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So far I've only broken 2 skellies. Both were skellie warriors where the shield arm broke off at the shoulder when I cleaned the mini. My breakers have survived many demos including unruly kids banging them together several times before I could stop them.

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i've only had one of my warriors lose their sword arm because people decided to use them with out me knowing and they broke it..........if he has 40 skellies it should be around 1000.pts because i had nothin but skellies other then leaders and had 44 but i was playing my friend wit his crucaders and i one with two people left stuiped Judgement but that was before i knew about crypt legion and i went basiclly unchallanged throught the last tornament

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i've only had one of my warriors lose their sword arm because people decided to use them with out me knowing and they broke it..........if he has 40 skellies it should be around 1000.pts because i had nothin but skellies other then leaders and had 44 but i was playing my friend wit his crucaders and i one with two people left stuiped Judgement but that was before i knew about crypt legion and i went basiclly unchallanged throught the last tornament

 

 

It's not that hard to read :upside:

 

He says that only one skeleton of his broke, and a friend did it not him. 40 skeletons runs around 1000 points, with leaders of course, because that's the sort of army he plays. But when he played it against his friend's Crusader army he got smacked around by Judgement and only barely won! But when he found out about Crypt Legion it really improved his game and he did very well in the last tournament.

 

See, not so hard really

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Well since no one is posting i guess i can put up one of my lists

 

Lord Kentar-108

Sir Dauron-173/DF

6xBreakers-120

 

Railor-31/

4xBreakers-80

 

Aysa-127/GM-45 2xBindsoul/Dispellx1-10 Convo.Fearx2-30

 

Ralior-31

5xBreakers-100

Ralior-31

5xBreakers-100

 

=1000

This is one of the basic list i play around with i twik it ever now and then and it seems to get better if anyone see anything please tell me i'm more then happy then to use ur ideas..Also this list is used to break up the oppoents force then support as Aysa brings in backup kinda of an overwelm but if Aysa isnt takeing out you can quickly exspand ur force to twice its size

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If you want my 2 cents, I would fill out those units some more 4 or 5 breakers per railor seems like a waste. Drop dauron and a railor put more breakers per unit and a bone horror. Warroirs are cheaper but then you lose mav so thats a trade off, life transfer is a great spell ::D: . Thats my 2 cents.

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daruon saves me alot i made an anti-elf list at 1500 that im going to post soon...

 

I like the bone horror but i kinda lean towards Ralior i mean 31 points and the more units means i tend to control the flow of the game however takes for the idea i most likely will try it out

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I've a few questions Jos Gebblar the merc mage from the hanged has the necromancer SA.

 

It says he can go in the crypt legion that makes him the only living model in the crypt legion list, anyone think that'll change when the official rules come out?

 

Also this question may seem stupid but I have to ask cause ppl like starting things, because he can be fielded as a necropolis he gets all the necropolis abilities right?

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my guess would be that it depends on whether you're trying to field a necropolis army or a merc/freelance army.

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Jos only get the necropolis abilities when hes in a all necropolis army however he can use the spells and items outside of the necropolis

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OK, so I'm looking at making Necropolis my main army (I have Crusaders and Reven too, but I have more undeadies than the others). Here's what I've got right now:

 

Leaders

Judas Bloodspire

Moandain

Azarphan

Elsabeth Briarkiss

Athak

Railor

Sir Gadrun

 

Troops

Crypt Bat (1)

Zombies (3)

Skeletal Breakers (8)

Skeletal Warriors (4)

Skeletal Archers (4)

Deathriders (2)

 

Elites

Naomi

Gauntfield

 

Solos

Banshee

 

 

What I want is a solid "default list" of 1000 points (Spells & Equipment included). It doesn't have to be Crypt Legion or anything like that (but it can be), and -as much as possible- I'd like to utilize what I already own instead of buying a ton more lead (I don't know how often I'll get ot play the big list, mostly I'll probably be running quickie 3-way 500 point fights for friends unless some of them start building their own armies).

 

So pimp my list, if so inclined. ::D:

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Well, here's a Crypt Legion I cobbled together on my lunch hour. I know there's some CL-specific stuff I should use instead, but I don't have Necropolis book with me. See what you think:

 

1000 pt Crypt Legion

 

TROOP 1:

Moandain (Warlord, 5-11/2, Mage 3/12)

+LME, Dispel, Scare, Ice Shards, Bolt, Fear x2 170+75 = 245

4 Skeletal Warriors 68

3 Zombies 72

385 total

 

TROOP 2:

Railor (Sgt. 5-10/0, Mage 1/2 )

+Fear, Ice Shards 31+15 = 46

4 Skeletal Archers 96

142 total

 

TROOP 3:

Sir Gadrun (Sgt., 6-10/0, Cavalry)

+LMW 68+15 = 83

2 Death Riders

+Musician 90+15 = 105

188 total

 

TROOP 4:

Azarphan (Captain, 4-11/1)

+LMW, LMA 79+30 = 109

6 Skeletal Breakers 120

229 total

 

TROOP 5:

Kaena, Banshee 54 total

 

GRAND TOTAL: 998

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Well, here's a Crypt Legion I cobbled together on my lunch hour. I know there's some CL-specific stuff I should use instead, but I don't have Necropolis book with me. See what you think:

Here's how I would change it:

 

1000 pt Crypt Legion

 

TROOP 1:

Moandain (Warlord, 5-11/2, Mage 3/12)

+LME, IP, DF, Dispel, 3xIce Shards, 2xLightning Bolt 170+195 = 355

4 Skeletal Warriors 68

3 Zombies

+Musician 72+15=87

510 total

 

TROOP 2:

Railor (Sgt. 5-10/0, Mage 1/2 ) 31

4 Skeletal Archers 96

127 total

 

TROOP 3:

Sir Gadrun (Sgt., 6-10/0, Cavalry) 68

2 Death Riders 90

158 total

 

TROOP 4:

Railor (Sgt. 5-10/0, Mage 1/2 ) 31

6 Skeletal Breakers 120

151 total

 

TROOP 5:

Kaena, Banshee 54 total

 

GRAND TOTAL: 1000

 

Rich

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What are IP & DF (I'm sure it's obvious, but I'm drawing a blank).

 

So drop Azarphan for another Railor, huh? And don't bother with any spells for the Railors? I can see reducing the points on losing the captain, but is Railor a good choice for leading a bunch of breakers into the fray?

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