Bill_Adcock Posted November 4, 2005 Share Posted November 4, 2005 I don't have the book yet, but I'm preparing my army list for Sunday's tourney here at Geneseo. Everyone says I should buy Divine Favor, either for the Khonger or T'kay. Checking Reapergames, it's not listed among the spell and equipment cards, so I'm wondering how much it costs, regardless of who it ends up on. Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted November 5, 2005 Share Posted November 5, 2005 10 Points. Leaders and Elites only. Ignore the first point of damage the model takes. Makes Khong even more scary when he keeps coming at you. Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted November 5, 2005 Moderator Share Posted November 5, 2005 Riiight, I'll make a note. "Lots...of...archers..." Got it Quote Link to comment Share on other sites More sharing options...
Bill_Adcock Posted November 5, 2005 Author Share Posted November 5, 2005 Cool, that's a lot cheaper than I expected. Add that in...Awesome. So, would it be better to put it on the Khonger or T'kay? I have a nasty habit of unwittingly putting my cleric in bad places... Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted November 5, 2005 Share Posted November 5, 2005 You can only use one per army. If you use your Cleric regularly, and have a bad habit of leading it in to get killed, you may want consider using it on T'Kay. Although he can also hang back and drop a bandage on himself. Quote Link to comment Share on other sites More sharing options...
Hyperion Posted November 5, 2005 Share Posted November 5, 2005 I'd reccomend Kung-to... and then add the Uber magic weapon and the Uber magic armor... he'll become an unstoppable killing machine. Quote Link to comment Share on other sites More sharing options...
Bill_Adcock Posted November 5, 2005 Author Share Posted November 5, 2005 Fiddle-dee-dee...add in Greater Magical Armor...subtract a grunt to balance it out...hmm. A'ight. My army list, right now, looks like this: Khong-To, Greater Magical Armor, Greater Magical Weapon, Divine Favor -- 406 pts. T'Kay, Bandage x3, Familiar, Teleport -- 161 pts. River Troll -- 52 pts. 6 Warriors -- 138 pts. TOTAL: 747 pts. Is it necessarily bad that my Warlord makes up over half the cost of my army? Quote Link to comment Share on other sites More sharing options...
Hyperion Posted November 6, 2005 Share Posted November 6, 2005 I honestly don't know... when I played against him at RUIDCON in a 1000pt game he single handedly slaughtered my entire army. So, I'd say that it's possible to do halfway decently with this. Quote Link to comment Share on other sites More sharing options...
Saint of Sinners Posted November 6, 2005 Share Posted November 6, 2005 The only problem I see is that Kong-To will have a large bulleye on him with a price tag that high. Whatever you do don't let him get swarmed. And watch out for ice shards. Quote Link to comment Share on other sites More sharing options...
Bill_Adcock Posted November 6, 2005 Author Share Posted November 6, 2005 What would youse mugs say to replacing 3 Warriors with 3 Skullbreakers? Just a thought, as I have no clue how to use them...But that's fine. I'm not playing to *win* yet. Quote Link to comment Share on other sites More sharing options...
RazorBlade Posted November 6, 2005 Share Posted November 6, 2005 Bill I would say drop the familiar. It doesnt seem that useful. Also dont forget it may be better to go mercenary and look to other factions for some units. Just one troll may distract archers for a bit, but only for two or so volleys. I will bring my laptop tomarrow, I will be at the union before 2, so show up early and we will work on it What would youse mugs say to replacing 3 Warriors with 3 Skullbreakers? Just a thought, as I have no clue how to use them...But that's fine. I'm not playing to *win* yet. Quote Link to comment Share on other sites More sharing options...
