_< parks emperor on spartans feet....

 

looking forward to seeing what reaper has planned for The Rach...

 

I am really impressed with what Mil-net has done as well...

 

Printing out the updated Shards right now

 

:devil: I love having access to a a free laser printer :devil:

Link to post
Share on other sites
  • Replies 353
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

The Conqueror '73 was desperately needed. That old overpriced lump of target was not getting it done for firesupport.

 

The SuperKharl...er, Kharl '74 is sweet, but expensive enough to discourage me from taking too many of them.

 

The uniques...meh. The concept itself does little for me. Frankly, I would have preferred most of those cards instead going towards upgrades of Open Market designs into serviceable factionals.

Link to post
Share on other sites
The Conqueror '73 was desperately needed. That old overpriced lump of target was not getting it done for firesupport.

 

The SuperKharl...er, Kharl '74 is sweet, but expensive enough to discourage me from taking too many of them.

 

The uniques...meh. The concept itself does little for me. Frankly, I would have preferred most of those cards instead going towards upgrades of Open Market designs into serviceable factionals.

The Kharl 74 is worth it. I've been upgrading Kharls to almost the same specs as the '74 for more points.

 

The Conqueror 73 isnt' that much different really, but it's nice to have the adjustable munitions, though I have a tendency to forget about it.

 

The one I need to play with more to figure out if it's worth it's points or not is the Vanquisher 74. The first game with it underwhelmed me.

Link to post
Share on other sites
The Conqueror '73 was desperately needed. That old overpriced lump of target was not getting it done for firesupport.

 

The SuperKharl...er, Kharl '74 is sweet, but expensive enough to discourage me from taking too many of them.

 

The uniques...meh. The concept itself does little for me. Frankly, I would have preferred most of those cards instead going towards upgrades of Open Market designs into serviceable factionals.

The Kharl 74 is worth it. I've been upgrading Kharls to almost the same specs as the '74 for more points.

 

The Conqueror 73 isnt' that much different really, but it's nice to have the adjustable munitions, though I have a tendency to forget about it.

 

The one I need to play with more to figure out if it's worth it's points or not is the Vanquisher 74. The first game with it underwhelmed me.

 

Now that the RC08 Beta has come out, I do realise that the Conqueror '73 got a little less of a bump than previously thought. I still take the '73 over OM at every turn, though. A real DV instead of that joke 9 is too much to pass up.

 

The SuperKharl is still out in my jury. The changes to the basic model leave me wanting more, but I still feel hesitant over the price tag. In the one game I have snuck them in, they were far from all-stars. They ended up making back far more than their points cost, but they were really only nibbling on scraps most of the time.

 

The Pierce on one DFM and Shredder on the others makes it hard to choose what to do with them. I know the versatility is nice but values of 2 or 3 being wasted feels a hair much to be disregarded. I like the '74, it just has not fully grown on me yet.

 

The Vanq '74 hauls butt compared to the "new" OM. Just the part where it keeps its 24" range is decisive, nevermind the DVs, or any of the actual upgrades. I have only fielded it in one game and came away dissapointed in how weak the new card have rendered the "Soft Hunter" designs in relation to the average unit. Alot of good factional heavies can hurt soft targets almost, or just, as easily as the Vanqs./Ghost/Sabetooth can (no knowledge of the Sabertooth Ja's performance). I need more playtesting before I really come to any decision.

 

 

Still, regardless of any of these cards, I have one upgrade to point out and then I rest my case for Rach awesomeness: Dictator '70: Assault.

Link to post
Share on other sites
The Pierce on one DFM and Shredder on the others makes it hard to choose what to do with them. I know the versatility is nice but values of 2 or 3 being wasted feels a hair much to be disregarded. I like the '74, it just has not fully grown on me yet.

 

Don't forget, you can target seperate things with them. Or, there is always the salvo option, also - gives another +2 to your piercing attack.

 

I know I will be investing in a few of these when I get back. I love them, and think they are the best of the 4 for Rach.

 

Mike

Link to post
Share on other sites

Greetings, evildoers!

 

Having been drawn into the game by CAVCon, and on the strength of model aesthetics and their status as the lovable space barbarians every sci-fi setting needs, I've chosen to tie my honor to the Rach. Unfortunately, I know very little, both in terms of lore and effective force-building. What do I need to know and/or keep an eye out for? In terms of taste, I'm a big fan of combined-arms, and one look told me I will never own enough Despots or Kraken. Thus far, I own one Emperor, one Imperator, and two Dictators, which I understand to be a nice core to build an army around.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...