roe_games Posted December 9, 2005 Share Posted December 9, 2005 Has there been any official word from the reaper-peeps about what the SA Healer on the Hospitlers does? I have been scanning the board but haven't seen anything yet. Quote Link to comment Share on other sites More sharing options...
Brushmaster Posted December 9, 2005 Share Posted December 9, 2005 We'll find out "soon" . Quote Link to comment Share on other sites More sharing options...
ecs05norway Posted December 10, 2005 Share Posted December 10, 2005 My guess: Make a stunt check to remove one wound from a unit in base contact. Quote Link to comment Share on other sites More sharing options...
abngi Posted December 10, 2005 Share Posted December 10, 2005 hmmm...bonus to cast spells that heal? It would allow for a Cleric that has a reasonably consistent chance to heal without having to give them a high CP. Quote Link to comment Share on other sites More sharing options...
Arbiter10 Posted December 10, 2005 Share Posted December 10, 2005 Perhaps it grants a bonus to nearby models making a Tough check? Quote Link to comment Share on other sites More sharing options...
spiritual_exorcist Posted December 10, 2005 Share Posted December 10, 2005 I had originally hoped these guys would have Innate: Bandage, but I was wrong. It could be any number of things, but some sort of Toughness roll bonus, or granting nearby models Toughness sounds most logical to me from a game mechanic ( I think that is a pretty good call on your part Arbiter, I hope you're correct). I doubt anyone in the playtest group will let it slip, so we'll have to wait to hear from Bryan, or until the book comes out. Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted December 10, 2005 Moderator Share Posted December 10, 2005 Innate Bandage on a grunt gives me the twitches. Quote Link to comment Share on other sites More sharing options...
Saint of Sinners Posted December 10, 2005 Share Posted December 10, 2005 Perhaps it grants a bonus to nearby models making a Tough check? There is a upgrade like that in CAV2 so its very likely. Not that it would matter to us dwarves (BANE!) Quote Link to comment Share on other sites More sharing options...
spiritual_exorcist Posted December 10, 2005 Share Posted December 10, 2005 Unless it worked like Dark Energy (and I would guess it would) and allowed such toughness rolls despite Bane. Quote Link to comment Share on other sites More sharing options...
Saint of Sinners Posted December 11, 2005 Share Posted December 11, 2005 Unless it worked like Dark Energy (and I would guess it would) and allowed such toughness rolls despite Bane. Shush you... Speak not of such blasphemy! Quote Link to comment Share on other sites More sharing options...
Arbiter10 Posted December 11, 2005 Share Posted December 11, 2005 I had originally hoped these guys would have Innate: Bandage It was my immediate assumption that they would have Innate: Bandage. But when I thought about it, to have this, they wouldn't need a new ability called "Healer"; they would just need to have "Innate: Bandage" . I was really hoping that they would have had Bandage it as an innate; that would have been really sweet. Not too cheesy either, as long as they had a relatively high point cost. Plus, Bandage only works on models that have Tough or more than one damage track, so it's not like they'd be healing up grunts. But who knows... maybe Healer will be some really kickin' ability and grant Innate: Bandage along with a bonus to Tough checks or some other bonus. I'm giving Reaper the benefit of the doubt because I haven't been disappointed yet with anything that's come out. [random] Why is it so fun to speculate? [/random] Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted December 11, 2005 Share Posted December 11, 2005 Most basic warrior grunts have Tough. Even the Elven Warriors are Tough/1. Innate Bandage would be VERY useful. Fortunately, I think they are Adept IIRC, so they can't drop one in EVERY troop. Quote Link to comment Share on other sites More sharing options...
spiritual_exorcist Posted December 12, 2005 Share Posted December 12, 2005 Arbiter, my assumption about them having Innate: Bandage was made long before the model or datacard was released, all I knew was there was a model called Hospitlers (I didn't know if they were characters, grunts, solos or what). I've been pondering the 'Healer', but I think your notion of granting a bonus to toughness rolls, or giving non-Tough models a toughness roll is the most solid guess I've seen. Perhaps multiple Healer stack, so having 1 might give you +1 Tough, and having 3 might give you +3. Now I'm getting excited about the idea of Tough/4 Templar Warriors...and it's all heresay. Quote Link to comment Share on other sites More sharing options...
Hexxenhammer Posted December 12, 2005 Share Posted December 12, 2005 Before I saw the card, I thought they were going to be adept clerics with spellcasting "cleric 1/2" or something like that. Quote Link to comment Share on other sites More sharing options...
Reaperbryan Posted December 12, 2005 Share Posted December 12, 2005 For now, Use Healer as if the text were: "Innate: Bandage - Modified so that the range is 0" (Target Model must be in base to base contact with the Hospitalier)" As with other innate spells, it is cast at default CP is no CP is given (And they have no CP, so there you have it). This isn't perfect, but it's close enough unitl the book releases. Quote Link to comment Share on other sites More sharing options...
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