Jump to content

dungeon crawling


vejlin
 Share

Recommended Posts

I pooled resources with my brother and we got us some Hirst Arts molds and a lot of plaster. Then we started casting like maniacs.

 

Just a quick question to get an idea what's out there ruleswise. So what to do with this dungeon when it's not being used for D&D?

 

I'm thinking along the lines of casual, fast playing rules good for a quick dungeon crawl. We're not talking role playing here but more like Diablo style hacking frenzy.

Link to comment
Share on other sites

  • Replies 33
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

I have been actually writing up how we run the Dungeon Crawl along with the various nifty charts. They are guidelines than hard and fast rules. I should finish them up this next week along with a couple of variations on adventuring warbands.

Link to comment
Share on other sites

I've been working on something like this for a while now, but I've never tested it out. Unfortunately I can't demo as often as I used to (what with the infant and all). I used the Warlord Deathmatch rules and played with the rules a bit. Basically you created a "party" out of up to three models up to 300 points. The "DM" created a monster force equaling the parties' combined total points cost. The DM gets a bunch of wandering monster tokens and controls them. The parties search for treasure and fight monsters, and can fight each other too if they so desire.

 

My problem is: I don't have a dungeon! Any ideas for how to resolve this problem? I'm a) to expensive to buy something from DwarvenForge, and b) to lazy to build it myself. ::P:

Link to comment
Share on other sites

@Marlfox: That seems to rule out all the posibilities atleast for 3D dungeons. So either get less lazy or get more money. Or buy one of the many 2D dungeon systems. Those are a lot cheaper but also not nearly as nice.

 

@Qwyk: So the Warlord rules work well for dungeon crawling?

My brother is BL and is about to start up Warlord aswell (been doing CAV so far), so if Warlord works that would be great.

 

@Heisler: Tell me more. Are these rules Warlord based?

Link to comment
Share on other sites

There are a lot of variations on the god old dungeoncrawl. The one that Castlebuilder uses works wonderfully with the hidden dots that represent either treasure/trap/or encounter. When a model finds one of the colored dots (hidden under random bits of senery) they then get either the treasure amount or roll on a chart to see just how nasty of an encounter they've had.

 

@Marlfox If I remember right MageKnight had some kind of thin plastic 3d dungeon stuff. Since its on the out perhaps you cound find a good deal for some on e-bay.

Link to comment
Share on other sites

@Heisler: Tell me more. Are these rules Warlord based?

 

Yes, we just use the Warlord rules with a few very minor modifications. These are the same rules that Castlebuilder uses for his demos too. I realized at Reapercon that we didn't all have quite the same information and I'm writing it up so we can all be a little more consistent when we run the demo, although I think the variations that have arisen just make it more interesting for the players when the demo guys switch out.

 

So the Warlord rules work just fine for a dungeon crawl. I wouldn't even worry about balancing points, that's the GMs job anyway. He can do it on the fly.

Link to comment
Share on other sites

So V, what sort of plaster are you using? I tried ordinary plaster, chips like crazy (even after being Future-dipped). I started using a plaster-like substance called Hydrocal, works better...

 

Damon.

 

It was really hard to find dental plaster in Denmark (if you're not a dentist), so we tried out a product called "Rock plaster". It is very durable (and heavy) and we're pleased with it.

Link to comment
Share on other sites

This type of game really interests me. One question I have is could you build your "party" with Warlord minis from various factions to give a more D&D like feel and still use the Warlord rules? This would give me a chance to paint up some of the minis outside the dwarf faction without feeling guilty about not working on my dwarves :)

 

Decado

Link to comment
Share on other sites

In my rules system you can take any minis from any faction as long as their alignments don't conflict. So, one player could have a Evil party and the other can have a Good party. Or whatever. So, just like DnD, you can have a halfling rogue, dwarven fighter, and a elven sorceress, etc.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...