Hyperion Posted November 6, 2005 Share Posted November 6, 2005 I agree with RazorBlade. You don't need the familiar, especially if you're casting on your own units. Odds are you'll have automatic sucesses (assuming he doesn't get wounded) In my oppinion, I'd go with your warriors. The breakers do have a higher MAV, but their low DV is going to hurt. You're going to need a couple of guys to run interference for Kung-to while he lays on the hurt, and I'd rather have my warriors stick around a little longer (they're also cheaper. I might think about saving the points from not taking skullbreakers and the familiar and pumping it into 1 more warrior) Magic will be the bigest problem. So just keep you eye out for any mages. It's a real pity we can't squeeze a couple of archers in the mix to help take care of that problem. Quote Link to comment Share on other sites More sharing options...
Bill_Adcock Posted November 6, 2005 Author Share Posted November 6, 2005 Bill I would say drop the familiar. It doesnt seem that useful. Also dont forget it may be better to go mercenary and look to other factions for some units. Just one troll may distract archers for a bit, but only for two or so volleys. I will bring my laptop tomarrow, I will be at the union before 2, so show up early and we will work on it Yeah, I'm planning to freelance...possibly Andras and some Overlord crossbowmen. Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted November 6, 2005 Share Posted November 6, 2005 Khong-To with all that stuff is an absolute nightmare. That many points of equipment, at that low point game means you're very likely to get swarmed. You might want to consider spending those 145 points of equipment on Khong for a few more models, and potentially another troop. T'Kay cannot cast Teleport, it's a level 3 spell. T'Kay is Cleric 2/6. You're better off spending those 75 points on more models. A couple archers perhaps to give your army more balance. You might want to consider protecting T'Kay more. With that few models, T'Kay's likely to be a primary target first, especially with ranged attacks to reduce your chances of keeping Khong in the fight longer. T'Kay might be better off with some bumps to MD and DV instead, since you are going to primarily be using him as support. You might want to consider Bless as well to make Khong and your warriors more effective in melee combat. On his second track, he's only a CP 3, which means casting on friendlies is a 60% chance of success. Not great odds. His DV will also be 5, which means he's likely toast on the second round of attacks if he survives the 1st. Since your army is clearly geared around Khong-To, you want to make sure he stays in the fight as long as possible, which also means you need to make sure the guy keeping Khong in the fight, sticks around too. Quote Link to comment Share on other sites More sharing options...
RazorBlade Posted November 7, 2005 Share Posted November 7, 2005 Here is how I would adjust: Khong + great armor 281 tkay w/ divine favor and impro prot 76 warriors 23 X6 bandages X3 longstrikers 24 X2 artemis 26 overlord crossbows X5 749 for points keep the crossbowmen close to the front troop, just use the extra init card to your advantage. Also maybe use artemis as another reach support unit. DF on tkay will keep his CP higher so he can actually keep healing, also the extra armor helps, so you may keep the DF on khongy as well. The archers all pressure and help you close the gap, then you have support from strikers and warriors. You lose greater weapon... but one extra attack does NOT help if he never lives long enought to use it :) Khong-To with all that stuff is an absolute nightmare. That many points of equipment, at that low point game means you're very likely to get swarmed. You might want to consider spending those 145 points of equipment on Khong for a few more models, and potentially another troop. T'Kay cannot cast Teleport, it's a level 3 spell. T'Kay is Cleric 2/6. You're better off spending those 75 points on more models. A couple archers perhaps to give your army more balance. You might want to consider protecting T'Kay more. With that few models, T'Kay's likely to be a primary target first, especially with ranged attacks to reduce your chances of keeping Khong in the fight longer. T'Kay might be better off with some bumps to MD and DV instead, since you are going to primarily be using him as support. You might want to consider Bless as well to make Khong and your warriors more effective in melee combat. On his second track, he's only a CP 3, which means casting on friendlies is a 60% chance of success. Not great odds. His DV will also be 5, which means he's likely toast on the second round of attacks if he survives the 1st. Since your army is clearly geared around Khong-To, you want to make sure he stays in the fight as long as possible, which also means you need to make sure the guy keeping Khong in the fight, sticks around too. Quote Link to comment Share on other sites More sharing options...
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