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Resisting the Siren's song


Nanite
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Tac squads become really good too.

 

The neat thing is that any of the special characters apply to any "Codex" army... so instead of having "Vulkan" in your army you have "Joe Weaponmaker" - you get the same benefits. The production values of the new codex are good to - it is really beefy with lots of enat rules, fluff and pictures.

 

Really? I've wanted to use (for example) the Dark Angels Chief Librarian Ezekiel in my army (cause I like the sculpt), but didn't want to paint or play a DA force. I wonder if it's just a transparent ploy to get marine players to purchase more special characters.

 

Looks like it will work, too. ::D:

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Don't think so. Like Ezekiel's sculpt? Buy it...there was nothing preventing you in the previous codex (heretofore known as the Gen2 codex) from doing so. Paint it up in your chapter colors, and build the unit to match the figure. Viola! I have the older (Gen1 codex) special character Xavier Salamander Chaplain. No special character in there for him this time around...guess I'll just use a regular chaplain and kit him out.

 

Although I will say this: while the "Codex" rule is good for people with non-detailed chapters, for those of us with detailed chapters (and the Salamanders are one of the least detailed of the Founding Chapters), the ability to take Vulkan in some other force is dissappointing, since he is such a "gimmie!" for Salamander players (along with the Redeemer LR), and it doesn't feel right for UM to have it, etc.

 

I did break out some of my Sallies today to try to finish them off... ::D:

 

Damon.

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Don't think so. Like Ezekiel's sculpt? Buy it...there was nothing preventing you in the previous codex (heretofore known as the Gen2 codex) from doing so. Paint it up in your chapter colors, and build the unit to match the figure. Viola! I have the older (Gen1 codex) special character Xavier Salamander Chaplain. No special character in there for him this time around...guess I'll just use a regular chaplain and kit him out.

 

Although I will say this: while the "Codex" rule is good for people with non-detailed chapters, for those of us with detailed chapters (and the Salamanders are one of the least detailed of the Founding Chapters), the ability to take Vulkan in some other force is dissappointing, since he is such a "gimmie!" for Salamander players (along with the Redeemer LR), and it doesn't feel right for UM to have it, etc.

Oh, I know I could use him, and just call him Librarian Jim-Bob or something. I have had problems in the past with players proclaiming "You can't use the model for special character X - he only serves with Chapter Y, and I don't care how you painted him." Unfortunately, I am not in any position to exclude possible players, since it looks like I have a 120+ mile round trip to get any games in. :angry:

 

Anyway - my current chapter isn't original founding, per se, but the colors and fluff for them go back to the first printing of RT.

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I have had problems in the past with players proclaiming "You can't use the model for special character X - he only serves with Chapter Y, and I don't care how you painted him."

 

Grrr...I feel for you. Unless it's at an official tourny, that attitude really annoys me.

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I have had problems in the past with players proclaiming "You can't use the model for special character X - he only serves with Chapter Y, and I don't care how you painted him."

 

Grrr...I feel for you. Unless it's at an official tourny, that attitude really annoys me.

 

Even at an official tourney, it would still annoy me. It's a GW model, used for an appropriate list, and it's no different, really, than converting the stock Librarian model to something more my liking. (Then again, I have run into people who complain about some of my RT-era models, but I also had a friend compete in a GTT with Reaper Beastmen, so it does even out a bit.)

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Although I will say this: while the "Codex" rule is good for people with non-detailed chapters, for those of us with detailed chapters (and the Salamanders are one of the least detailed of the Founding Chapters), the ability to take Vulkan in some other force is dissappointing, since he is such a "gimmie!" for Salamander players (along with the Redeemer LR), and it doesn't feel right for UM to have it, etc.

 

I did break out some of my Sallies today to try to finish them off... ::D:

 

Damon.

 

No, I definately agree with that, but when you figure on the 1000s of chapters out there - and you want to build a "salamanders" army, but not really the salamanders (say you hate green) - you can.

 

But fluffy wise, having ultramarines with slamander characters and gear does feel wrong, especially when you have so many different ultramarine characters.

 

I'm building up my own chapter of marines who are essentially librarians (not the psychic kind) and archivists who primary missions are to infiltrate imperial worlds which have fallen to bring back relics, records and other items of imperial interest. Basically I wanted to paint them graveyard earth and bone color - and came up with a quick background. Ravenguard or white scars seems like they might be a good fit, because you'd want a hit and fade theme to represent them getting in, grabbing what they want and getting out - but also being intractable might work - so Salamanders would be good. I dunno. :)

 

Basically - yes, I agree with you.. :)

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It's amazing the number of times I've heard people complain about model rulings at GW tournaments. Having scores lowered because older models were used; zapped for unofficial paint schemes when they were using a specific chapter's structure, or simply an older 'official' paint scheme; using an appropriate model, but being hit because the model was sold as a specific character; there are too many people that forget GW is selling games, and games are supposed to be enjoyed. So long as you're using the same rules, creativity should be encouraged, instead of stifled.

