Stubbdog Posted November 29, 2006 Share Posted November 29, 2006 well, lets face it, their strength is still their poison, not venom. Venom is a nice innate spell to have, but at cp 3 it is not going to be their bread and butter. Also, since poison is their main attribute, it is for the most part pointless against grunts and adepts (exceptions being those few 2 track adepts). So, their point is to and actually hit any of the big boys. So, even tho they have a move 8 I might still give them a mov upgrade. And then I might give them a MAV upgrade to hit when they get there. I think that 9 +2 cavalry to their DV should be sufficient for defense against the odds. And, well I dont think their point is to survive a bunch, just to make sure they are affective against their targets. So, first activation would be a single move venom spit, second move (if given a move upgrade could be to charge someone and strike with poison. Like anything else this might or might not work, just the initial thoughts that come to mind. Course the idea of running around casting venom from the background the whole tiem is also not a bad idea. Quote Link to comment Share on other sites More sharing options...
Storminator Posted November 29, 2006 Share Posted November 29, 2006 I would think that at 64 points each, you wouldn't want to expose them to Defensive strikes unless you absolutely had to. As such, I think the CP3 is a better attack than a MAV2. And don't forget, that if a single track model is Poisoned, it has to make an extra tough check or it gets CDGed. Poison is very effective vs grunts. PS Quote Link to comment Share on other sites More sharing options...
shakhak Posted November 29, 2006 Share Posted November 29, 2006 Note to everyone... Don't field the spitters against Nefsokar... Ok, I know that should go without saying, but I couldn't help it. I had a new model and had to try at least two out... I think the spitters are fine as is, at most I would pay the 15pt to increase their CP by 1. I'm just thinking of them as really fast, super crossbowmen. With a cp of 4, they should nail most grunts on a roll of 6+. Those are far better chances than any archer models. Heck you could even compare them to Skeeters, because of the defensive magic/shot that we both have. But when we hit, we have the chance to deal 2 points of damage. In my future lists I'll probably drop an archer or two and replace it with a Spitter. I will place the Spitter into another troop though. In games where I know the opponent has no undead options, I may take two. I apologize for ranting, I just love the model. It's such a different, off the wall range supplement. I would think that at 64 points each, you wouldn't want to expose them to Defensive strikes unless you absolutely had to. As such, I think the CP3 is a better attack than a MAV2. And don't forget, that if a single track model is Poisoned, it has to make an extra tough check or it gets CDGed. Poison is very effective vs grunts. PS I actually didn't know this. So if a Crusader Knight gets hit by venom, they take a point of damage, making them stunned, and are now poisoned. We are now at the end of the round and the Knights must make their poison checks. If they fail they are coup de graced. If they pass, they have the chance to make another tough check to stand up, or they can be healed as always. Is this correct? Quote Link to comment Share on other sites More sharing options...
Storminator Posted November 29, 2006 Share Posted November 29, 2006 I would think that at 64 points each, you wouldn't want to expose them to Defensive strikes unless you absolutely had to. As such, I think the CP3 is a better attack than a MAV2. And don't forget, that if a single track model is Poisoned, it has to make an extra tough check or it gets CDGed. Poison is very effective vs grunts. PS I actually didn't know this. So if a Crusader Knight gets hit by venom, they take a point of damage, making them stunned, and are now poisoned. We are now at the end of the round and the Knights must make their poison checks. If they fail they are coup de graced. If they pass, they have the chance to make another tough check to stand up, or they can be healed as always. Is this correct? You have it correct. PS Quote Link to comment Share on other sites More sharing options...
