Jump to content

Resisting the Siren's song


Nanite
 Share

Recommended Posts

  • Replies 878
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

The trouble is that the Titan 'treat them as big tanks' system was really only suppposed to be a filler until ATIII was released to provide much more detailed rules (along with the aircraft rules, which were supposed to be replaced with 'Air Wars', but I guess that AI will have to do for now),

 

Anyone cobble anything together for Titans yet? JJ mentions in the rulebook that he felt ATII would be a good starting point.

 

Also, what's not to like about AI (other than the potential pricetag)?

Link to comment
Share on other sites

There's a thread for Starship Troopers? :poke:::P:

 

Don't make me come over there... <_<

 

 

Do it!

 

Dooooo it!

 

Doit!

 

Fight!

 

Fight!

 

Fight!

 

But seriously, do you want to add more bitterness to the SST thread?

Link to comment
Share on other sites

Anyone cobble anything together for Titans yet? JJ mentions in the rulebook that he felt ATII would be a good starting point.

 

Also, what's not to like about AI (other than the potential pricetag)?

 

There was an ATIII article in a semi-recent Online Mag, but this only covered Titan V Titan battles without integrating it into the core Epic mechanics, and only covers Imperial (I think). There is nothing wrong with AI. I like the system for a quick game, but it also doesnt integrate with Epic. I would like some more detailed rules for fliers in Epic.

Link to comment
Share on other sites

I have thrown some ideas around in my own head, but there are a number of potential difficulties:

 

- Activation: AI units would need to be squadroned to ensure that they dont throw Epics activation system.

 

- Points cost: Neither set of points costs could be used. In AI, a Thunderbolt costs 14 points. which is less than 1/3 of a Hydra in Epic. In Epic, the points cost of the aircraft would not represent their use in the game under the new rules.

 

- Ground attack: Totally different mechanics complicate things. AI has the number of dice indicating shot power, Epic has the target roll indicating this.

 

I do think that it is possible, but the amount of work involved for a system that will never totally integrate well makes it a better investment to simply improve the existing Epic flier rules.

Link to comment
Share on other sites

Hey, thanks for the info on Defiance, Epic and Tyranids. As mentioned, I am currently playing Battlefleet Gothic (BFG) with some friends and we'll be playing EPIC (not Armageddon) as sort of a campaign (once we all learn the rules). My friends are not fans of WH40k so I was hoping to find a good/better game with the same scale that we'll all enjoy. I also have a son that I want to introduce to more complex (than HeroClix) games but he is at the age where he may not grasp the finer points AND the figures must be cool looking. ::): I may start him out on AT-43 or WH40k using Battle For Macragge intro rules. Get him used to using a tape measure, squad coherency, etc. I do like the approach of those 2 games, introducing the rules a little bit at a time. It helps for getting new people into the game/genre. I wish all publishers would do that.

 

I think I am finished rambling...

Link to comment
Share on other sites

I am not sure that Defiance is a great introduction into tabletop wargaming. Is it a bit more advanced for beginners. Something like Void or Infinity may be better starting points.

 

If you are a BFG player, allow me to advertise that a new issue of Warp Rift is due shortly:

Warp Rift

 

Also, a lack of Tyranid models in Epic is not holding some people back.

Tactical Command

Link to comment
Share on other sites

Been giving defience a serious look these days, downloaded an read the demo rules set and I'm pretty impressed, is there anywhere I can find a few sample units from the game that I can take a look at before I purchase (I'm aware just about anything can be built using the system, what I'm looking for is how the statistics are layed for various units, and just a few examples of what can be built).

Link to comment
Share on other sites

The 4 full army write ups are for a bug list, a powered infantry list, a mobs of thugs list, and a regular infantry with tanks and artillery support list.

 

If you buy the full game it adds six human sublists (generally average armour, moderate mobility and pretty good firepower), the Vobians (lots of novel tech and fragile units with BIG GUNS), the Meraxillans , (a fast aggressive force with scads of close range firepower) , and the Altai , (large aggressive troop formations with a tragic backstory that I quite like)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...