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Glory of Payanak (1.2)


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Well the lizards are doing great for me. I've tried out the rangers but the jury is still out on them. I've found that Uru and the boys are a great way to keep mages occupied other than just killing them. A mage just can't seem to resist trying to wipe these guys out so my main troops get a bit of a reprieve. Best recent one on one fight has to be the vampire assassin against my clutchling who won that one in two turns :lol:

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Well, I've been doing alright with mine. I'm still winning more than I'm losing, but I'm definitely adjusting to the composition change the warrior switch from soldiers to adepts caused. I have a core observation regarding this: I have stopped fielding clutchlings, almost entirely. At 21 points, DV 8, and no Tough, there is no place for them in my army any more.

 

I used to routinely field 2-3 of them per troop with 5-6 warriors, with the warriors acting as the shield-wall to keep the clutchlings alive while crossing the board. Now, to get the max number of high-DV warriors on the board at once, I use a troop of 9 warriors, most often led by the new-and-improved Audt. And since the warriors can't hit the broad side of a barn without support, a totem is now a requirement in my builds. There's really no need to field clutchlings with breakers, especially if I've got a totem; the breakers hit hard enough that they don't need the support. Even at 3 points higher per model, they also have a better chance (at DV 9 and Tough) of making it across the board and laying the smack down than a troop of pure clutchlings.

 

Otherwise, I've been messing with trying to find good "all-comer" builds at different point levels, since my range of factions I might possibly face on a given Warlord day has increased. I've been rotating my solos and elites, mixing up the look that my opponents see from me. Sometimes I'm pure melee, sometimes I go with a little magic, and ocassionally I use my archers. And I think, with the rule clarifications and changes to Terrain and Cover, archers are going to make a regular return to my force.

 

~v

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I have one Reptus player here in Tulsa. I finally convinced to take just three archers in a build once several weeks ago. He finally agreed, and they made a difference in the outcome of the game. He's tried playing with anywhere from three to six, depending on the size of the army etc. He's only recently started playing with Clutchlings since the v1.2 change. He used to take 3-4 Warriors and 2 Breakers in every troop. Now he uses Clutchlings instead.

 

Wild Bill :blues:

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Well over here in Australia Hell has frozen over because i've been winning on a semi-regular bases. With the changes i've been feilding a build of 4-5rangers + 3-4 clutchlings (they're still as immortal as ever), 9 warriors, Chai-Uut with 4-6 archers + some more clutchlings if i can affored it + t'kay, Uru, todem and if there's any points left over a normal troll or two.

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I've been rotating my solos and elites, mixing up the look that my opponents see from me. Sometimes I'm pure melee, sometimes I go with a little magic, and ocassionally I use my archers. And I think, with the rule clarifications and changes to Terrain and Cover, archers are going to make a regular return to my force.

 

 

This is something I always try to do. I usually pick two different gimmicky things from my bag of tricks (the bag has a mage, 2 clerics, a troop of archers, a clutchling speed-troop, a totem, 2 Ra'ams, and the Khannon) and then fit them in with my normal core of warriors, breakers, and trolls + Uru. That way I get to practice with any number of different strategies and my lists don't get boring. It also helps to show what works best.

 

 

In my more recent games I've gotten farther and farther away from the clerics I used to use so much. The number of dwarven opponents has gone up, and without the bandage targets, my clerics just can't seem to carry their own weight. I've also started using archers instead of a mage. I usually bring three and go for the first turn volley accross the board, and then split them up to various high points and just plink away with marksmen for the rest of the game.

 

The melee elites don't usually do too much for me. By the time I pay to bring them I could have had an extra troll or the Khonger or something, so they don't come out of the bag as much now days.

 

Here's wishing I could still play lotsof games.

Keep feeding the young ::D:

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I usually bring three and go for the first turn volley accross the board, and then split them up to various high points and just plink away with marksmen for the rest of the game.

 

Remember only elves can do a volley with less than 5 models. All other factions have to have at least 5 models to volley.

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So how did the battle go?

 

Heya. Sorry for not posting my report sooner. I won ::D: .

 

Bit of background: neither my opponent nor I have played many games and are both learning the rules. Warlord players are scarce in Nova Scotia. However we are trying to change that ;). To the best of our knowledge this was the third game of Warlord ever played in our province.

 

Couple things about the band (excuse the simplistic comments-- see above)

 

Archers were great. I am so glad I included them. With marksman I was able to pick off many of his warriors on the first round of battle.

 

Skullbreakers are awesome at +3 MAV with the totem of battle on top of that

 

Wasn't happy with t'kay (even tho she one of my favorite models) I failed the roll that you need to get your spell off more than three times out of five spells cast-- makes me wonder if we're playing that rule right.

 

 

 

 

**N.B. Before the boards were pruned someone posted some shots of nagrenda rangers with a mottled snakeskin style paint job which I thought were fantastic. Where could I find those pictures now? Are they gone? Could the person repost? Thanks!**

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Remember only elves can do a volley with less than 5 models. All other factions have to have at least 5 models to volley.

It is number of attacks NOT number of Models. The Elves have completely different chart for Volley size and can Volley with (I believe) a minimum of 3 shots! So really, 2 Vale Archers can Volley.

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