Stubbdog Posted November 29, 2006 Share Posted November 29, 2006 Heck you could even compare them to Skeeters, because of the defensive magic/shot that we both have Be careful here, as defensive magic is not defensive shot. Defensive magic is only against magic. If an archer shoots, you dont get a defensive venom spell. Quote Link to comment Share on other sites More sharing options...
rcrosby Posted November 29, 2006 Share Posted November 29, 2006 Heck you could even compare them to Skeeters, because of the defensive magic/shot that we both have Be careful here, as defensive magic is not defensive shot. Defensive magic is only against magic. If an archer shoots, you dont get a defensive venom spell. Yes, you do. Check the errata. Defensive Magic/Shot both work against ranged attacks/magic. Rich Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted November 29, 2006 Share Posted November 29, 2006 Defensive Shot/Magic has been in effect for Spells and or Ranged attacks for quite some time. One thing to remember however is that a model is only ever allowed a single Defensive Act per troop activation. So if you shoot a mage, and he hits you back with Bolt, then someone from the same troop comes in to attack him in melee, he cannot also Defensive Strike. Quote Link to comment Share on other sites More sharing options...
Outkast Samurai Posted November 30, 2006 Share Posted November 30, 2006 I think the spitters are fine as is, at most I would pay the 15pt to increase their CP by 1. I'm just thinking of them as really fast, super crossbowmen. With a cp of 4, they should nail most grunts on a roll of 6+. Those are far better chances than any archer models. I don't have my book in front of me but I do believe that the model has to have either Mage or Cleric to be given the CP boost. Which leaves you at CP3 or in the case of the Nefs CP1, ouch. Quote Link to comment Share on other sites More sharing options...
shakhak Posted November 30, 2006 Share Posted November 30, 2006 I think the spitters are fine as is, at most I would pay the 15pt to increase their CP by 1. I'm just thinking of them as really fast, super crossbowmen. With a cp of 4, they should nail most grunts on a roll of 6+. Those are far better chances than any archer models. I don't have my book in front of me but I do believe that the model has to have either Mage or Cleric to be given the CP boost. Which leaves you at CP3 or in the case of the Nefs CP1, ouch. I'm pretty sure it has no requirements, but someone should check on this to make sure. I looked at it before I played on Tuesday, but it was a quick glance. After spending some time discussing skeeter vs venom spitter with someone. I've decided that Venom Spitters are much better secondary archers. It comes down to farther range/2 attacks/RAV vs high defense/mobility/CP/2 damage on a single target. If I honeymoon with a single models new stats like this, I don't know what I'm going to do when the factions I own really expand. Quote Link to comment Share on other sites More sharing options...
rcrosby Posted November 30, 2006 Share Posted November 30, 2006 I don't have my book in front of me but I do believe that the model has to have either Mage or Cleric to be given the CP boost. Which leaves you at CP3 or in the case of the Nefs CP1, ouch. I'm pretty sure it has no requirements, but someone should check on this to make sure. I looked at it before I played on Tuesday, but it was a quick glance. You are correct. LME has no requirements. GME requires Mage. Rich Quote Link to comment Share on other sites More sharing options...
mooseyjoe Posted December 24, 2006 Share Posted December 24, 2006 Does anyone else think that this fella's sword looks a little bit ridiculous? When I get mine, and get them I will, that tree chopper will just have to go. Here you have a speed oriented viper soldier, and they are each carrying around a 30 pound log-splitter. This guy looks nasty enough without the blade. Why make him all encumbered? Quote Link to comment Share on other sites More sharing options...
smokingwreckage Posted December 24, 2006 Share Posted December 24, 2006 I ALMOST like the sword. All in all, those snakemen look freakin' awesome. Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted December 25, 2006 Share Posted December 25, 2006 They would look perfect with a sleek curved blade reminicient of a fang... Quote Link to comment Share on other sites More sharing options...
mooseyjoe Posted December 25, 2006 Share Posted December 25, 2006 Exactly. I think that mine will be wielding small curved daggers. Quote Link to comment Share on other sites More sharing options...
shakhak Posted December 26, 2006 Share Posted December 26, 2006 I kind of like the big blade. I imagine they only get poison in melee because they spit onto their weapon. So a large flat slashing blade makes sense to me; it's easy to spit on and effective at slashing them open so the poison can do it's work. ymmv of course. Quote Link to comment Share on other sites More sharing options...
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