Ravenwolf Posted September 26, 2006 Share Posted September 26, 2006 Would be cool if you could go from Treeman to Treeman tho. PS No it wouldn't. because then you'd have to fight two Mossbeards! Maybe a combination of the two, similar to Crossing Death's River. Make it a spell, and give it to some Models as a SA:Innate (Spell) Treewalker Type: Cleric (Non-Attack) Cost: 20 Level: 1 Range: Caster AOE: N/A Any Elven Model casting Treewalker from within Terrain with the Woods designation (Heavy or Light) can transport themselves to any point in valid, flat side, base to base contact with Mossbeard's base. Transported Models may not appear within base to base contact with an Enemy Model. If there is not sufficient space to place a Model in base to base contact with Mossbeard, the Treewalk fails. A successful Treewalk requires a CP check vs 10. The +2 modifier for Non Attack Spells cast on a Friendly Model applies. Models without a CP listed on their Data Card have an effective CP of 2 for purposes of casting Treewalk. Models which fail to Treewalk must make a Discipline check or become Shaken from the trauma. Or alternately, keep it similar to Tavis's idea where you can bounce from one set of woods (say Range of 18") to another, bump the spell up to a CP 3, Cost 125, and give it an AOE of 3" Centered on the Caster and treat it as a specialized Mass Teleport. Keep the Models that fail to suffer a Discipline check since the failed attempt to shift is so wrenching. I'd like to see the spell be a watered down Teleport for the Caster only. Treewalker Type: Cleric (Non-Attack) Cost: 25 Level: 1 Range: Caster and see below AOE: N/A Any Elven Model casting Treewalker from within Terrain with the Woods designation (Heavy or Light) can transport themselves to any other stand of Light or Heavy Woods within 24". The Model may appear at any point within the stand of Woods as long as it appears within 24" from the spot where the spell was cast. Transported Models may not appear within base to base contact with an Enemy Model. If there are no other stands of Woods on the board, the Treewalk fails. A successful Treewalk requires a CP check vs 10. The +2 modifier for Non Attack Spells cast on a Friendly Model applies. Models without a CP listed on their Data Card have an effective CP of 2 for purposes of casting Treewalk. Here's another ideas for Elves: Animate Trees Type: Cleric (Attack) Cost: 30 Level: 2 Range: 18 AOE: 2" When this Spell is cast, the Caster chooses a stand of Woods and a Target point within that stand. The Caster does not need LOS to the Target point within the stand, only the stand itself, but the Target point must be within the Spell Range. Any Model within the AOE is attacked by the Woods itself. The Woods have #MA1 and MAV 5. A Caster check is made for each Model in the AOE. If successful, that Model is attacked. Models that are within the AOE do not have to be touching the Woods to be affected by this Spell. Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted September 26, 2006 Share Posted September 26, 2006 You'd probably need to up the cost a bit, but I like the idea. Would the spell effect Friendly and Enemy Models, or just Enemy Models? Good way to flush out those annoying Archers. Quote Link to comment Share on other sites More sharing options...
Ravenwolf Posted September 26, 2006 Share Posted September 26, 2006 You'd probably need to up the cost a bit, but I like the idea. Would the spell effect Friendly and Enemy Models, or just Enemy Models? Good way to flush out those annoying Archers. My thinking was for that cost (and it is a damaging Cleric Spell), it would hit ANY Model in the AOE. Nature IS indiscrimate after all Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted September 29, 2006 Share Posted September 29, 2006 Hmmm I just happened to notice this when I decided to go and organize all my minis. With 1.2, the Centaur is now Unique. Has anyone else noticed this? Is this accurate? Quote Link to comment Share on other sites More sharing options...
Outkast Samurai Posted September 29, 2006 Share Posted September 29, 2006 I believe it was unique before but lost its unique status in an all elven faction list. Quote Link to comment Share on other sites More sharing options...
wildbill Posted September 29, 2006 Share Posted September 29, 2006 I believe it was unique before but lost its unique status in an all elven faction list. This is correct!! EE stated as much at the time of the change over. I know there was a post with it in there somewhere... Wild Bill Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted September 29, 2006 Share Posted September 29, 2006 I believe it was unique before but lost its unique status in an all elven faction list. Yeah, I vaguely remember that from First printing. Second printing it was just a plain ole Solo. So now that it's back to Unique, does it gain non-Unique status again in an all Elf army? I guess that's my biggest question. Totally irrelevant to an elven thread, but related. I noticed that Sigurd, the Merc Unq Sgt is now a non-Unique Capt as well. This is what happens when you realize you have too much metal and need to find a way to organize it. Quote Link to comment Share on other sites More sharing options...
wildbill Posted September 29, 2006 Share Posted September 29, 2006 Btw Centaurs (newly Unique) are non-Unique in an all elven force. Yeah!! I found the post! Score one for Wild Bill. Wild Bill Quote Link to comment Share on other sites More sharing options...
