spiritual_exorcist Posted August 17, 2006 Share Posted August 17, 2006 Swap the Vampire Knights and Skeletal Warriors, giving the warriors to Athak to command instead. This way you have the Wraiths and Crimsons Knights in the same troop and can better take advantage of the Knights Trencher ability. The Archers are a good call, have them pluck away at low DV models early in the game with the hopes of leaving behind casualty markers to later be fed on. Same goes for the Sir Gadrun and his troop, I wouldn't be at all concerned about sacrificing him to do maximum damage at the right time and in the correct position. So long as the Crimson knights have casualty markers on they will be quite hard pressed to take down. I have my doubts about the need to take Magical Upgrades (Aside from Divine Favour) on either Athak or Elsabeth (Their ability to feed shouls suffice), you'd be better off spending those extra points on a few more skeletons for Athak to command or an 8th archer, or possibly the upgrade of Nivar to Osric, or the addition of another Banshee. My only other comment is about 'The Called', I've actually never used this unit, so I can't say too much, other than I feel they are pretty expensive. You could buy alot of skeletons for the cost of that unit, or a full unit of Zombies with Tough/3. I guess it depends how you use burrow best to your advantage. Quote Link to comment Share on other sites More sharing options...
Photodork57 Posted August 20, 2006 Share Posted August 20, 2006 I'm going to be ordering a few Necropolis minis from ERH on Thursday or shortly thereafter. How does this list look for starters? Moandain Lord Kentaur Azarphan Railor x1-2 Sir Gadrum Sir Dauron Deathriders x3-4 Zombies x9 Skeletal Warriors x10 Skeletal Archers x8 Skeletal Breakers x9 Grave Horror Any suggestions for additions or substitutions? Quote Link to comment Share on other sites More sharing options...
Brushmaster Posted August 20, 2006 Share Posted August 20, 2006 Aysa and some Banshees can be good too ! Quote Link to comment Share on other sites More sharing options...
Briareos Posted August 20, 2006 Share Posted August 20, 2006 I'd go with more breakers and less warriors since you are all Crypt Legion and the breakers will have Tough/1. If those warriors go up against anything with a decent DV, they will have a hard time with MAV 1. Breakers OTOH tear stuff up. Quote Link to comment Share on other sites More sharing options...
Photodork57 Posted August 20, 2006 Share Posted August 20, 2006 The only reson I was planning on buying so many warriors is that I plan to buy the Necropolis boxed set, and it comes with 10 warriors. I can always proxy as breakers for now. Plus it gives me a few more varied models to paint. How do Aysa and the Banshees work? What are they good for? Quote Link to comment Share on other sites More sharing options...
Castlebuilder Posted August 21, 2006 Share Posted August 21, 2006 One of my friends abd me were playing a game with elves and he like the game warlords a lot and then i let him look at some necropolis models and stats and i was wondering if someone chould give him a starting necropils army of like 1000 points I'm surprised you didn't get several suggestions in response to this post. I'm reluctant to try and say what is an appropriate starting army for the Necropolis, since there are so many options. I'll just give a few pointers to try and help you and your friend decide for yourselves. First off, at 1000 pts, I would use a Captain for your leader instead of a Warlord. Moandain is a possible exception to this. If you use him, don't overload him with spells and upgrades. If you want a vampire army, a core unit of crimson knights is great. The blood seeker is a great solo for the vampires too (at least I think so). If you go with a crypt legion, take advantage of the cheap troops. Railor with a couple spells to use with Necromantic Surges is nice too. I've had the best luck with undead armies when I play a few heavy hitters and lots of fodder. Skeletal breakers and Wraiths are probably my favorite for grunts. For heavy hitters I like Gauntfield, the Night Specter, and Kaena. (Not all in the same army though.) I've toyed with several others, and all have their uses. I suggest that you try for large numbers, since swarming is what gives undead grunts an advantage. Let them die in droves, then your leaders, elites, and solos can hit when it is to their best advantage. Castlebuilder Quote Link to comment Share on other sites More sharing options...
Brushmaster Posted August 21, 2006 Share Posted August 21, 2006 The only reson I was planning on buying so many warriors is that I plan to buy the Necropolis boxed set, and it comes with 10 warriors. I can always proxy as breakers for now. Plus it gives me a few more varied models to paint. How do Aysa and the Banshees work? What are they good for? Banshees are great to add an extra initiative card to the draw deck and they have a ranged attack "blowthough" , which hits everything in a straight line although they can be a one-shot wonder unless you protect them with other troops . I usually use them along side of a grunt troop of skellies and try to activate them after the enemy has moved , then attack with them and then use the skellies to protect them from them enemy . Aysa is good for casting "Undying Host" as she has this as an inate spell ability but she needs an up grade and a few bondsouls to make this effective . Quote Link to comment Share on other sites More sharing options...
vutpakdi Posted August 22, 2006 Share Posted August 22, 2006 How do Aysa and the Banshees work? What are they good for? I don't have much experience with Necropolis (I'm usually either running my Tomukh or running demos), but the few games that I've played with the Banshees and the one game that I've used Aysa, both have been very effective. The Banshees do require finesse and protection. If they get caught in the open by melee troops, archers, or a mage, they're likely to be toast pretty quickly. However, as Brushmaster said, if you can time things correctly, they can be very effective. I've kept the banshees behind other troops (formed into a diamond if need be), and only have them dart out when appropriate. Because the banshees are non corporeal, they can pass through their protectors. In the game that I've used Aysa, she wasn't very good at summoning Spectral Minions (poor luck combined with "Sokar is Near"), but the ones that she did summon were wonderfully effective, primarily as shields for one of the banshees. Aysa is expensive though since you'll need a gruesome familiar, at least a lesser magic empowerment, 5 bindsouls, and a couple of spells to make her effective. Another potential use of Aysa, the gruesome familiar, and the undying host spell is to act as sort of a pseudo-light cavalry unit to go after objectives (like a totem of battle). Aysa hides in a corner, the gruesome familiar takes off double move (12"). Then, Aysa casts Undying host 2" away from the gruesome familiar. Then, the spectral minions do another double move (assuming that no one kills them before they can move) for another 12". I haven't had a chance to try this idea though. Ron Quote Link to comment Share on other sites More sharing options...
