Jump to content

Hexblade Ideas


AJCarrington
 Share

Recommended Posts

  • Replies 5
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

The plastic one by wizards is not half bad, actually. Any fighter in light armor or a breastplate would do, however. The best place to start might be to figure out what weapon he uses, and do a search on the figure finder on this very website. You will likely find something appropriate; at least, that part of it will resemble your character.

Link to comment
Share on other sites

This isn't a suggestion for a miniature, persay, but rather a future class. If you haven't noticed, hexblade and dragon disciple is a rather powerful combination. Normally, the combat abilities of the DD are wasted on a sorcerer or bard; in the case of a hexblade, it's a very powerful boost.

Link to comment
Share on other sites

Oh, you want a hexblade class idea...

 

I have two friends who play hexblades in Living Greyhawk games, and i fyou know anything about that community, it is a challenging field to play in; characters have to be well built and survivable; A Con of less tha 14 is extremely rare, and I have only ever met one character with a 10 (ironically enough, it is one of the hexblades I know) and playing to your strengths is a must. A hexblades strengths are his curse ability and his base attack bonus. That being said, any items and feats which can make the save DC better for his curse will give the greatest benefit. What world are you playing in? if you are playing in Greyhawk, there is a feat from a dragon magazine called Pureblood Suloise. Make your hexblade Suloise and take this feat; it gives a +1 on intimidate, a +1 on all saves vs magic (also a +2 on all charisma checks vs. scarlet brotherhood). As a hexblade you are going to be the party's de facto magical trap springer when the rogue is unable to disarm (or if there is no rogue)-your high will save as well as you arcane resistance and mettle special abilities relegate you to this role. The +1 will help with the saves on magic traps, and the +1 to intimidate is very important for your main schtick: your curse. If you are playing forgotten realms, look for another feat which boosts your intimidate; if you are playing Eberron, umm, hexblade is far too uncheesy a class for this ultra cheese world (just kidding! ....okay- 90 % kidding) Make sure you max out your intimidate skill every level, and get that cloak of charisma as soon as you are able.

 

The hexblade I have adventured with often plays with a cleric of Wee Jas, and the two of them have worked out their tactics to be able to debuff a big bad guy down to almost -20 to attack and skill checks. it doesn't slways work, but it is devastating without being "broken" (that is, so powerful and cheesy that it renders the game stupidly easy; thus "breaking" the game)

 

Tactic:

Round one-the hexblade Intimidates the big bad guy (at first level, figure on +2 from Cha, +1 or +2 from a feat, and four ranks in intimidate for a total mos of +7 or +8 on the roll. If he fails, he is shaken for the next round, and his attacks and checks are at -2. The cleric then casts doom on the poor baddie, who now gets a -2 on his save (the clerics save dc to his spell will likely be higher than your save dc on your curse. if he fails, the helpless opponent is now at -4 the next round. So next round, as a free action (right before you charge and whallop him-you are a full bab fighter-type likely with a two handed weapon) you curse him. His save will be at -4 (if you have no cleric aiding and abetting you, hopefully he will at least be at -2 on his save from the intimidate), and if he fails that save too, he will be at -6 for the reast of the round, and at -4 on everything he does until he is dead. (if it is just you debuffing, it will only be -2, but that is good too. its like raising everybodies armor class by 2) and if he has doom on him, he will be at -2 to damage (like giving everyboby damage resistance 2 to him). At third level, the cleric casts wave of grief the round after you curse, and adds an extra -3 for a total of -7 to attack and -2 to damage. Nasty, eh?

 

Wow that was long. Anyhow, that is a way to make your curse much more effective, Even if you leave hexblade for dragon disciple later.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...