 

When I break out my Space Marines, they're old school Dark Angels. Not the monastic penitents ashamed about their fellows that went to Chaos. They're the black armored (not Ravenwing) Dark Angels from the original Rogue Trader book. My Terminators are Deathwing, because I didn't start using any until the Deathwing expansion for Space Hulk came out, and I loved their story. I have some non-beaky marines I painted up in the green color scheme, but I use them rarely. When I do, they're in camo, because my chapter is from back when Space Marines knew they could do that. I have enough of my originals that repainting them to match the others is a low priority, but I'd wanted to try painting some in the green to see how I liked it. If someone wants to complain about my models, I can break out my books that show they're 'official.'

 

The mania that there is only one right way to do things, while the game changes what that right way is with each new version of the game (I have a hard time calling them 'editions' as that implies more consistency), is another reason I find little interest in playing 40K competitively.

 

GW has sometimes allowed liberal interpretations for what is allowed, but then had official event organizers score players very differently. A generous policy doesn't help unless players can trust judges to live up to the policy.

 

The game can be fun, but the tournament idiocy of some players, melded with the ridiculously subjective scoring system leaves me cold. I still remember the first RTT I had to run. One player outplayed every opponent, but was nice enough to let people change moves, or remind people and let them go back and do things with units they'd forgotten to use. He was a good player, but also an excellent sportsman. With all of that, he placed poorly, because those same players he helped as a good sportsman gave him lousy marks for sportsmanship simply because he beat them. Having heard such stories had disappointed me. Having witnessed it first hand, I am happy to never have to run a RTT again.

 

Play the game and have fun, but don't let other people tell you how you have to have fun.

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So I may be losing my job soonish. Which means I have to stretch the hobby budget even more. How far can $0 stretch? We'll see!

 

With that in mind, my last shove over the 40K brink would be buying a codex. I may have enough IG to fill out a list, and it would be dumb to buy a codex with a new one coming out in a few months. I heart Ork, and they have a recent codex, but I have exactly one Ork model. Nix that one. Same with Necrons, Eldar and Space Marines (may have 10 marines around).

 

Of the armies I like, that leaves Tau and Tyranid. For official Tyranids, I have 2 current Tyrant Guards, the Gaunts, and Genestealers from the Mcragge box, the last generation Carnifex, and a pile of plastic and metal spore mines. I plan to convert SST models into a Winged Hive Tyrant, Rippers, and a Biovore. But then I get jerks yelling at me if I try to play in any official capacity.

 

Tau is a better prospect. I didn't realize how much I had. I've got Aun'Va the Space Pope, Commander Shadowsun, a Vespid unit, a Piranha, an XV25 Stealth team, Ethereal, Krootox, Kroot SHaper, and in a lasty belch of financial irresponsibility, two firewarrior boxes on the way.

 

So what do ya'll think? Tau or 'nids?

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Depends on what sort of gamestyle you're looking for. Tau are very good at shooting things, but are little better than a gretchen in close combat...really! better weapons and armor, but IIRC WS2. Nids are the connsumate close-combat army, which can be tooled up to a frightnening degree for that. Of course both armies can be kitted out to do the opposite (nids can get gaunts and warriors with shooty things, whereas Tau have the Kroot), but really excell in the areas I mentioned (my nid army, FREX, is 1000pts of nothing but genestealers, and the HQ is a Broodlord).

 

Damon, sorry about the pending unemployment...

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Damon, sorry about the pending unemployment...

 

Thanks. Things happen though, I'm not bugged. My only sticking point with the Tau is the look of the tanks. The Devilfish works for me as a dropship/transport, but looks not at all like a gunship or tank to me. I can't really think of an alternative though.

 

In terms of most expensive - by volume of sprue it is the Eldar Wraithlord.

 

 

The Wraithlord weighs about as much as 5 sporks. When you pay this much for minis, you are not paying so much for the material or the packing, but rather for the license to use a figure. :devil:

 

 

Bonus points for the use of sporks!

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Which has the longer wait before a new codex? Do you have a friend that would share a codex when you needed to build an army?

 

Either one could be a fun army, and who cares what the model nazis think? Kroid nazis I care about. Idiots, I don't. Make your bugs with SST bits, and let them complain out of jealousy.

 

My bugs start with the original Warrior models that became the initial Termagant sculpts for 2nd, move through the Tyranid Attack sculpts, and on to some of the new sculpts. Most people that see them think it's cool. Those that want to complain are not worth listening to.

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