spiritual_exorcist Posted August 23, 2006 Share Posted August 23, 2006 I'm Tossing around the notion of using a Vampire army in a series of upcoming games (tourney). I'm not all that concerned about the expense of the Vampires, my biggest concern is how I will deal with coming up against a Crypt Legion force; which is essentially the Vampires nemesis force, being that they cannot feed from undead models. Any thoughts and ways of dealing with the Crypt Legion when using Vampires? I'm leaning towards putting my points into the Vampires, and then running extremely lean every where else to maximize my numbers with skeleton warriors. I'd like to be looking at Elsabeth, Osric, 6 Knight, and 3 Wraiths as the foundation of my force. And I'd be pretty flexible on using anything else around it. Quote Link to comment Share on other sites More sharing options...
Outkast Samurai Posted August 23, 2006 Share Posted August 23, 2006 I'd fill in the extra slot with chattel. When they aren't serving lunch bring your own juice box . Quote Link to comment Share on other sites More sharing options...
Briareos Posted August 23, 2006 Share Posted August 23, 2006 I'd fill in the extra slot with chattel. When they aren't serving lunch bring your own juice box . QFT. I successfully played a 1500 pt mostly Vampire force against a Nefsokar army with all of 6 living models (dervishes - yum!) The crimson knights are awesome even without feeding, and the chattel help, dead or alive. In fact, I almost preferred them dead since the feeding ability is only a move action while "plucking" them from a distance took an invoke (combat) action. I think your core unit looks great. I would run a unit with Athak and 6 Chattel behind them. Throw in some archers and you're looking close to my typical 1000 pt vampire list. Quote Link to comment Share on other sites More sharing options...
elwoodblues6389 Posted August 23, 2006 Share Posted August 23, 2006 i dont worry too much about banchees living beyond the first strike - if i can keep them alive i do. but I tend to have them take a point of health from their cleric or there strongest model. What I usually do is put two guys right beside the banchee, so if he charges it he is going to be in combat with to other guys. either that or i take full advantage to blowthrough's range. Dont worry about loosing your banchee if you are able to take there heroes down signifigantly. That will make the game much easier. Quote Link to comment Share on other sites More sharing options...
Ravenwolf Posted August 23, 2006 Share Posted August 23, 2006 How do Aysa and the Banshees work? What are they good for? Another potential use of Aysa, the gruesome familiar, and the undying host spell is to act as sort of a pseudo-light cavalry unit to go after objectives (like a totem of battle). Aysa hides in a corner, the gruesome familiar takes off double move (12"). Then, Aysa casts Undying host 2" away from the gruesome familiar. Then, the spectral minions do another double move (assuming that no one kills them before they can move) for another 12". I haven't had a chance to try this idea though. The above scenario works very well! I use Aysa in almost every one of my Crypt Legion lists. She rocks! Aysa with a Gruesome Familiar, GME and 6 Bindsouls and a Totem of Battle. If you run Moandain and Railor(s) give them Bindsouls too to break for Aysa's Undying Hosts. The Spectral Minions are a ton better with MAV 2 (thanks to the Totem) and they get Dark Energy. It's win-win. If your opponent focuses on the Minions then he's not focusing on your other units. If he doesn't focus on the Minions then his archers are dead next turn Granted you spend 200+ points on Aysa, but it's well worth it in my book. Quote Link to comment Share on other sites More sharing options...
Ravenwolf Posted August 23, 2006 Share Posted August 23, 2006 One of my friends abd me were playing a game with elves and he like the game warlords a lot and then i let him look at some necropolis models and stats and i was wondering if someone chould give him a starting necropils army of like 1000 points Here's a list I use: Troop 1: Azarphan (GMA) 9 Wraith Harvesters Troop 2: Sir Gadrun (GMA) 2 Deathriders Troop 3: Railor (Ice Shards x1) 5 Skeletal Archers Troop 4: Aysa (GF, GME, Bindsoul x3) Troop 5: Banshee Totem of Battle 1000 points I'm a big fan of the Wraiths and Non-corporeal in general as I've posted many times. With it you basically ignore Terrain Mods and Undead Models to maxmize your movement options. And they still get Tough/1 from Dark Energy. I do think I would drop a Wraith for (6) more Bindsouls in the future (3 for Aysa and 3 for Railor). I ran this in a tournament not too long ago and took first place. You can read about it here Quote Link to comment Share on other sites More sharing options...
Castlebuilder Posted August 23, 2006 Share Posted August 23, 2006 I'd fill in the extra slot with chattel. When they aren't serving lunch bring your own juice box . Very funny Outkast! When I play Crypt Legion, I get real worried if my opponent can get into a position where I can't mob him. If the fight breaks down to one on one fights, a Crypt Legion is in trouble. Watch for choke points or opportunities to manouver onto the Crypt Legions flank or ways to slow down part of his army. Castlebuilder Quote Link to comment Share on other sites More sharing options...
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