Tsetsen Muur Posted October 20, 2006 Share Posted October 20, 2006 Is Kassandra ours? She looks like Selwyn Upgraded in that she seems to be a ranger fighter with a bow type. It looks like she's commanding her forces into the fray, but is not yet in combat. http://www.reapermini.com/Greens Quote Link to comment Share on other sites More sharing options...
spiritual_exorcist Posted October 20, 2006 Share Posted October 20, 2006 I assume she is the much anticipated Elven Archer Warlord. Unless...they are putting her into the Sisters of the Blade and giving that Merc Faction 2 Warlords...which seems a bit odd for a Merc faction. The Bow Sister next to her almost certainly is for Sisters of the Blade. Quote Link to comment Share on other sites More sharing options...
Shakandara Posted October 20, 2006 Share Posted October 20, 2006 She is not; she is misnamed and is part of the Merc Sisters of the Blade subfaction. Per this post, she is actually called Callindra. ~v EDIT: And there are 4 warlords in the Merc faction now; it appears that there is 1 for each subfaction (Orba for his, Boris for the Hanged, the Lupine Lord for the Lupines, and now Callindra for the Sisters of the Blade). Quote Link to comment Share on other sites More sharing options...
spiritual_exorcist Posted October 20, 2006 Share Posted October 20, 2006 Thanks to Bryan for the clarification. Quote Link to comment Share on other sites More sharing options...
Brushmaster Posted October 21, 2006 Share Posted October 21, 2006 She is not; she is misnamed and is part of the Merc Sisters of the Blade subfaction. Per this post, she is actually called Callindra. ~v EDIT: And there are 4 warlords in the Merc faction now; it appears that there is 1 for each subfaction (Orba for his, Boris for the Hanged, the Lupine Lord for the Lupines, and now Callindra for the Sisters of the Blade). I believe that Callindra will be a sergeant . Quote Link to comment Share on other sites More sharing options...
rgtriplec Posted October 24, 2006 Share Posted October 24, 2006 Because deer, while fleet of foot, do not inspire fear in one's enemies. Think about it, Bambi. . .blahh . If you going to give the elves a unit of cav then go with the unicorn (with innate Teleport) . That last part just came to me, but unicorns typical have a short range teleport ability . . .this could be interesting. Actually my brother is elk hunting this weekend and they are pretty scary. Even the smaller American Elk can look a six foot tall man eye to eye, they are over a thousand pounds and their antlers are like 6' wide by 6' tall in big males. European Elk, Wapiti and Mongolian Elk are even larger. Irish Elk had an antler span over ten feet. Then there is always moose that are 6' 5" at the shoulder, 2000 pound bulls and antlers that weigh over 75 pounds each. Healthy adult moose have no natural predators, only hunters. If a grizzly, Kodiac or polar bear don't mess with them they gotta be pretty tough and nasty. Elves on Moose and Elks, I like it. Then there could be a White Stag or giant Moose Solo. Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted October 27, 2006 Share Posted October 27, 2006 Okay, so I was stuck in another mind numbingly painful Staff Meeting and started doodling, and came up with a proposal for a new elven soldier and Sarge for the future Faction Book. I didn't bother working out points, but just came up with a rough concept. The general concept. Model is an elite version of the Longthorn, whose primary purpose it to maintain a defensive perimeter, ideally suited for forming protective lines around the Vale Archers. Holding their ground, particularly in the face of Cavalry, the receive bonuses for not moving. They would carry heavy spears, roughly their height and a large shield. Rather than heavier plate armor, they would have studded leather or light chain with helm. If folks remember the old DHL Elven Temple Guards, start from there, but lighten their armor up and increase the shield size. Vale Foot Lancer Affiliation Model Troop Base Pts Elves/Good Adept Standard ??? ------------------------------------------------------------------- #MA #RA Dmg Mov Dis MAV RAV Rng DV MD 1 0 6 7 2 9 11 ------------------------------------------------------------------- Special Abilities: Deflect, Mob, Piker, Raider, Reach, Tough/1, "Hold the Line" They would have a dedicated Sergeant with the same single track of stats, with Mob/10 and troop 4-10/0. Hold the Line: During its troop activation, if a Model with Hold the Line does not perform any Movement Actions, and sacrifices a Non-Combat Action, upon completion of the Troop's Activation (including resolution of Defensive Strikes), the Model gains a situational +2 bonus to DV until the Model's Troop is next activated. The Model loses the benefits of Hold the Line if it is forced to Move for any reason, for example Teleport, Part, Speed, etc between Activations. Defender Adjustment does not count as Movement. If a Model is currently Holding the Line when it is Activated, and does not Move, thus continuing to Hold the Line, the +2 bonus to DV remains in effect for Defensive Strikes if it Initiates Close Combat with an Enemy Model already in base to base contact with it. The Player must declare that the Model is Holding the Line and sacrifice their Non Combat Action prior to declaring Close Combat. You could probably do something similar to this with Dwarves and give them a higher base DV, but I like the idea of an elite defensive Elven unit. It also fits in nicely with the standard play of the elven picket line defending the Archers. Quote Link to comment Share on other sites More sharing options...
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