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Poison


dewen
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Please help me with poison. Some general idea. I have the model and the sculpt is awesome. It costs 144pts with Dmg 0 1, so I hope poison is cool. Nefsokar needs a new solo. I can't wait to deploy my scorpion! :rolleyes:

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Please help me with poison. Some general idea. I have the model and it looks real cool. It costs 144pts with Dmg 0 1, so poison better be cool. Nefsokar needs a new solo. I WANT TO DEPLOY MY SCORPION.

 

Poison

"A model that has been struck by a Melee or Ranged attack by a model with the Poison SA, gains a poison token. The model cannot be poisoned more than once at any given time, although it can be poisoned again on other turns. At the end of the current turn, after all troops have been moved (including undying host) the poisoned model must make a poison save or suffer one point of damage. The model making the save must meet or beat a 10 on a d10 and models with the tough SA add their tough number to this roll. Regardless of success or failure of this roll the poison token is removed. Stunned models that are poisoned must still make a poison check, failure means they are slain as if a coup de grace has been performed upon them. If a Poisoned Model is healed of at least one point of damage before the end of the round the poison token is removed. Models with the Undead Special Ability are immune to the Poison SA."

 

 

Keep in mind that this SA is not in print yet and therefore may change between now and its publishing in the Nefsokar book.

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A very interesting SA indeed. If the Scorpion is pointed at 144 for a two-wound model, though, I hope it's a fairly powerful combatant in general, because Poison is not a 50+-point ability.

Maybe consider the other SA Beast, Horrid, Burrow, Warmaster, Tough/2 make it sound better?

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Ok. A little less cool than expected, but not screamworthy like poor Thoth.

 

*sigh* I go and look at the new Crusader and Necropolis fu, and get wonderful things like Sir Damon, the Nightspectre, and so on. (Although even there, they end up with some serious crap, like the Bloodseeker.)

 

I just hope there's something coming up for us to make up for the disappointments.

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Not every model can have "SA: Kill everything on the table for no cost"

 

I think you're vastly underestimating just how nasty Poison can be. The fact that with 2 attacks and 2 defensive strikes available you're going to be able to dish out multiple tokens.

 

Ha. Ha.

 

Yes, you will be dishing out tokens... assuming that you actually hit, and that it matters (IE: The model actually has enough tracks to take the hit, walk away, and then fail the poison save). Most things with enough tracks for it to matter will also have fairly good DV.

 

The best use I can see for the Scorpion is to ambush those two- and three-track Hero/Solo types with 10-12 defense just after they've engaged your grunts. Come up behind them so you get rear-arc and support bonuses from your surviving troops and you'll be attacking at 5 or better, drop a wound or two on something like the {expletive deleted} Hill Giant and let it die of the poison.

 

He's an ambush predator, and not a bad one in general.

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Again. Missing a HUGE part of Poison.

 

It is extremely useful against one track models, in fact, it's brutally effective against them. To just ignore this fact is folly.

 

One track Models that take the hit, and are stunned, have to make a Poison save (essentially a Tough check) at the end of the turn or be killed. Those that make it, shrug off the poison, but still have to make their Tough check when their troop is activated.

 

That takes a model with a Poison token and Tough/1 from a 20% chance of coming back to the field to only a 4% chance to rejoin the fight.

 

Since virtually every stock warrior grunt has Tough/1 and a number of the other Solider types - Reach and Breaker also have Tough, that's nothing to ignore.

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