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Defensive Strikes


joshuaslater
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I've only seen the game demoed once, and I'm painting my army to play.

 

Here's the question, even after reading the close combat section. Do models with multiple attacks get their number of melee attacks as defensive strikes, or is this only for the attacking models with more than one melee attack?

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I've only seen the game demoed once, and I'm painting my army to play.

 

Here's the question, even after reading the close combat section. Do models with multiple attacks get their number of melee attacks as defensive strikes, or is this only for the attacking models with more than one melee attack?

 

Only if the model conducting the defensive strike has the SA: Warmaster

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Do models with multiple attacks get their number of melee attacks as defensive strikes, or is this only for the attacking models with more than one melee attack?

 

Models with the SA Warmaster get their number of Melee Attacks in Defensive Strikes.

IE: Freya has MA=2 and Warmaster, she is able to use both in Def Strike.

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Unless the model has the Warmaster special ability, they only get one defensive strike.

 

Models with Warmaster get their number of melee attacks as defensive strikes.

 

In the first printing of the book (my 2nd printing is out on loan) page 62 has a section titled "How To Resolve Close Combat" that spells out defending models get a single defensive strike (under "f) Defensive Strike"). The Warmaster special ability is on page 72.

 

edit: I may have been beaten to the answer, but I provided page numbers!!!

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I'm sure I would have found that out eventually. We had models with Warmaster on the board at the demo, but as it was my first time playing, and getting destroyed by two forces, I spaced out on that one. Thanks for answering my question, all of you, and the page numbers help too.

 

As a green, wet behind the ears, smellin' like similac player, gettin' into this game, it's nice to be able to post a question, and get genuine help, even if my questions arise from not bein' the swiftest cat, even on a good day.

 

I could get comfortable around here. Cheers.

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And even more important to remember about models that are allowed multiple Defensive Strikes.

 

They don't all have to be at the same target. You can spread out the revenge to any model in b2b with your front base side. Even the ones that haven't attacked you. :devil:

 

So if you have #MA 3, and Warmaster, and you were attacked by one guy, but there are a total of 3 in b2b, you could hit every one of them once if you chose (as long as none of them were on your Rear base.

 

It's a nice option if you are being mobbed by multiple troops and one group hasn't activated yet.

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And even more important to remember about models that are allowed multiple Defensive Strikes.

 

They don't all have to be at the same target. You can spread out the revenge to any model in b2b with your front base side. Even the ones that haven't attacked you. :devil:

 

So if you have #MA 3, and Warmaster, and you were attacked by one guy, but there are a total of 3 in b2b, you could hit every one of them once if you chose (as long as none of them were on your Rear base.

 

It's a nice option if you are being mobbed by multiple troops and one group hasn't activated yet.

this is a big help in tacking out grunts if you have a warlord like Kong-to were you take out 2-3 on your turn than another 2-3 on your enemy's next actavation, than another 2-3 when thay send the next wave of grunts in. At which point it is best to heal the model of any lucky ten. If you are able to heal him back up the enemy usaly gets wise and leave the model to a big guy :down:

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Except that the standard strategy for dealing with Khong-To, especially if you've pimped him out with a Greater Magic Weapon, is to start with a "Hold" spell.

 

A Held model may not participate in combat in any way... including defensive strikes.

 

First you Hold, THEN you mob.

 

I usually use at least two Dervishes and two Anubis Guards to do this, giving me two attacks at 7 and 4 at 6, not counting possible rear-arc bonuses. Which is usually enough to drop the big guy.

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Even with Warmaster Khong-To goes down like a little girl so long as you are willing to lose a few grunts in the process, and I know I am willing to trade 100-150+ points to take out a 300+ point beefed up Warlord.

 

It's why I am so glad that the named magic weapons and the generic ones don't stack anymore. Varaug with that Reven axe was immensely tough to take down in melee, since he'd remove assists before they got to do their job. That correction also made the Bleeder Spear quite a bit better, comparatively - I've had good luck with it.

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Follow up question that has to do with defensive strikes.

 

Are you required to make them?

 

The question arises when I have a model primed to be Mercied. But if I D-strike him and kill him I can't mercy him.

 

So his multi-wound hurt model is on its last track. Surrounded and ready to go down. His Dis is at a 2, and you have Dis 8 guys standing around ready to convert him to the true light.

 

In our game I had a unit of Lion Lancers surrounding a bear rider. I took him down on the charge with my first strike.

 

On the next turn, his card comes up first, he makes his Toughness test and stands up. He attacks and whiffs.

 

My Lion Lancers are scratching their heads. Must I take the D-strike and possibly lose this valuable convert, or can I hold my hand and mercy him on my card draw?

 

SD

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Fortunately/Unfortunately Defensive Strike is a part of the Combat Resolution and cannot be skipped.

There are a number of situations where Defensive Striking is a bad thing to do, but afew spells (Spark of Death for example) are tied to Defensive Strike and they would become unless otherwise.

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I'm not sure this is actually correct, where does it say you have to take Defensive strikes? I've never see this ruling ever.

 

Spark of Death is 100% a defensive spell, it is in place (in my opinion) to deter your opponent from making defensive strikes and taking a wound. I have never seen it as an offensive spell. I know alot of people cast it on skellies because of their low DV, but I see it as a spell meant to be cast on any model you wish to potentially protect from defensive strikes, by making your opponent second guess about whether they want to risk taking that additional point of damage to inflict a point on you.

 

If your opponent chooses not to defensive strike you, then the spell has done it's job, if your opponent strikes you and inflicts a point of damage, they take damage in return, and the spell has also done it's job.

 

Choosing to not make your defensive strikes is always a liability, or at the very least a risk, as it lets your opponent attack you back with htier own defensive strikes during your activation.

 

I can see how you might want to not take a defensive strike in the case of Mercy, but in doing so you are taking the risk of having that model kill you outright before Mercy can be offered.

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